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Helios nerf and hyper thunder nerf, kind of good. Good buff for strikers, but unnecessary nerf for RFM shaft. 167% to 66% is too much.
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I really really hope they will not stop the fund before the scheduled time to stop guys getting crisis. Anyway, even if a lot of players will have armadillo and crisis, not all of them can really afford to use it or upgrade it. Crisis demands experience. I guess we will find more "new" players with crisis who are vulnerable.
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And don't forget, the devs can control the fund. If they really want to keep crisis precious,they will not give it to us in this way(Tanki Fund) As for the vacuum shell, let me guess, it will pull the nearby tanks towards the point where the shell explodes. Normal damage is reduced and splash damage is also reduced.
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How does LC hammer looks like in the front: (^O^)
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You are acting like a strike. But believe me there will always be buyers who enjoying spending money to get new toys, and there will also be traitors. In addition to that, do not forget, the devs can CONTROL the fund. The fund that they want to show you may not be the same fund they have already received.? So instead of boycotting, i think it will be better to claim that we want to quit. Quit this game. I myself is now playing APEX legend, waiting the scorpion to be added in the garage.
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I suggest adding a rating for the stars owned by players just like experience earned and gold box caught. Anyway, i am not going to participate. I am not a fool.
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Only useful when using dictator or hornet. Yes we rarely see turbo is not just because no one owns it, but because it is really really useless. 60 damage per shot, 340 with critic, 9% critic chance. with a module, 30 per shot. Really GREAT damage indeed. Well, it does have a good point, that it is kind of annoying to ur enemy. Oh, and it does not have much impact force.
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twins turbo? what a good job they decide to add this into the challenge. I was expecting it to be fire twins, ice twins or emp twins. At least these three are USEFUL. I had this aug(twins turbo. yes i bought the bundle. Foolish isn't it?) for a long time but the only thing that it can do in battle field is to scare(amuse) ur enemy by how "USELESS" it is. Good job, and i have decided to quit TO until the scorpion is publicly available
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I test it myself for about 6 hours and to be honest, it is now powerful enough the problem is that with crisis it can deal great damage (3380 with normal shots and 1300x10 with rockets), but with hyperion it is not that op(sometimes even can not kill any targets with rockets) I have some suggestions 1. reduce the normal damage from 1300 to 1150 so that with crisis it will deal 2990 rather than 3380. 3380 is way to much(slege hammer can not even have such damage) 2. make the projectile speed slower. For now it travels so fast that i can not even see the projectile(almost as fast as railgun i believe). 3. Add a damage reduction towards the normal shots, make it reduce about 100-300 damage when it travels about 100-500 meters.(or, remain the 1300 damage unchanged, but will deal much less damage in longer range, which if combined with a rocket launcher that can only lock on targets that are nearby, could become a new augment make it a close range turret) 4. slightly enlarge the splash damage for rockets, and as a compensation, make an icon to warn the players that "you have been locked by the rockets!" (for now the rockets can not really be noticed before they almost reach u) 5. force the players to re-lock the target when the former target is lost so that players can not use the bug to lock a target first and then switch to another behind the wall 6. make the lock time longer, from about 2 seconds to 3 seconds, and the rockets reload time from 16 to 18 or 20 seconds, as a compensation, if the target is killed before the rockets reach him, the rockets will reload faster(i don't know if it is technically achievable) All in all, i like this idea for this new turret. And i believe there will be a lot of bugs that should be fixed (eg: yesterday i shot at my teammate once and i self destructed?)
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yes but u can not win if most players use scorpion It helps u kill a lot, but doesn't really help you win. just like in ctf ur team will not win if all players are using magnum
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Also if u use a light hull with a trickister, u can run so fast that ur dear teammates will taste those rockets for u ??
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I think it is now acceptable, but not that balanced(eg, no damage reduction in long range) for those reasons Cons: 1. Scorpion is almost useless in close range due to low dps and a 2.8 seconds reload, not to mention that its rockets can not lock on targets that are too close to the scorpion user. Its feature determines its way to be used in long range 2. It is not that helpful to the whole team. Because it has a 16 s reload time, if played at long range, it can only use the normal shots to fight the enemy pros 1. Damage for rockets are horrible: 10x1300(with crisis) is sure to kill ur target. The only way to survive is to use a crisis, or a heavy hull with a defender 2. unique aiming system: short aiming time allows u to lock the enemy almost immediately 3. really ideal for campers, especially for those who do not really care about the team, but the killing (sometimes it could be a con), and the enemy could have a hard time trying to stop u if they do not use scorpion. That is to say, scorpion is designed to use in long or medium range against a certain target(especially TJR) or to deal great damage towards a group of enemy(SGE against a group of ares or ASL in the attacker side which will force the defenders to come out to fight) It has some unique features allowing it to be powerful in some mode and maps(eg, stadium), while totally useless in some other maps. I am not saying that I am currently satisfied with it, I am saying that it indeed has pros and cons. So, expect it to be op in all features is ridiculous (like tesla when first released lol), but as for the nerf, i also think it is not that necessary. Currently it is acceptable, but not ideal, let us see how will it change some ways players fight against each other and then discuss some ideas to change it.
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original one is 10
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this used to be a good way to fight against crisis. R.I.P. Hope they will change it back.
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in some rare situations you will find that ur rockets only deal one damage and the following rockets will not deal any damage(usually when u use Cyclone). I went into this situations twice recently(one is when I fighting against 3 players in K.C.T) Glad they notice this bug. But what about the bug for hammer? Does anyone notice that sometimes hammer can not shot bullets?