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AzaborBR last won the day on April 11
AzaborBR had the most liked content!
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Still waiting fix the Gaus Bug (Namesis). All time 0 damage, sometimes self destruct, JOKE
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The same players who are defending this augment are the same player who are only playing with it. NEVER has it happened that an extremely large map was dominated by a short-range player, in a high GS battle. 30 kills, why they are using that broken augment and the floating hulls that never get nerfed. You literally don't die for anything, you have an OD that protects against status effects, gives you more life than a dictator OD, for much longer and you still share everything with the team.
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The problem wouldn't be the power itself, because it's playable (annoying because you either pay attention to that player every time, or you die and don't even see where the shots came from). The problem is that an exotic augmentation was distributed to everyone, every game has 3 or 4 players with that augmentation! This didn't happen to any powerful augment before. In fact, the biggest mistake was that this augment was legendary and not exotic! This damage inflicted in a short time is exotic augment damage, not legendary and that ruined everything, because everyone won this augment. I'm not even playing anymore, this game is too boring. A good idea, if it weren't for you adding floating hulls that run much faster than our normal and realistic hulls. Simply everyone using tesla + floating hulls.
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We need an extreme and urgent nerf to this new Tesla augment.... This would be an exotic category and EVERYONE is getting this augment. Every game we enter has 3 or 4 players with this Tesla augment. And the worst part is that they all use the most ABSURD hulls ever invented. Before, the problem was the floating, broken hulls, much stronger than normal hulls. Now they've added this senseless augment and along with the floating hulls, they are killing our hulls with everything full mk7, defense drone, in 1 second... IT'S IMPOSSIBLE TO PLAY. BORING matches, they end in 3 minutes, the entire enemy team or your team leaves, because they only die, respawn and die in 1 second. Congratulations, you ruined the game.
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New tesla AUGMENT it's a joke, full mk7, crysis everything full that shiiiiits can kill us in 1 second. Just now i joined a match with 3 enemies with this... You know wich team won with 3 minutes.... JOOOKE
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Congratulations on the RIDICULOUS epic containers! It's outrageous that the mission containers have been reduced to just 3 and when we add containers together look at the rewards we get!
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I never upgraded this turret, I decided to put it on m7-20, so it depends on the augments... I never liked it, I spent 600k for nothing today... Thanks
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How to rotate Magnum vertically?
AzaborBR replied to AzaborBR in How to rotate Magnum vertically? Archive
Bro, this turret is so broken... Pressing Z, X only moves < > I tried all the keys and I couldn't rotate the magnum vertically? How can we do this? -
Did you notice that there is a category of extremely powerful and rare augments? You are asking to take these rarest augments that exist and leave them as legendary only. It doesn't seem fair to me. Would it be fair to leave the floating hulls untraceable as they are now? It is impossible to kill them using Vulcan for example... No shot hits, they just press AD, dodge and hit us. That seems unfair to me. And look, we haven't even talked about how powerful the OD of the floating hulls is. One case is already untraceable and still has an OD that heals more than a Dictator (support) + blocks several status effects for a long period? That is unfair.
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Consider 'problem' a translation error due to my poor English, in fact the biggest 'problem' is in your heads. I have exotic augments and decent protection (40% at least). It's all about how you need to play to face these players with floating hulls. You don't even have a decent augment, a lifeguard, sometimes not even adequate protection and you want to face these 'try-hards' face to face... I see this happening a lot, it's just a free kill. The real problem is the floating hulls, untraceable, which forces us to change our playstyle if we don't have augments, decent equipment for a face to face... To give you an idea, it's like someone here already said, I saw it in the comments. If you have an armor-piercing or disable supplies, and these try-hards have lifeguard, the game is over if you know how to play, especially if you have 2v1, there is not 1 second that the try-hards can survive if their effects are cut.
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I totaly agree that the biggest problem is not this augmentation itself, but the floating hulls! And the same players who came here crying asking for a nerf for Rico are the same ones who play with floating hulls... Hypocrisy. The game has an exotic augmentation category, that's the purpose of being exotic, to be stronger than other common augmentations. A decent protection and a good augmentation would be enough to balance things out. Now the big problem is what was already mentioned... There is a 'broken' combination when using these exotic augmentations with these crappy floating tanks. They can hit everyone without any problems, but they can dodge a lot of shots at the same time. These tanks already make no sense, and they still have an extremely strong OD and can dodge a lot of shots... At the very least they should be balanced. High GS players with exotic augmentations use this combination, when they are going to die they can dodge shots, hide for a few seconds and come back 3 seconds later with 100% health again. That's the big problem, if you don't agree it's because you play with those floating shells.
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This is ridiculous, this augment for shaft is unbalanced in points. I gave 1 million assists, killed 2x more than shaft and captured all the points and came in second, while the shaft that didn't even capture all the points, just kept healing from long distance came in 1st. Very wrong. It seams game needs some general adjustment in points.
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Bro, the new Gaus Augment are broke! All time when you charging 100% when you shot, get self destructed and come back with 0 damage!
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Even that difference, if you will charge an alie and will not attack with isid, 18 points? 2 Minutes 18 points... In the end if you keep that you'll have 100 points by 14 minutes. So fair... Balanced...