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sphdz_3153371

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Everything posted by sphdz_3153371

  1. Yep, this happens with me too. If you're on top of a dead enemy hull (after you killed them with Mammoth OD), it will flick your hull into the air because the system is programmed to push hulls away from you, without recognizing that you are on top of them. Huge technical oversight by the dev team. I mentioned this in the bugs+glitches reports but they fobbed me off. As far as I know, it is unfixed.
  2. sphdz_3153371

    Issues with controls

    Just to be clear, this issue doesn't just happen with the client. It happens with the browser version of the game as well. The problem is that the default is mouse+keyboard in control settings, which I have to switch off to "keyboard only". In battle sometimes I am unable to move my turret (locked in one position), while I can move my hull. So I become unable to defend myself (very annoying in TJR mode).
  3. sphdz_3153371

    New skin: Viking GT

    no way is this real. what's next, hopper helicopter skin?
  4. sphdz_3153371

    Tanki Online V-LOG: Episode 355

    the most annoying thing about the old (current) interface is seeing teammate's name tags, even at long range. It interferes with sniping aim with railgun. I hope they fix this in the new interface.
  5. sphdz_3153371

    Improve Tesla Shooting animation

    @Me0w_XP it wasn't about the turret claws, it was the lightning itself. What I recommended improving was the turret lighting. It still looks like a straight white line, instead of proper forked lightning (like Hunter OD).
  6. very doable missions, sounds good
  7. sphdz_3153371

    Ideas for Game Modes!

    This might seem controversial, but i think juggernaut should spawn with an OD fully charged. My reasoning is that sometimes an enemy team that is winning and overrunning the base will spawn camp the new juggernaut. They will wait until the juggernaut has lost its "ghosting" immunity and activate OD, instakilling another juggernaut that's just spawned in. Since the juggernaut doesn't spawn with OD, and it takes a while to charge up the OD, this tactic is very reliable. Especially with scorpion these days, where you can lock on when the juggernaut is still in "ghost" mode. I think it would help balance out the game if juggs spawned with a fully charged OD (as long as both teams have it, it's fine). This should also help the new jugg get into position (find isida teammates that may be farther away from spawn, hide in a good spot).
  8. sphdz_3153371

    Supply Exchange

    I agree with Master_Scope here. The reason I think this is a good idea is because buyer legends at 9999gs have thousands upon thousands of supplies and will never run out of them, no matter which drone they use, since they can always buy more. F2ps have a harder time doing this, because their crystal income is lower from not making in-game purchases/receiving enough battle fund due to low GS. In essence, it would make the game a bit more fair to f2ps, since their excess of one supply can be converted into a supply they need for the only drone they can afford. You might say, why don't they just buy a drone that uses up the supplies they have too much of? The reason is that drones cost too much for f2ps to buy and upgrade, so there really is no incentive to buy more drones that use different supplies. The only players who may be interested in doing this are buyers with 9999gs. To your point, I don't think that the weakness of a drone lies in its consumption of batteries and supplies; I think that a drone's weakness is in the effects that it does not have--for example, Trickster drone may increase speed, but it cannot increase armor like Defender. Even Crisis has the weakness of being able to use only 1 supply type at a time. If weakness is determined by batteries and consumption, then the most powerful drone by this logic would be Brutus (0 batteries, low supply consumption). I don't think this will make Brutus more useless, since most players who use Brutus are new players, who may need to convert excess SB into repair kits for example. I also don't think this will make crisis/booster/etc more powerful, since exchanging supplies will have no effect on the drone itself (upgrade level, active supply effect).
  9. Hey guys, I submitted this same problem in the bugs and glitches section BUT i do not have a screenshot, which might invalidate my report. If you guys have a screenshot of this, could you please submit it to the bugs and glitches reports? Thanks
  10. sphdz_3153371

    Supply Exchange

    Perhaps consider allowing players to exchange one supply type for an equivalent amount of another (equivalency based on supply price, of course). For example, if I use booster drone as my main, and I have only 400 Boosted Damage supplies, but I have 18,592 Speed Boosts, it would sure be nice to exchange those extra thousands of speed boosts for Boosted Damage, instead of using crystals to buy more BD. The reason i think this might be helpful is that the supplies you get from containers do not take into account your supply needs based on drone usage. You will still get 100 Speed Boosts even if you do not need that many. This would not be the case if players could "pull" for certain supply types from containers based on their supply needs, but i doubt that kind of gacha mechanic would be considered.
  11. tbh i think: 1. Helios augment needs a nerf (if it IS a 'sniper rico', then make it so that it does low damage at close range and has a long reload. because i see no one using it as a sniper) 2. Thunder hyperspeed shells needs a nerf (lower damage boost). 3. Thunder vacuum shells needs a nerf (lower damage boost--why did you create an augment that rewards missing your target??). 4. Scorpion (decrease impact force and reduce turn speed, remove shot ricochet --not a whole fix, but a good start). 5. Ares (decrease ball cannon DPS) 6. for all hovering hulls (decrease side-to-side 'strafing' hull acceleration) 7. Paladin (self-heal only when not taking damage, can still heal allies)
  12. sphdz_3153371

    Bugs and Glitches Reports

    Reworked Mammoth OD glitches: If you land on an enemy tank from above (drive on top of them) with Mammoth OD, when the tank dies, the dead enemy hull underneath will fly into the air, pushing your tank upward and sometimes making you land upside down or on your sides (cause for self-destruction). This can also happen if you are using the OD on a level surface and happen to drive over an enemy hull (start climbing their hull). Also, the "tossing enemy tanks away" mechanic is inconsistent. Sometimes they fly into the air, sometimes they only get pushed. Please make it so that if you use your OD and drive over an enemy/dead enemy hull, the hull will not flip you into the air. This only occurs when trying to drive over an enemy hull/landing on top of them.
  13. sphdz_3153371

    Tanki Online V-LOG: Episode 345

    lol...message? the point here is to make another broken turret to replace gauss...we don't need any messages... what have you done...
  14. sphdz_3153371

    Scorpion. Early access.

    can't wait for Helios augment for Scorpion...
  15. sphdz_3153371

    Improve Tesla Shooting animation

    I would suggest improving Tesla's shooting animation. Right now it's just a single straight white line when connecting with chain lightning, which doesn't look very realistic. Perhaps the animation could be changed to make the shot look more "lightning-like," with more random forking electrical arcs that would more accurately reflect how lightning works. I guess it would look similar to how Hunter's OD lightning looks.
  16. sphdz_3153371

    Tanki Online V-LOG: Episode 337

    Yeah I'm sure EMP immunity would be best but Paladin also gives full status immunity during OD duration. Honestly, I'd take EMP over AP tho.
  17. sphdz_3153371

    Tanki Online V-LOG: Episode 337

    prevents OD/Drone inactivation.
  18. Well said bro, I don't think even Shaft or mammoth have HD skins. Seems priorities have shifted...
  19. sphdz_3153371

    Tanki Online V-LOG: Episode 337

    "Pulsar's 'psychological damage', makes players who get hit by your shots suffer high levels of emotional stress and quit the battle. In this way, Pulsar is the most effective augment, since it not only destroys enemies, it eliminates them from the battle entirely. Now you can drop golds for yourself in MM battles without anyone interfering! The next Ricochet augment will be called "Indiscriminate charge," and will kill not only enemies, but also teammates. Tired of someone else being the juggernaut? Just equip the 'indiscriminate charge' augment and show your team who's in control!" But seriously tho, I predict new broken combo: Ricochet + Pulsar, Paladin + Jammer immunity, Hyperion drone. "RIP railgun, ricochet helios augment hath replaced thee."
  20. hopefully we can at least get the paint...maybe?
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