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Posts
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Everything posted by avengeful
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This is probably worst attitude game devs should have towards player. this way this game will lose more and more players, which already is a big problem. Challenges and game itself should be in a way that makes players want to participate and play it, if its not this way, i have bad news for you. And please dont say things like, "if you dont like, dont play", i already dont :DD, but with this aproach really few will stay :DD. and well, to add little, i dont think its wrong for players to point out what they dont like about game, the problem is that tanki online isnt such game lol(its pointless).
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idk why so many people say that because you have lot of tankoins, you should just buy all the lame challenge passes that are created. sure we were given 3k+ and even bought tanki fund and dont have to really think about bp. but werent this given considering that? like do you really think that developers didnt know that we would be able to buy stuff with that? why they didnt simply gave us less tankoins if it was such a problem? And so what, you justify that just because devs gave away so much, now they should create challenges in a way that will devalue tankoins and asks you to waste tankoins that were given as compensation just because of that? like this challenge is complete waste and risk is so high that you most likely will lose out on it(not to mention how much grinding this challenge requires). in short they shouldnt have reduced value of tankoins and write it off as compensation, just because we were given lot of it doesnt mean we no longer should be able to buy what its worth.
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its simple really, everything has too much damage. well, if you insist that tesla one shots you when you are full hp and have protection module and no ap or emp status happened and such occurrence are often, just post a screenshot of that battle(tab) where this happened and it may be easier to say what it was. and if it happens like really often, just record 1 video and drop relevant pictures :DD
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yea, i lost too, it seems, that they were legendary and exotic ones i had equiped.
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l
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try disabling mouse controls, also, just press x,z or some sort. its probably because it doesnt recognize keyboard
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thats pretty often
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as far as i know you arent only one who experiences lags, today i too experienced 1 lag which cost 1 flag but anyways. because many experience it, its probably servers fault. but to be fair this lags arent as bad as they were few months ago, and they are pretty seldom, at least for me. i doubt there is any more ddos attack, well they can use this excuse but if it really is it, then it is simply funny :DD. and if they have low quality servers thats straight of main problem lol
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There are many games where you rarely have to worry about lags and when there are lags, its mostly your internet connection. Idk why tanki is exception
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its funny that this is still issue lol. devs simply need to make 1 notification when pressing other supplies to show that you must equip drone but no, even after months, this is still issue :DD
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The way i see it they are just understaffed so even this small changes may be harder for them then we think. Well i think they are understaffed because changes they bring are always small additions to existing staff. Like even events its always repeated when there are too many possibilities. Even skins, they bring new series and there is only 1 of a kind. like new freeze skin. only 1 skin of a kind. imagine if every turret and hull had same esthetics it would be much cooler, but no only 1. even in demonic series there were created only 4 of a kind in year or more :DD.
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Just remembering aint it, you need to know what else they have protections against. Imagine changing weapon and now use see that very same tanker has protection from this new weapon too. Now you have to check manually if you really need to be careful. But well with current meta, damage is so much that even protections dont stop me from choosing specific weapon. Like with scorpion, even if whole team has prot against it, you will still pump up kills. same goes for tesla and hammer too. only ones that rely on consistent dmg like smoky or rico(no helios) suffer.
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i just figured out lol, what it shows on bottom line isnt amount of weapons teams use, but amount of protection modules enemy team has :DD. so if it is written 3-scorpion, 2 - hammer. it means, that 3 players have scorpion protection and 2 have hammer protection :DD
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Maybe for jagernaut
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February has 28 days so yeah, this month you get 14 days
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their dice has 3 sides. dont search logic :DD. as for randomness of function, i cant even make up what is written :DD. if their whole code is like this, i understand why they have problems adding stuff and making changes
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you mean to tell me you reached so far without paying?
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But what is considered low ranks and for what ranks will this stage 1 and 2 be applied to?
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Or they simply could add small maps in MM system so when there are few players just make 2v2
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Maybe you were applied ap status effect and didnt notice it.
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step 31, stepped on all traps, at 25-th island.
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The idea is pretty simple and that is to introduce mode very similar to esport match format. In this mode everyone(in same team) will have different equipment and they will be assigned randomly. Not only that, but this weapons will be distributed similarly, what i mean is that if one team has 2 close range turret, 3-mid, 4-long, other team will have 2,3,4 respectively too. Or quantities may be altered in a little way so that difference doesn't become too big. Same way with hulls. Also this equipment will be balanced just like in esport mode. Drones may be included or may not, but if they are, they are distributed in same way as weapons. If augments are included, they must be from same categories, that is if one team gets exotic augment, other team gets it too. But personally i think, it would be better if it completely followed esport and it didnt include both drones and augments, as well as protections. The main point of this mode is to have as balanced game as possible. Negative side may seem that players dont get to chose what weapon they use, but in reality every weapon has its benefits and fun side, so if player doesn't want to play with random weapon, he should just play different mode. If player decides to play this mode, he must be prepared that he will play with random turret and hull and accept it, not troll with it. To make sure that players don't abuse mm system or troll in this mode, in case they dont get weapon they want, simple solution of introducing penalty system will solve. Penalty system must be strict. that is if player leaves battle before it finishes he wouldnt be able to enter same mode lets say for 5 mins and it will increase rapidly if same behavior is persistent from jumping from 5 min to 1 hour to 1 day to 1 week, 1 month and so on. however if player had good reputation it may be less strict if logging out was purely random accident(internet problems, or electricity, or parents calling :DD). And to make sure players dont troll, vote system must be sufficient and if most team(or maybe even opposing team, because in this mode everyone wants fair battle) votes for a player which trolls, system will activate. There is one more important note i want to make about this mode. I am not sure how many will want to play it so this mode will make possible to have even 1v1, 2v2, 3v3 and so on. What i mean is that we introduce waiting system. that is, suppose there arent enough players to put a match of lets say 10 vs 10. instead it will put 2 players it finds first gives them equipment of same range and puts them in battle and it begins. then if 3rd person is found, it doesnt put it immediately, instead it waits for 4th player and when he is found, system waits for sign that both players are ready to join and puts them at same time as to avoid some having internet problems and one team playing 2 vs 1 for some time. And it will fill map in this way. of course if there are many players in queue, system may put several players at once. Also if there arent many players who search for new battle, system may create even small maps(which arent in ordinary MM) like ping-pong or zone and instead fill it. As bonus, this mode may include other maps that arent currently in MM. Its important to note, that this may very well become first competitive mode in tanki online so introducing new maps and maybe weapons to which player isnt used to yet is important part of this mode. ___________________________________________________________________________________________________________________ If this mode is created, here are several improvements, which may be added at later date: 1. You may introduce ranking system, if too many players like this mode and there are many who play it. 2. if many play this, you may introduce priority queue, which will allow players to choose which weapon they prefer to which. for example i may place it like this hammer > rail > thunder. however it still wont be certain if player will be given most preferred one, it will only be case if other same player is found. or it may be sorted in a way middle > long > close. 3. instead of giving hulls and turrets randomly, you may create combos of hulls and weapons for whole team that goes well on the map they currently play
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i really like this idea and would be extremely fun to play. but thinking about this after arcade game where players literally had access to see where treasures were and still voted in absurd directions(they didn't bother checking it), I doubt many would even bother looking for simulators ;DD, thats expecting too much :DD. Whats more making strategies i think will be impossible. like we had hard time explaining which direction to choose when we only had 6 choices, now imagine complex strategies... better not mention. but if it was implemented i would still definitely play it, hoping that people will actually try to make good decisions, or at least some strategies.
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I actually like this part, i often use it as self defense
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Dont forget that we want gold event WITHOUT (OMIT WORD) OVERDRIVES
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