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rapon

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Everything posted by rapon

  1. As a "f2p" (I only bought once in 3 years of play the daily tankoins offer), thanks to the drone compensation I maxxed out everything except Striker, Vulcan, Paladin, Crusader and Ares. I also have Crisis and Trickster maxxed and for protections I only got 4, twins rico shaft and gauss
  2. rapon

    Cosmonautics Day 2023

    No more speedups, just upgrades
  3. I finished it yesterday. You got it bro
  4. rapon

    Gold rush

    I think there is no content to it. Just a way to measure which team will get the most "wins".
  5. rapon

    Gold rush

    I see ur point. Me personally, I only invested 20$ in tanki in 3 years of playing (got the daily tankoin bundle). Excelt for that, i earned a lot of them doing missions. Thanks to token of apologies and new years event (they gave away 2k tankoins last year). I am sitting on 3k TKs and use them only when I want something badly. Such as this LC skin and also the previous Freeze LC
  6. rapon

    Gold rush

    To be fair, nostalgia is priceless. Having the opportunity to get a sense of the feeling of childhood is really exciting for me and surely for others. I would take an LC skin over every ultra/xt/other new hd skins.
  7. rapon

    Gold rush

    Cant wait for that Firebird LC. Lets go Shamrock squad!!!
  8. rapon

    Gold rush

    You got the maine prize FRIEbird LC. So there ia that.
  9. I think it would be broken. Better than AP at least since this ignitea from splash too.
  10. All we want is for the drones to not be removed AND a Token of Apology for scarrying us with this horrible idea.
  11. rapon

    Rally Tankcar

    I purchased the 30 stars offer from the shop 3 times and they are not added to the event site. I should have 180 stars and yet it vounts 0. Will they be added later in the day? I did get them in the main game tho
  12. rapon

    Ideas for Game Modes!

    Just read my post above yours
  13. rapon

    Rally Tankcar

    It's a shame man. The concept is so cool and unique and well-thought. The only thing lackin are the rewards and the p2w aspect. I defended tanki in the past but now I just can't. It would be more reasonable to make it 20-40-60-100 stars instead of 50-100-150-200. It's absurd. We all have college/job/school and the ammount of time this event requires to even get 50stars as a f2p is immense and not even worth it.
  14. rapon

    Rally Tankcar

    yes, you keep all paints!
  15. ASSISTS TO SCOREBOARD Since we already gain points if an enemy damaged by us is killed by an teammate, why not see that on the TAB Scoreboard as well? If "assits" would be counted up as well it would be a confidence boost for players and would discourage to an extend kill-stealing and fragging. It would also show who is really invested into the battle IMO
  16. SHAFT AUGMENT Penetrating Emitters. Just lilke OG Shaft, it enables you to hit through multiple enemies AND to hit enemies through your teammates or dead tanks. ADVANTAGES: Can hit multiple enemies with one shots (Damage stays the same) with both normal & sniping shots. DISADVANTAGES: Recoil increased by 20%
  17. rapon

    Visible status effect for enemy Hornet OD

    Hear me out. My goal is not to have augments that would apply the Hornet OD, but just the status effect be displayed on your tank, for you to know when an enemy can actively see where you are. This could help be more aware of shafts and especially magnums that know especially where you are.
  18. Just like in other games, we should not be limited only to K/D but also assists. Since you already gain points if an enemy damaged by you is killed, it could be counted as an assist in the scoreboard. It would look and feel more rewarding and would show better who is really contributing to the battle and it would also discourage players to kill-steal less.
  19. rapon

    Ranked System

    RANKED SYSTEM just like FPS games (Let's take Valorant as the template) 1. The concept & Important principles: o Two teams of 6 players (number may vary depending on the demand). o All supposedly 12 players will get queued into the match where they get to VOTE for one out of 5 maps displayed. *This, or the map will be automatically chosen by the system* o Each player would be QUEUED-up dependning on its RANK & STAGE (see bellow), not depending on their Gear Score. o Every player in one team will get to choose A DIFFERENT turret and hull so there will be unique roles for every team member (eg: Attacker, Healer, Support, Defender, Tank, Sentinel, etc.). The first player to pick a certain turret will lock it in and other allies could not pick it. FOR EXAMPLE: - TURRETS: There will be turrets available for different roles such as ATTACKER (Firebird, Hammer, Twins) || DEFENDER (Railgun, Smoky, Freeze) || Support (Ricochet, Shaft, Isida, Thunder), etc... Im not setteled for their roles, it might vary, its just a concept. - HULLS: Each hull being of different weight-category as follows (a maximum of 3 members of the same weight category and a minimum of one member of a certain category. For example, the hulls could be: 1 Light (Wasp), 3 Medium (Viking, Dictator, Paladin), 1 Heavy (Mammoth) | OR 2 light hulls, 2 medium, 2 heavy) - AUGMENTS: I am not sure weather they should be included, I am gliding towards theri exclusion but there could be EXCEPTIONS (ex: Healing Emitters for Shaft would be a substitution for Isida as team Healer) - DRONES: Each player would start the game with the Brutus Drone. The same as augments, their exclusion would be for the better so it would be as balanced as possible for each player. Just because people would abuse mines with Saboteur or damage with Camper drone as an attacker. - PROTECTION MODULES: There will be no protection modules. - SUPPLIES: Each plalyer would be able to activate thery supplies as normal The lack of drones, protection modules and potentially augments would make team cooperation and coordination a CRUCIAL aspect, especially for delivering the flag. o IMPORTANT: Each turret and hull will be upgraded to the maximum level (MK7-20) so it is not unbalanced for newcomers. 2, The Game-Mode: I suggest that the best one that fits is ASSAULT, with 2 HALVES as follows: First team will be attacking for 7 minutes, and then at the 2nd half they will be defending for 7 minutes. The points they gathered while attacking (1st half) will add up with the points they gathered defending (2nd half). The winner is the team with the most points at the end of the match. 3. Overdrives: It will work the same as the Ults work on Valorant. Each flag delivered = 1 point (Each team member gets one point) & each flag-holding enemy destroyed = 1 point. (each team member gets one point). - The number of points required for each OD varies depending of its strength. For example, 10 points required for Wasp OD, 15 points for Dictator OD and 20 points for Titan OD. 4. Ranking system & Rewards. There will be 6 stages of ranks, with 3 rank-ups for each stage, from Recruit to Legend, from worst to best as follows. 1. Recruit - Sergeant - Sergeant Major ------------------------ 20 RP per Win & -5 RP per Loss (100 RP needed to Rank-up) 2. Warrant Officer 1 - Lieutenant - Captain --------------------- 25 RP per Win & -10 RP per Loss (200 RP needed to Rank-up) 3. Third Lieutenand - Second Lieutenant - Captain ------------ 30 RP per Win & -15 RP per Loss (300 RP needed to Rank-up) 4. Major - Colonel - Brigadier --------------------------------- 35 RP per Win & -20 RP per Loss (400 RP needed to Rank-up) 5. General - Marshal - Fieldmarshal --------------------------- 40 RP per Win & -25 RP per Loss (500 RP needed to Rank-up) 6. Commander- Generalissimo - Legend ---------------------- 45 RP per Win & -30 RP per Loss (600 RP needed to Rank-up) *RP = Ranking Points. It might vary, its just a concept and the first version that came to my mind) The rewards should be: 1st Stage = 1 Weekly Container per win and 15 Containers per Rank-up & 15 Ultra Containers per Stage Rank-up (reaching stage 2 from stage 1) 2nd Stage = 1 Weekly Container per win and 20 Containers per Rank-up & 20 Ultra Containers per Stage Rank-up (reaching stage 3 from stage 2) 3rd Stage = 1 Weekly Container per win and 20 Containers + 500 of each Supply per Rank-up & 20 Ultra Containers + 1000 Supplies per Stage Rank-up (reaching stage 4 from stage 3) 4th Stage = 1 Weekly Container per win and 15 Ultra Containers per Rank-up & 50 Ultra Containers per Stage Rank-up (reaching stage 5 from stage 4) 5th Stage = 2 Weekly Container per win and 15 Ultra Containers per Rank-up & 50 Ultra Containers per Stage Rank-up (reaching stage 6 from stage 5) 6th Stage = 2 Weekly Container per win and 20 Ultra Containers per Rank-up + 1 Skin Container after reaching Legend These 6 stages would be aquired in the course of One Season. The seasoun should last 1 or 2 months. The rewards are pretty generous, so the players are motivated to try and play this new game mode that would require more Skill and Cooperation between teammates. 5. Drawbacks: - The main drawback would be players leaving early, for which you could implement a BOT (once their development is ready) or you could compensate the points gathered by delievering flags and the points gathered for OD (2 instead of one for each team member). !!! Leaving a battle early would lead to a being suspeded for a certain TIME + a penalty of 10 RP (increasing each Stage). - Another Drawback would be Queue Time, since there could be difficult to find 12 different players for each Rank and Stage. (To solve this, the team number could be adjusted, as well as the number of the stages - to narrow the pool of players for each rank or stage).
  20. rapon

    Ideas for Game Modes!

    RANKED SYSTEM just like FPS games (Let's take Valorant as the template) 1. The concept & Important principles: o Two teams of 6 players (number may vary depending on the demand). o All supposedly 12 players will get queued into the match where they get to VOTE for one out of 5 maps displayed. *This, or the map will be automatically chosen by the system* o Each player would be QUEUED-up dependning on its RANK & STAGE (see bellow), not depending on their Gear Score. o Every player in one team will get to choose A DIFFERENT turret and hull so there will be unique roles for every team member (eg: Attacker, Healer, Support, Defender, Tank, Sentinel, etc.). The first player to pick a certain turret will lock it in and other allies could not pick it. FOR EXAMPLE: - TURRETS: There will be turrets available for different roles such as ATTACKER (Firebird, Hammer, Twins) || DEFENDER (Railgun, Smoky, Freeze) || Support (Ricochet, Shaft, Isida, Thunder), etc... Im not setteled for their roles, it might vary, its just a concept. - HULLS: Each hull being of different weight-category as follows (a maximum of 3 members of the same weight category and a minimum of one member of a certain category. For example, the hulls could be: 1 Light (Wasp), 3 Medium (Viking, Dictator, Paladin), 1 Heavy (Mammoth) | OR 2 light hulls, 2 medium, 2 heavy) - AUGMENTS: I am not sure weather they should be included, I am gliding towards theri exclusion but there could be EXCEPTIONS (ex: Healing Emitters for Shaft would be a substitution for Isida as team Healer) - DRONES: Each player would start the game with the Brutus Drone. The same as augments, their exclusion would be for the better so it would be as balanced as possible for each player. Just because people would abuse mines with Saboteur or damage with Camper drone as an attacker. - PROTECTION MODULES: There will be no protection modules. - SUPPLIES: Each plalyer would be able to activate thery supplies as normal The lack of drones, protection modules and potentially augments would make team cooperation and coordination a CRUCIAL aspect, especially for delivering the flag. o IMPORTANT: Each turret and hull will be upgraded to the maximum level (MK7-20) so it is not unbalanced for newcomers. 2, The Game-Mode: I suggest that the best one that fits is ASSAULT, with 2 HALVES as follows: First team will be attacking for 7 minutes, and then at the 2nd half they will be defending for 7 minutes. The points they gathered while attacking (1st half) will add up with the points they gathered defending (2nd half). The winner is the team with the most points at the end of the match. 3. Overdrives: It will work the same as the Ults work on Valorant. Each flag delivered = 1 point (Each team member gets one point) & each flag-holding enemy destroyed = 1 point. (each team member gets one point). - The number of points required for each OD varies depending of its strength. For example, 10 points required for Wasp OD, 15 points for Dictator OD and 20 points for Titan OD. 4. Ranking system & Rewards. There will be 6 stages of ranks, with 3 rank-ups for each stage, from Recruit to Legend, from worst to best as follows. 1. Recruit - Sergeant - Sergeant Major ------------------------ 20 RP per Win & -5 RP per Loss (100 RP needed to Rank-up) 2. Warrant Officer 1 - Lieutenant - Captain --------------------- 25 RP per Win & -10 RP per Loss (200 RP needed to Rank-up) 3. Third Lieutenand - Second Lieutenant - Captain ------------ 30 RP per Win & -15 RP per Loss (300 RP needed to Rank-up) 4. Major - Colonel - Brigadier --------------------------------- 35 RP per Win & -20 RP per Loss (400 RP needed to Rank-up) 5. General - Marshal - Fieldmarshal --------------------------- 40 RP per Win & -25 RP per Loss (500 RP needed to Rank-up) 6. Commander- Generalissimo - Legend ---------------------- 45 RP per Win & -30 RP per Loss (600 RP needed to Rank-up) *RP = Ranking Points. It might vary, its just a concept and the first version that came to my mind) The rewards should be: 1st Stage = 1 Weekly Container per win and 15 Containers per Rank-up & 15 Ultra Containers per Stage Rank-up (reaching stage 2 from stage 1) 2nd Stage = 1 Weekly Container per win and 20 Containers per Rank-up & 20 Ultra Containers per Stage Rank-up (reaching stage 3 from stage 2) 3rd Stage = 1 Weekly Container per win and 20 Containers + 500 of each Supply per Rank-up & 20 Ultra Containers + 1000 Supplies per Stage Rank-up (reaching stage 4 from stage 3) 4th Stage = 1 Weekly Container per win and 15 Ultra Containers per Rank-up & 50 Ultra Containers per Stage Rank-up (reaching stage 5 from stage 4) 5th Stage = 2 Weekly Container per win and 15 Ultra Containers per Rank-up & 50 Ultra Containers per Stage Rank-up (reaching stage 6 from stage 5) 6th Stage = 2 Weekly Container per win and 20 Ultra Containers per Rank-up + 1 Skin Container after reaching Legend These 6 stages would be aquired in the course of One Season. The seasoun should last 1 or 2 months. The rewards are pretty generous, so the players are motivated to try and play this new game mode that would require more Skill and Cooperation between teammates. 5. Drawbacks: - The main drawback would be players leaving early, for which you could implement a BOT (once their development is ready) or you could compensate the points gathered by delievering flags and the points gathered for OD (2 instead of one for each team member). !!! Leaving a battle early would lead to a being suspeded for a certain TIME + a penalty of 10 RP (increasing each Stage). - Another Drawback would be Queue Time, since there could be difficult to find 12 different players for each Rank and Stage. (To solve this, the team number could be adjusted, as well as the number of the stages - to narrow the pool of players for each rank or stage).
  21. rapon

    Arcade is back! 

    me neither. I was in the blues, then switched and got yellow. I should have got the nanotech aug but nothing yet
  22. rapon

    Arcade is back! 

    Anyone knows when will the rewards be added?
  23. i think they are trying to make Containers more valuable again
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