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Inkling_Boy

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Everything posted by Inkling_Boy

  1. Do you plan on adding the game reports chat channel back to the lobby chats?
  2. Do you plan on releasing a client of tanki online for the Xbox, Playstation, and perhaps even the Nintendo Switch?
  3. Inkling_Boy

    Ideas for Game Modes!

    Has anyone wanted a game mode like Among Us in tanki online? No augments or protections can show for anyone on the score screen. I could think of special tunnels only impostors can access which could function like venting. No emergency meetings. When tanks are dead, they should rust up and remain there for 1 minute. The chat feature should work so you can accuse those of being the impostor(s). Impostor: Is given a unique augment that kills players in one shot. They can see who the other impostors are. Crewmates: Kill the impostor. Crewmates also have missions that they have to complete and crewmates can kill each other. They don't know who the impostors are. Number of impostors: 1 impostor: 6-10 players 2 impostors: 11-15 3 impostors: 16-23 players 4 impostors: 24-31 players 5 impostors: 32 or more players
  4. Inkling_Boy

    Should chat moderators (and bans) be removed?

    DO NOT USE IF YOU ARE MAD ABOUT A BAN!!! I will be honest, chat moderators are quite pointless in tanki online. They play favorites and ban They do nothing helpful If their favorite player starts a fight and breaks a ton of rules, they only tell others to hide messages Chat bans should be removed too. Here is a few reasons why. Players can't use the vote option People still find ways to break the rules regardless of if they are banned or not Pro battles cannot be made Most of the time the ban is much longer than deserved. Tanki is supposed to be a kid-friendly game and seeing what I see, it really isn't. Most people who play already know all the bad words. The moderators say that hiding messages solves every chat problem, so that's a good reason why they aren't necessary!
  5. Inkling_Boy

    Complaint Book

    @Bowser448 Are you going to update the list? I would say tanki has a good another 100+ things to complain about over the past 3 months. But thanks for giving credit and not hogging all of ?
  6. Inkling_Boy

    Mults and Saboteurs

    When my teammates ask me to leave for some dumb reason then start trash talking me, then I sabotage and make them leave. I tell them to make it a private battle if they don't want random players to join ?. Never been banned for it.... yet!
  7. Inkling_Boy

    Toxicity in Battle

    This also happens on the lobby chats and the moderators on the chat play favorites and allow certain players to violate the rules.
  8. Inkling_Boy

    Hacker Invasion

    I should have added "other" to the poll on question 2. I have seen newer types of hacks being used more recently and from the test server. Seldom do I see the "new hacks" used in the real tanki online.
  9. Do you plan on adding a supply box for mines that lets you put down a mine for free in the next 30 seconds?
  10. Do you plan on adding a new type of moderator that reviews new accounts to see if it is a violator bypassing a block or to see if the account's username is appropriate?
  11. Do you plan on rewarding players who used the vote option to get a violator banned? I have noticed that players who have a hacker as a teammate won't vote the hacker. Players going against an opposing team with a player aiding the enemy team (sabotage) won't report that player also.
  12. Inkling_Boy

    Toxicity in Battle

    It is sometimes, but I have been told to commit suicide before. I think that crosses the line and this player didn't get banned.
  13. Inkling_Boy

    Toxicity in Battle

    I like this idea! The logic behind it is simple and I think an addition the developers could easily implement in the game.
  14. Inkling_Boy

    Rate the moderators in the game

    The chat moderators spend too much time banning players on General. They also seem to never ban the players who bully on Game Reports and they seem to forward violator reports to battle moderators. They also play favorites. They also ban players just because they don't agree with people's opinions. I saw them ban a player for making ONE hacker report on the Game Reports channel. I was banned for a month because I told the moderator the banned player didn't break any rules. I can't think of something positive about the chat moderators to be completely honest.
  15. Inkling_Boy

    Weather mode

    I have been thinking that it's always a sunny summer or winter day and peaceful nights in battles and that's not how tankers always had to fight. They had to fight through many poor weather conditions and tanki would me more realistic if they had some weather events or disasters occur in battles. I have responded to several other topics with ideas most of which being poor weather and natural disasters. My idea have included severe thunderstorms, hurricanes, tsunamis, floods, tornadoes, blizzards, ice storms, sandstorms, hailstorms, dense fog, and high wind storms. I also think a watch should be issued ahead of time and a warning issued (or watch cancelled) about 40 seconds after the watch is cancelled and the storm starts 20 second if the watch turns into a warning. Please feel free to discuss your thought here or how often they occur in battle and their probability of occurring in matchmaking battles or you can suggest what the disasters do or add a few disasters. These disasters can be human-made too. Here is what I wrote under suggestions and ideas topic: I think about a minute before an event occurs, a message should appear in Blue font that an watch has been issued. Since watches don't mean that the storm will for sure happen, there should be a 1 in 2 (50%) chance that the event actually occurs. For example: A severe thunderstorm watch has been issued A watch is issued before a warning, so when the event will actually occur, a message should show up about 20 seconds before the event saying that a warning was issued. The warning should be in black (or red) text. For example: A tornado warning has been issued! If the watch is cancelled, a message should show up in green text and say that the watch has been cancelled. For example: The tsunami watch has been cancelled! A severe thunderstorm storm should decrease the visibility of all tanks by 50% due to the heavy rain. The wind of the storm should have a fixed direction and push tanks with a medium force. It occasionally should also shoot lightning at tanks dealing 10,000 damage and players with lifeguard drone should have their armor pierced, jammered, supplies disabled, and ignited when struck by lightning. Players under shelter should be saved from the lightning. A tornado should spawn and pick up tanks causing them to self-destruct and have a strong wind force near the tornado and weaker wind force farther away from the tornado A hurricane should have a strong wind force and push tanks away, rain decreases visibility by 75%, lighting occurs more often, and the map floods in 12 feet of water for 30 seconds after the hurricane. Tanks that drown self-destruct. A tsunami should be visible right after the warning is issued and the water pressure causes all tanks to self-destruct then floods the map with 10 feet of water and all drowned tanks also self-destruct. The only way to survive would be to hide behind a wall on high grounds. A sandstorm should only occur on desert maps, it will decrease visibility by 80% and have medium force winds. A blizzard should decrease visibility by 60%, have medium force winds, and cause tanks to drive slower for 30 seconds due to several inches of snow. A volcanic eruption should launch burning rocks all over the map dealing 2,000 damage and igniting tanks then flood the map with 5 feet of lava 30 seconds after the event starts. The lava would then drain 30 seconds later. A flood should decrease visibility by 80% due to heavy rain for 20 seconds then the map floods with 20 feet of water for 40 seconds. Dense for should decrease visibility by 90% for a minute. An ice storm should make the map very slippery for 1 minute. A hailstorm should deal 100 damage per second for all tanks exposed and decrease visibility by 20%. A wind storm should have a strong wind force harm tanks for 1 minute. A sink hole should open up a hole in the ground for 1 minute and all tanks that fall in it self-destruct. All these disasters should last for 1 minute then everything returns normal. I think the more devastating events (hurricanes, tsunamis, floods) should have a less probability of even getting a watch. This would make gameplay much more interesting. I believe there should be a 2/3 chance of a watch being issued in a standard 15 minute matchmaking battle and a 2/9 chance of two watches being issued and 2/27 chance of three watches being issued. There should be no more than three in one battle.
  16. My friends and I have been having issues with being bored while playing tanki online. I think tanki should consider adding storms and other natural disasters should occur during battle. This could include thunderstorms, tornadoes, hurricanes, tsunamis, sandstorms, blizzards, volcanic eruptions, floods, dense fog, ice storms, hailstorms, and wind storms. These will be referred to as "events" several times in this post. I think about a minute before an event occurs, a message should appear in Blue font that an watch has been issued. Since watches don't mean that the storm will for sure happen, there should be a 1 in 2 (50%) chance that the event actually occurs. For example: A severe thunderstorm watch has been issued A watch is issued before a warning, so when the event will actually occur, a message should show up about 20 seconds before the event saying that a warning was issued. The warning should be in black (or red) text. For example: A tornado warning has been issued! If the watch is cancelled, a message should show up in green text and say that the watch has been cancelled. For example: The watch has been cancelled! A severe thunderstorm storm should decrease the visibility of all tanks by 50% due to the heavy rain. The wind of the storm should have a fixed direction and push tanks with a medium force. It occasionally should also shoot lightning at tanks dealing 10,000 damage and players with lifeguard drone should have their armor pierced, jammered, supplies disabled, and ignited when struck by lightning. Players under shelter should be saved from the lightning. A tornado should spawn and pick up tanks causing them to self-destruct and have a strong wind force near the tornado and weaker wind force farther away from the tornado A hurricane should have a strong wind force and push tanks away, rain decreases visibility by 75%, lighting occurs more often, and the map floods in 12 feet of water for 30 seconds after the hurricane. Tanks that drown self-destruct. A tsunami should be visible right after the warning is issued and the water pressure causes all tanks to self-destruct then floods the map with 10 feet of water and all drowned tanks also self-destruct. The only way to survive would be to hide behind a wall on high grounds. A sandstorm should only occur on desert maps, it will decrease visibility by 80% and have medium force winds. A blizzard should decrease visibility by 60%, have medium force winds, and cause tanks to drive slower for 30 seconds due to several inches of snow. A volcanic eruption should launch burning rocks all over the map dealing 2,000 damage and igniting tanks then flood the map with 5 feet of lava 30 seconds after the event starts. The lava would then drain 30 seconds later. A flood should decrease visibility by 80% due to heavy rain for 20 seconds then the map floods with 20 feet of water for 40 seconds. Dense for should decrease visibility by 90% for a minute. An ice storm should make the map very slippery for 1 minute. A hailstorm should deal 100 damage per second for all tanks exposed and decrease visibility by 20%. A wind storm should have a strong wind force harm tanks for 1 minute. All these disaster last for 1 minute then every thing is back to normal. I think the more devastating events should have a less probability of even getting a watch. This would make gameplay much more interesting.
  17. Inkling_Boy

    Mults and Saboteurs

    I think tanki needs some form of anti-mult system in the game. I don't encounter many, but I know other players encounter them more often.
  18. Inkling_Boy

    Hacker Invasion

    As I am sure most of us know, tanki online is a video game where we can play with players of all ages from many different parts of the world. Of course, when there is a video game, there are always those individuals who don't play fairly. I have seen many players who have encountered hackers throughout their time playing tanki online and some seem to encounter them more than others. I as a player have had my fair share of encounters with those who cheat and I know it isn't fun to play with or against them. I have decided to create this topic where we can discuss issues involving those individuals who refuse to play the game fairly. I also would like some feedback on what can do to resolve this issue, suggest some tips for battle moderators, or a memorable experience involving a hacker. I have created a poll where you can answer some questions regarding your experiences with hackers in the game
  19. Are you going to make it so it is more slippery on the snow maps?
  20. Are you going to make it so if you leave a matchmaking battle you won't be put back into the same battle?
  21. Will you improve the anti-cheat system to ban third party tool assistance in gameplay (TAS)? I see people using bots to help them aim, make consistent pixel perfect shots, bug and crash maps, and automatically kick players from battle.
  22. Will you make it so banned players can use the vote option?
  23. Inkling_Boy

    Complaint Book

    Tanki sucks. The developers ignore the players and players leave while tanki is making random and useless updates no one cares about. People like this are better off working at your local Mc. Donalds or Burger King flipping lousy burgers for 8 bucks an hour.
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