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Mr.SkiIIZz

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  1. Mr.SkiIIZz

    YouTubers VS Developers

    Very great prices. normally its 20k coins for 300 ultra containers. That means 2k coins for 30 ultra. This YT offer will be 2k coins for 50 (!) ultras + 50 normal containers. And also a ~50% change to get 30 ultras more. And great rewards for YTbers of they win. 100k is alot (!) and an extra % on creator tag is even a bigger reward.
  2. Mr.SkiIIZz

    Easter

    The names of the special missions I find very irreverent/disrespectful to be honest
  3. Still one problem stands: In the last 1 to 3 days players might buy the bundle of the winning team and only earn 300 stars. Earning 300 stars is very easy (weekly missions / daily missions give more then enough) This might totally sabotage the team which was/would be first place. I am supporting team JMPR since I am aswell the owner of the Youtube channel. For now it seems team JMPR will still win since the gap between place 2 is large. But: If JMPR will go to the 2nd place it will be because of what I previously said. There is a simple solution to this. I posted it under the Youtube Battle Topic & I contacted the support. Yet it seems it will not be implemented. Lets hope the teams will still get a fair place with the current system. It all depends on how many players will buy the bundle ( and only get 300 stars) the next few days.
  4. Can we get an answer with the reason for this? I think it is good for us, players, to know the motivation behind this. My suggestion regarding this: Please make the cooldown to change protection against turrets shorter. This is the most important thing for me when I change equipment ( changing protection) So why not make the cooldown for changing turret/hull and protections 2 seperated things & make the cooldown for protection change shorter?
  5. What you are saying would cost a lot of crystals if you dont make it to 10/10 micro upgrades quickly. I think its better to give a discount on the next modification if its already micro upgraded (4/10 for example = 30% sale)
  6. Mr.SkiIIZz

    [RESULTS] YouTuber battle

    Yes sabotaging a team with less players is easier then buying stars on the team which has more players. I dont know how to explain in more detail but thats how it is. I hope it will not get that far.
  7. Mr.SkiIIZz

    [RESULTS] YouTuber battle

    Just made this to test my thoughts. The gap between jumper and the 2nd place and the others is very big right now for team JUMPER so he would still be first. Ofcourse mutch can change since we just started. I predicted here 10% more players will buy the pack of everyone and only earn 300 stars. Additionaly I predicted 10% more on those 110% from jumpers team will join because he is on top. All new players will only earn 300 stars. This is what will happen: Important: the gap between JUMPER and the others got way smaller because of this. I think if there would be more than 10% additionaly members ( winner pickers) he would lose. Also keep in mind the difference between 300 stars and the average is not that big right now as it will be in the last days of the event. So the higher the average the more differnce the new players ( 300 stars only) will make. (based on info from 9 utc 3 feb)
  8. Mr.SkiIIZz

    [RESULTS] YouTuber battle

    It would be fixed if the average stars needed to participate (in the average) would be higher everyday. This way you would need for example 1500 stars to make your paricipation count if you buy on one of the last days. I hope devs will read my suggestion I posted here yesterday. This will fix it.
  9. Mr.SkiIIZz

    [RESULTS] YouTuber battle

    Thats I why the mimimum stars needed to participate or to count in the average should be higher every day you wait. Read my post on page 5. This will fix the problem.
  10. Mr.SkiIIZz

    [RESULTS] YouTuber battle

    Yes but if they add the system I just proposed this will be fixed. I you buy the bundle (for example) next saterday you would need to get 7x150=1050 stars to participate in the average. Maybe you would need a lower number to participate for the winning team/prizes; but atleast you wpuld need to minimum for the average count so it would be more fair. Also if you buy the bundle you will still start with 0 stars.
  11. Mr.SkiIIZz

    [RESULTS] YouTuber battle

    This might fix the problem: Everyday you wait with buying the bundle you will need to get +150stars (or more/less) to make your stars count in the battle/average. (aswell as the player himself) Example: So if I buy the bundle next saterday I would need to get 7x150= 1050 stars to make my stars count in the battle. This might save us from ''new comers'' / mults / winner pickers Maybe a 3th value should be added to the site then aswell. To make it clear: Number of people who bought to bundle: xx Number of people who have earned the minimum number of stars: xx Number of stars earned by the players who earned the minimum stars or more: xxxxx Average: Total number of stars earned by players who reached atleast the minimum amount / Total number of players who reached the minimum amount of stars. This will save every youtuber from new participants who will start with 0 stars and drop the average by that. Also it will safe the youtubers from ''winner pickers'' Edit: everyday 150 because daily missions stars number ( might still be unfair a little because the weekly/special missions, so maybe 175 every day) Edit again: I think this is a very good idea. This might fix the problem there is right now. Also this will move the focus from the youtube battle to stars earned from MM battles. This will make it more intense I think. The number of minimum stars will be a thing to be carefefull with since you dont want to leave people out of it. So maybe 150 stars as a minimum every day will be good. This way weekly mission stars / special mission stars can make up for the missed days.
  12. Mr.SkiIIZz

    [RESULTS] YouTuber battle

    The system is not working very well. The youtuber who will get more supporters from now on will get a lower average. Why? If I buy a bundle right now I will start with 0 stars while if I bought it 2 days ago I could have way more (daily missions etc). So every new supporter who buys the bundle will make the average go down because he joins later. A solution to this is to count the stars everyone earns from the start and they will count aswell when you buy the bundle later. But then the problem will be that people will wait till the end of the event to chose the winning team for the prizes. I think this problem is still a problem because in the end of the event you can still chose the winning team. The only thing is that there will be change the winning team will go to #2 because all the new comers. I think this is really unfair for the top team. Can there be a solution for this? What tanki should have done is the following: the should make the bundle be available for purchase for around a week and then remove the bundle. After the bundle is removed the war will start. This way there will not be saboteurs in the end.
  13. This post is posted before the update. With "right now" I mean the old system. But I still have to agree the old system was a little OP
  14. Hello, this is what I kinda said later on in the post. But not as extreme as you put it
  15. I agree on the last part. I sometimes see a teammate (shaft) shoot an enemy with spawn protection by accident. My feedback for now: The red outline (ready to shoot) shows to late for me. It should turn red a little faster. Hammer is perfect to test this: If you hold down space bar or click at perfect timing there is no red outlining between the shots. Idk if its a good or bad update I think good. I dont think its a very big change so why not. The update works really well for shaft (close range shots) You can finnaly see when your gun is ready to shoot. So good for shaft. Freeze and firebird are still doing good in battle. So the nerf does not hit that hard for freeze. But still I think freeze is way stronger then firebird exept for the afterburn. I think freezing effect is to small on freeze without augment Don't like that the critical damage is removed from the -shock freeze- augment. I really like this augment for skills. If I use it on hornet the Overdrive becomes less effective ( no critical damge) this is also the case with the -vampire isida- augment. I think its better to nerf something else in the augment, but not the critcal damage (for hornet's overdrive). I think tesla is still to OP (can't tell to mutch about it, I dont use it myself) About containers: There was a time were containers did not exist and also daily/weekly missions etc did not exist. So looking at that point anything is better then before. But this is not really the case because the story changed. There are alot of augments now and drones which require supplies/containers. The change to get these are higher now so that might be a good thing I have to admit the previous containers were a little to OP. I didnt have to buy supplies because I earned enough from the containers etc. This is also because I dont use a drone, if I would use one I would run out of suplies very quick. ( This shows drones are somewhat unfair for f2p users ; If a f2-p will use a drone its like having a very big loan with only a small income) In the new system of containers supplies are harder to get. So whats the goal? Less/smarter druggers? (like old times) I think its to late for that in the game. I think more containers should be rewarded to higher ranks. For the same reason as you would get more crystals for a rank up at higher ranks in the old system. Overall I don't like the new container update but I understand most aspects in the changes. The con is that XTs/exoctic/supplies are removed/harder to get which is not nice. Also a quick note: I think the critical damage is way to high for some turrets. Critical damage is more like playing on luck than with skill. Another note: With the lower supply income from containers, drones will be even harder to use as a f2p user since they consume to many supplies for someone who doesnt buy supplies. So drones will only be availible to supply buyers... I think that is very very bad since not everyone buys that mutch and crystals are also needed for upgrades. It becomes to hard for f2- users with this low supply income (with keeping the drones in mind).
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