Jump to content
EN
Play

Forum

Sharva

Advanced
  • Posts

    220
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Sharva

  1. You might be using it, but not everyone does. This can be considered your humbleness. Also, when I say "pros" I mean good players in general, and not just pros. First of all, stop exaggerating my statement. I never said that the radar gives me "SO MUCH" trouble. I only said that it can interrupt our field of vision (it has chances to do it). I never mentioned its intensity. Secondly, if you don't get it, just let it be. The people who were meant to understand did understand what I'm saying, and you're clearly not one of them. Sure, you'd do that, but I'm not you.
  2. It's obvious that if someone is shooting me (multiple enemies in this case), and I'm not able to see them, I'm at a disadvantage, although not a major one. I don't know how someone can question this fact ? Moreover, I never said that it always happens. I said that it can happen.
  3. Well, if it really is a joke, then it's alright...
  4. I don't think you read my post carefully. I've said that I overlook the radar most of the times, not always. So when I do look at the radar, it has a chance of interrupting my field of vision. Your statement is correct considering that we are dealing with just one enemy, but that isn't always the case. If there are multiple enemies shooting at us from different positions, it isn't possible to turn our turret/camera to each one of them all at once.
  5. Well, pros like you might be able to utilise the radar well enough, but I highly doubt the same is applicable to average players like me. However, I don't think you should judge someone's skills based on the mere fact that they don't utilise a minor gameplay element ?
  6. Well, you can do it if you want ?
  7. Sharva

    Ideas for Game Modes!

    No, it's a bit different. You see, in Solo Juggernaut mode, the Juggernaut is not the only enemy of players. All the players except the Juggernaut are each other's enemies as well, whereas that's not the case here. The bots are one team, and the one real player present in the battle is the other team, i.e. the bots won't try to shoot and destroy each other, as they aren't enemies of each other, unlike the players in Solo Juggernaut mode. Another difference between the Solo Juggernaut and One Man Army modes is that one can't have the Juggernaut hull and the Terminator turret in One Man Army mode. The player can only use the equipment available in his garage, while playing in One Man Army mode. One more difference is that in Solo Juggernaut mode, the GS of all the players except the Juggernaut isn't 100, unlike One Man Army mode. To put it briefly, Solo Juggernaut is basically the standard DM mode, only with a Juggernaut being present in the battle. And as I have mentioned in my post, the OMA mode is different than the DM mode, even if it sounds similar to it.
  8. Sharva

    "Disable Radar" Option

    Whenever we are in any battle in Tanki Online, there is a radar present close to the top left corner of the screen, which of course, serves the purpose of showing players the locations of themselves, and their teammates and enemies present nearby. However, I highly doubt anyone ever puts this radar to use, because I personally don't. Most of the times, I completely overlook its presence. So why not have an option to turn it off? I really think most of the players would prefer to turn off the radar, because it is of no use to them. In fact, this radar can interrupt our field of vision when we are driving our tank or shooting our enemies, so having it present on the screen is more of a disadvantage than an advantage to me, and potentially to many other players as well. Therefore, I think the option to turn it off would really help, at least a bit, not only to me, but also to many other players.
  9. Sharva

    Ideas for Game Modes!

    I just now came up with an idea of a new special game mode in Tanki Online. It can be named "One Man Army". For those who are wondering how this game mode would be like, let me explain:– In this game mode, everyone in the battle will be your enemy. But it's not like the traditional "Deathmatch" mode. The difference is that in DM mode, all the players are the enemies of each other, whereas in OMA (One Man Army) mode, everyone else is your enemy, but they are teammates to each other. Let me make it a bit simpler: You are alone, while your enemies are a team. And there will only be one real player in the battle – You. Everyone else (your enemies) will be bots. Upon reading this, it is obvious for everyone to think that this game mode makes no sense, because you will get completely demolished, as everyone will be shooting at you constantly. But there's a twist – your tank will be max-upgraded, i.e. it will have 9999 (or 10000) GS, and all of your enemies will have tanks with 100 GS, which is the GS of a beginner's tank, if I'm not wrong. In this game mode, it would be incredibly fun to challenge yourself to get as many kills as possible before getting destroyed, or to not get destroyed at all. Also, note that this is my idea for a special game mode, which is available to play during events, only for a limited period of time, and not something which you can play on a daily basis. I hope this game mode gets added to the game and I'm eagerly waiting for it.
  10. Sharva

    Grenades

    I'm glad that the grenades have finally arrived in the game, but I have a problem, and I'm sure many other players have the same problem. The grenades are way too expensive. 1,250 crystals for just 1 grenade is an absolute overkill!!! This seems even more logical considering that have to use the grenades so often in battles. I think the right prices for the grenades would be one-third of their current prices (at the most).
  11. Most of the changes are really nice. However, there are some things that I don't think would be beneficial, either to the game or to the players. First of all, I don't think it's a good idea to increase the self-destruction damage from Blaster augment for heavy hulls, even if they are slow. It should be decreased, just like light hulls. And so should be the self-destruction damage from Blaster augment for medium hulls... This decrease in damage from Blaster effect for all hulls will encourage players to play more skillfully, rather than just self-destructing their tank when opponents are close to them. Secondly, I didn't like the change due to which now we would be able to change our equipment just once in a battle, i.e. suppose we change our turret, and return to the battle, and afterwards we feel like the hull should be changed as well, we wouldn't be able to do it, because we had changed our turret earlier in the battle. Earlier, there were separate timers for different sets of equipments, which in my opinion, were certainly better than the situation after this patch update. In fact, I hadn't even liked the duration of the equipment change timer which was updated maybe a few months or an year ago, which restricted players to change any of their sets of equipment more than once in a battle, because the duration of the timer was too long, i.e. 13 minutes or so if I'm not wrong. But I'm sure that it was, and it still is, just long enough for players to not be able to change any of their sets of equipment more than once in any matchmaking battle. I think it should be significantly decreased.
  12. Sharva

    Complaint Book

    I noticed that in spite of the 50% discounts going on in the game currently, the prices of the upgrades of grenades are still the same. They add up to 5,90,000 crystals, which is the same as the amount mentioned in the latest V-LOG. Why so??? As far as I know, this amount, i.e. 5,90,000 crystals should be the required number of crystals if there aren't any discounts going on in the game. I may be wrong though... Kindly correct me if that's the case.
  13. Sharva

    Blaster Shot Effect In Various Colours

    Like almost every turret has multiple shot effects distinguished by different colours, Twins and Ricochet have "Blaster" shot effects as well, which sound different than normal shots of the respective turrets, and have a fixed colour, i.e. green. Not to say they don't look cool, but I think that adding different coloured Blaster shot effects would also be a nice and cool addition to the shot effects of Twins and Ricochet in Tanki Online, like Magma, Smoke, Gold, Electric, etc.
  14. Sure, Tesla might be destroying tanks slower in comparison with Firebird, Freeze and Isida, but that doesn't necessarily mean that it's more underwhelming than all those close-range turrets. As you said, Firebird has burning effect, Freeze has freezing effect and Isida has healing ability. But with all due respect, I don't think describing Tesla's ability like "A ball that travels slowler than any other projectile in the game" is right. It is this slow travel speed of the lightning ball of Tesla that makes its chain lightning incredibly effective, when it is done correctly. This chain lightning makes Tesla unique in its own way. You can even destroy tanks under a bridge, by standing over the bridge, which you can't do with other close-range turrets. And speaking of buffs, yes, I do agree with you. Tesla, or in fact, every close-range turret in the game needs a significant buff considering the current meta and matchmaking maps of Tanki Online because till the time we get close enough to our enemies to be able to shoot and destroy them, we get shot by countless players ourselves and eventually, our tank gets destroyed... It's not because the close-range turrets in the game are underwhelming, it's mainly because all the maps of matchmaking battles are either long-range or medium range maps (long-range in most of the cases), which are not at all suitable for close-range turrets. So it's not particularly necessary for close-range turrets to get buffed. They would be playable even with their current stats if the devs add short-range and close-range maps like Hill, to the matchmaking in Tanki Online, which I'm eagerly waiting for. Even decreasing the number of maximum players possible to fit in one battle (especially in medium-range maps like Sandbox) would play a major role in the close-range turrets being effective.
  15. This update is truly nice... I'm really happy that the devs decided to implement it in the game. Now it will finally be possible to earn the hard currency in the game from battles as well, which will greatly benefit all the players. For this update to be effective though, a key requirement is that there needs to be a plentiful amount of Rubies we can earn from each battle, otherwise this update will have a negligible effect. I think 20-50 Rubies per battle would be a great value. Maybe even 10-15 Rubies could be appropriate if we play many battles daily, given the current prices of all the bundles and passes in the shop. Nevertheless, I'm eagerly waiting for this update to arrive in the game!
  16. Well, the current state of Tanki Online is... I'd say just fine. Not so bad, but not good either. This is mainly because of these reasons:- 1. The topmost and the biggest reason is that they have started to add so many broken augments and all in the game, which only buyers can get most of the time. We literally witness some new augments getting added to the game almost every single week. And most of them are just status effect augments, nothing special... Because of this, the game is getting more and more P2W nowadays, slowly but surely. It's not unplayable though... 2. Another big and disappointing change that they made some years ago was removing the old (and now nostalgic) M0, M1, M2 and M3 skins of turrets and hulls from the game. It was literally for getting these skins that I used to play the game a lot back in those days. I didn't have any M3 (or MK7) turret or hull unlocked, and it was my dream to play with them (mainly because of those skins and their shot effects). Well, after that change, I was able to play with those skins, but it didn't feel so special after maybe 1-2 days, because I hadn't earned them, I had got them. It just didn't feel like an achievement. Moreover, it was not only the M3 skins which I liked, I liked the M0, M1 and M2 skins as well, because after all they were the skins which made the M3 skins feel truly special. 3. Another reason for the game feeling so-so currently is that the devs have made the game a lot easier compared to its earlier version (the Flash version). By easier, I mean now it is so easy to unlock unique skins and get Mk7 turrets, hulls, and Mk7 equipment in general. Due to this, it doesn't feel like a huge achievement when you unlock any skin, or max-upgrade any of your turrets or hulls, unlike the good old days. 4. Fourth reason is that the events in the current Tanki Online last much longer in comparison to the old Tanki, which gets boring. The events include special game modes, discounts in the garage, and all... And as far as I remember, earlier in Tanki Online, the discounts in the garage used to occur rarely than those that occur in the current Tanki Online. In the current Tanki, we have a 30% (and sometimes 50%) discount in the garage almost every 2-3 weeks, which lessens its worth. Same is the case with special game modes and events. Events which last for 3-4 weeks are just tedious, and again, they don't feel special. 5. This reason is related to the 4th reason. It's that recently Tanki devs have even started to make us pay 700 Tankoins on event passes to participate in events. I mean come on man, we should at least be able to participate in events for free. And 700 Tankoins isn't a small amount for F2P players like me. It takes months to collect 700 Tankoins once, and they make us pay the same 700 Tankoins for an event pass, in order to participate in an event. It's like months of your hard-work is gone in the blink of an eye. I don't know why they implemented this change, and I highly disagree with it. And the worst part is that I can't even post about it in the Ideas and Suggestions section of the forum, as they will just reject the suggestion saying that they don't accept ideas or suggestions regarding the reversion of updates ? Nevertheless, Tanki is still a fun-to-play game and can be improved a lot if they make the correct changes.
  17. Sharva

    Complaint Book

    @eagle9191 It's working now on my end ?? Check it again. Yours might work as well.
  18. Sharva

    Complaint Book

    Today I completed a mission or two just before the server restart. After the server restart, I headed to the "Missions" tab, but I found myself looking at an almost blank screen on my computer, except the text "Missions" written at the top, and some logos... I don't know what happened. I tried restarting the game several times, and I also tried restarting my laptop, but nothing changed. I even tried logging in on my mobile to see if it works, but it didn't. Afterwards, I played a battle thinking that after I complete the battle, I'll be able to see all the missions as I'll complete some more of them. But after the battle, I could only claim the rewards of the missions which I completed after that specific battle. I was not even able to scroll through different types of missions, which we do using "E" and "Q" keys. They were just not working. An what is even more suspicious is that all of this was happening only on my main account. I tried logging in to one of my other accounts and there I was being able to view all the missions just fine, but I don't know what the problem with my main account is. This happened with me for first time (This wasn't the infinite loading screen bug, it was something I've never faced before). Does anybody know any solution?
  19. Why are different shot effects for some turrets like Tesla still not added to the game?
  20. Sharva

    Complaint Book

    Some bugs have still not been fixed (at least completely) in Tanki Online, in spite of them being in the game for several months, if not years. I faced the most annoying of them today, which are the following:- 1. No Damage Bug: Although this bug appears less often in the game nowadays, it's still there. Today when I was in a battle in the special CP game mode, I threw a grenade very close to 2 or 3 of my enemies. But unfortunately, the no damage bug occurred at that time, and anyone didn't lose even a single HP, in spite of the grenade exploding really close to them. Had it not happened, I would have got a solid double or triple kill, which would have been extremely satisfying, as it happens rarely. 2. Tesla Lightning Ball Bug: I've been noticing this bug since Tesla was released in the game. Although it has got rarer nowadays, it's not completely gone, just like the no damage bug. For those who don't know, when this bug occurs, on shooting a lightning ball with Tesla, you can hear its sound, but it doesn't even appear. This bug occured with me today in the same battle in which the no damage bug occured. It's really annoying and can often times get your tank destroyed by your opponents. 3. The Screen Loading Bug On Pressing "Missions": I'm quite sure many of the players might be facing this bug. Still, I'll explain it... When you are on the home screen and not in the queue to a battle, and you click on the "Missions" option, the loading screen appears, but... that's it! It just keeps loading, and the "Missions" section never appears. In order to go to the "Missions" section, you have to reload the page and click on the "Missions" section again, and only then it will appear. I faced this bug not only today, but I face it almost every time I play the game. I request the Tanki devs to kindly fix these bugs as soon as possible, as they are there in the game since quite a lot of time, and they're really annoying to face.
  21. Whenver we complete any missions in Tanki Online, we have to claim their rewards. Each day we complete multiple missions of multiple categories (Daily, Weekly, etc.), and claim the rewards afterwards. But since there are so many types of missions (Daily, Weekly, etc.), and we have to scroll through every single tab to claim of the rewards of the completed missions in that category, it's so time-consuming, especially for players like me who have multiple accounts. So why not introduce a "Claim All Rewards' button in the game which would appear in the mssions section, followed by the different mission tabs. It would be really convenient, especially during the days when we have to play the game a lot, such as during events like Tanki Birthday, Halloween, Christmas, etc., which give boosted experience points and all. It would save literally 5 minutes of my time daily. It may not sound like a lot, but in the long term it definitely is.
  22. Sharva

    Complaint Book

    I have encountered this glich multiple times in the recent days where after finishing a battle or two, in the next battle my FPS drops from 70-100 to directly 30-40, which forces me to degrade the graphics quality in the game, even after doing which, the FPS does not increase significantly. Due to this glitch, I have to restart the game every two battles or so, in order to play at 70-100 FPS again. Not to mention that after restarting the game, I automatically get kicked out of the battle which I had entered before restarting the game. The fact that I have a habit of playing every battle with maximum graphics quality and 70-100 FPS makes this glitch really annoying and time-consuming for me. Please fix this glitch as soon as possible. I wonder when and if we'll ever be able to play Tanki fluently, without having to face any gliches or lags.
  23. I mostly use hammer and railgun, but am planning to use other turrets as well.
  24. Yeah but the problem with crisis is that we can activate only 1 supply at a time, so it does not work that well with turrets like Isida, Firebird, etc., as I've mentioned in my post. And Hyperion does allow you to activate all the supplies instantly, but it doesn't give you additional damage or armour, which is my main necessity. And tbh I'm kind of okay with having to wait for 5 seconds after activating a supply, to activate another one. My question is just that which of the three items should I upgrade in the next sale – Defender, Booster or Shaft?
×
×
  • Create New...