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Cor7y

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Cor7y last won the day on September 29 2022

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  1. In which MM map is there only 1 CP point
  2. He is suggesting to make it so that Isida doesnt lock on to teammates at all; so that if a teammate is in front of an enemy the beam doesn't lock on to the teammate.
  3. I don't think you can get crits on splash damage This is of course assuming you hit a wall near a single person, not that you directly hit a person and a second person is in the splash radius
  4. You mean people have high expectations of you because of 9999 GS?
  5. Cor7y

    A token of apology

    Will the Token of Apology and the mini-game be extended by one more day considering today's mess? I wasn't able to claim the rewards yesterday, and now that I can today, I can't enter the game. -_-
  6. Cor7y

    A token of apology

    Didn't claim Token yesterday, and cant login to claim today.
  7. You just need to memorize them just once Heck, most of them are obvious by just looking at them Having letters would just be confusing
  8. Cor7y

    Ideas for Game Modes!

    There are many, like Barda, Stadium and Desert. Like I said, in many maps you barely have any cover so it's easy for enemy npc scorpion to lock onto you with the Explosive Warheads augment and damage you behind a wall or something. I've been playing a lot of TJR these days, most of them are won by the team that has the most number of scorpion + explosive warheads users. Plus, sometimes you have no other option but to camp because your team might be full of 6000 GS players who can't turn their turrets and the enemy team might be full of players with 9999 GS, who can just lock onto you easily with Scorpion and kill you even when you are behind cover. If you don't use RAT augment for Vulcan, your turret rotation speed reduces by a significant amount. This problem is more persistent for tracked hulls, as hovering hulls can just rotate their hulls or strafe left and right to counter this. So you're kind of forced to use RAT with Vulcan for tracked hulls, losing out on better options like Adrenaline, which you could have otherwise used with a hovering hull. Not only that, but it's also easier to chase enemies who try to escape your bullets; you can also better avoid enemy shots. @TheCongoSpider can explain this concept much better than me. I stick to my original statement - If you get locked on by striker cyclone, either you're a bad/mediocre player, have really bad luck, or the map was mostly without cover, like in Desert. (Or a combination of these) If you get locked on by a Scorpion, a lot of times you just cannot avoid the salvo. You just CANT, and not because you're sitting in one spot only - It is sometimes really hard to see Scorpion shots coming at you. You can dodge those rockets if the enemy is using Swarm augment. If the enemy is using some other augment like Explosive Warheads on the other hand, however, you end up getting hit. If a normal tank gets hit so easily, imagine how hard it must be for the juggernaut.
  9. Cor7y

    Advice for F2P players

    Tanki fund meaning a special fund that happens during special events (mostly esports finals) - You can get many prizes for like 1000tk only, like Crisis, Armadillo, protection slots, augments and much more. The coming Tanki fund will start in 3 days, you should check it out https://en.tankiforum.com/topic/396099-esports-tanki-fund/
  10. Cor7y

    eSports Tanki Fund

    Complele 1 battle pass, don't simp for coinbox promocodes please.
  11. Cor7y

    Ideas for Game Modes!

    You don't even need to be stupid for Scorpion be effective against you. The main problem with Scorpion in Juggernaut mode in my opinion isn't the high damage of salvo + normal shots, but the fact that with stock scorpion and some other augments you can lock onto and snipe the juggernaut even when he's behind cover. You need to understand that in a lot of maps there just isn't enough cover, or high enough cover to be able to hide from Scorpion shots. Now you take this scenario and have 3-4 people playing like this each match and you've just created a situation where it's just not that fun to play as the juggernaut. (Or in the juggernaut game mode in general) Couple things. First, you take full advantage of Vulcan it's best to pair it with a hovering hull. You're losing out on a LOT of potential damage if you use Vulcan with a tracked hull. Second, even if you pair Vulcan with a hovering hull, 99% of the time there won't be a friendly Dictator in your team who has the brains to share his OD with you, and at the right time. Third, Vulcan with camper drone? wut Those two situations are absolutely different for the reasons I've mentioned above. Striker needs to directly lock on to the Juggernaut and has slower aiming time. Scorpion can lock on the Juggernaut if he is exposed for even a split second and then continue locking. Wholeheartedly agree with this statement, although I'd say Scorpion makes the situation twice as worse.
  12. Cor7y

    Ideas for Game Modes!

    How is Scorpion not OP in juggernaut? Literally half the team in Juggernaut is Scorpion abusers who can easily kill the juggernaut even when he is behind cover thanks to the dumb mechanics of the turret (And explosive warheads augment) Sure, Scorpion might not be as powerful against competent players who know to move and hide behind tall cover if they see scorpion artillery coming at them, but then again, most players have peabrains, don't they?
  13. Hoping to see a Scorpion impact force nerf in the next patch notes It quite literally shakes the very foundations of your tank
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