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Posts
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Everything posted by Bullock69
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Oh yeah. I get it. But won't this change make the Scorpion too powerful and too easy to use? In this game long-range turrets already dominate over short-range ones.
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What do you mean? Isn't it already increased for the Swarm and Spear augments?
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but this augment was described in "MAY HOLIDAYS 2024"
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yep
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They added Tesla’s «Electroturret» augment in epic conts, but forgot to fix the bug with it ?
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they also publicly demonstrate settings of this secret augment
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https://pages.tankionline.com/wild-west?lang=en
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if you're interested, so take a look at this and yes, according to him, this kind of augment is not planned
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If I remember correctly, there is a hyperlink from the Tanki "Game"
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I'm mostly agree with you, but attempts of DDoS on other games have taken place, but unlike this game they were resolved in the shortest time. Only in this project attacks continuous already for a year and continuous till now.
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to use deleted drone as an augment you need to get/buy it again. *facepalm*
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There's just nothing to say. I have already seen many empty promises and unpolished updates. Where are the promised contracts and presets?
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try the mobile version if you need to play in it
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Some new AI Vtuber hasn't played TO yet. Opex, you know what you have to do.
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The blue lights for Freeze Legacy have been removed, but the animation for the fan at the back of the skin has been added. BUT So what principle do you follow for skins? P.S. I am only in favor of redesign Legacy skins (i.e. smoothing and adding animation), if this does not radically change the original style, but it seems that your actions on this issue contradict themselves.
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yes and even polygon. this is especially noticeable when using the crisis or trickster.
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if not remove it at all, then they should reduce it to a reasonable value.
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From the latest patch you have the option to set supply auto-activation, just use DA. If you mentioned it, it's a problem with op augments, isn't it? You can be one shotted in the same way outside your base.
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1) I suggest to change the duration of zero damage depending on the size of the map Zero damage has the same duration regardless of map or mode (with the exception of DM), because of this, on small maps, invulnerability from respawn gives too much advantage, allowing you to drive about half of the map without taking any damage. 2) I suggest to remove zero damage at high ranks For beginners at low ranks, zero damage is extremely useful, giving them time to orient themselves in battle and helping them get used to the pace of battle faster. Having reached a high rank, the player should already be trained in the basics of the game, and therefore there should not be a serious need for zero damage.
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the game should work tomorrow
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@cybernite where did you watch servers online?
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Just use the "Spoiler" button.
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In the game the bonus damage of the Booster is only 10%, instead of the stated 20%. Crisis damage is also lower than stated.
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