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This has to be an early April fools joke. People spent time or money getting those and you're deleting them and compensating 60%... I'll refrain from saying what I actually wana say, no need to be rude. Too many competing games available than to be pissed off at typical tanki garbage. Hire someone that knows how to handle your company.
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Really not fond of hearing you intend on removing camper, Maybe add tutorials for your.... slower player group instead of making it easier for some people.
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I just saw this, lol. No actually, I bought it when it was released, I also enjoyed playing it afterwards. You can be mad for all the reasons in the world and personally I don't care. I'm a pretty straight forward guy and honest most of the time. If I said I did something for a reason then that's the reason it was done, do rage on tho.
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Plan on redesigning your maps? Counter play for the turret seem limited.
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I'm really disappointed with round des, shot warm up is too long along with mediocre crit rate. The crit damage is humongous yes, I hit people 8.5k with camper but it's not worth it, went ahead and got scout.
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Well I tested it and thr hovering hulls just operate similarly to the other hulls when falling so it's no problem, does seem like it move and turn slower however.
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Bruh, they pointed it out clear as day how they intend for you to counter the overdrive in the patch notes. You don't need a rail to take paladin out.
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I'm not referring to you at all Congo, just the regular complainers.
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Iv been 1 shoting paladins with round des , people still complaining about hull?. I dont think majority of you worried about balance at all, you simply dislike the hovering hulls and want them to underperform which is sad. Among all the counters the hull had before that was effectively working against it, now hornet and viking works really well vs it. If paladin Can stay alive for the duration of its od team benefit.... or you can simply kill it, but maybe you're too half witted to take off the status effect augments you love so much, right?
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7 containers today, 6 1k 1 armor. So far I'm not liking the change, I ranked up earlier, instead of getting 33k I got 1k crystal from a container. Many players In chat seem very disgruntled by it as well, it was a big slap in the face for players.
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Looks like a good patch with needed balances in game. Now that paladin crit dmg buff removed players should be able to take it out much easier which is good news for my rail, no need to change my weapon if I find a annoying 1 in match. Finally, freeze nerf. Easily most annoying thing in matches for me, I don't use the status augments for tesla much so I didn't care much about the nerf. I'll save my opinion on container changes until they're in game and I get to test it over span of a week or so. Overall nice looking patch imo.
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Yea bruh, it must be that I'm not using it properly ?. Keep waiting on the nerf if you're not observant enough to figure out how to counter play stuff in game. Paladin is strong, not unkillable. I mentioned what countered it pretty well in previous post. Being salty only ensure you stay a victim. Enjoy your day.
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I started playing it before I knew how strong it was, I don't chase metas sorry, if that was the case I would've went for hopper before it got nerfed. This isn't really something to argue about either, I get the idea you got flogged pretty badly by someone in game and you got on here to vent. If you wana learn how to successfully take down paladin, play it and find out for yourself.
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Yea, I play on mobile and it's better of the 2 medium hover hulls, both ability and appearance. Regular hulls are too difficult to control effectively with mobile controls, otherwise I'd be using viking or hornet.
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I have fun using the tesla ball+lighting to take players out at odd altitude or corners where they're limited, fast moving ball changes the play style.. the 50% reduction make it ever so annoying too.