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Mihoyo

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  1. Due to some well-known reasons (actually YouTube videos), developers have showcased many undisclosed Phoenix augments. Based on my own understanding of the game, I believe it is necessary to enhance the Phoenix in melee turrets (mainly discussing freeze and firebird). Here are my arguments to prove that I am not talking nonsense. Firstly, in the current gaming environment, short, medium, and long-range turret's augments are becoming more and more op. These augments give them almost equal advantages when facing melee turrets. Correspondingly, melee turrets can only be destroyed due to their short range when facing them, and even if they can barely approach, it is difficult to quickly establish a damage advantage. This makes the positioning of melee turrets very awkward. To make up for this gap, players usually use active drones such as Defender or Trickster to ensure that they are not quickly destroyed or can quickly approach their targets. Unfortunately, this measure will soon be unavailable as developers claim to be making changes to active drones soon, and their use will be completely different from now, to the point where it will be almost ineffective. On the other hand, the impact on the turrets of other ranges is relatively smaller or even positive. Secondly, among all Phoenix augments, the buffs obtained from the harsh environment of melee turrets are not equivalent to those of other turrets, such as Thunder, shaft, and Scorpion. They can sit comfortably at home and easily obtain dozens of KD with just a click of the mouse, which is completely unimaginable for melee turrets. Finally, since the right to harvest and kill has been allocated to the other turrets, should melee turrets be given more emphasis on functionality? Unfortunately, the Phoenix augment of the melee turret did not fully utilize its own characteristics and advantages. Taking freeze as an example, its Phoenix only increased its distance by 50%, freezing efficiency by 60%, and consumption by -20%(Perhaps not entirely accurate, but the error is small). In the YouTube video, It is completely unable to perform its intended function. Moreover, we tested it and found that the freezing efficiency is affected by distance, with lower efficiency as the distance increases. This means that it is almost impossible to freeze the target at a long distance (within the effective range). Therefore, I believe that the freeze‘s Phoenix aumgent is not sufficient. On the one hand, its killing efficiency is not as good as the other exotic augments, and on the other hand, its functionality is almost inferior to the epic augment "Shock Freeze". I suggest either improving the current advantages or focusing more on killing efficiency or functionality, rather than both being weak.
  2. I think Shaft needs a sniper mode without a scope as a new augment. The feature of the augment is that when you long-press the attack button to enter the sniper mode, the scope interface won't pop up and your field of vision won't change either. And the aiming method in this mode will be the same as that in the regular mode. So, you can free up your direction keys on the keyboard to control the movement of the tank. In this mode, the laser pointer will be turned on. I know that this augment has overturned the gameplay of Shaft. Therefore, I will offer several ideas to ensure that this augment won't disrupt the balance within the game. 1、 Reduce the damage to avoid directly destroying medium hulls. For example, reduce the maximum damage by 10%, which means cause only 2,970 points of damage. 2、 Increase the charging time as the cost of flexibility. 3、 Just like the previous changes of Shaft, set a mechanism for it to clear all the energy after charging; or make the regular shooting consume the energy bar. 4、 Reduce the turn speed of the turret. Note: The above suggestions can be adopted simultaneously or some of them can be selected as the final results.
  3. I currently reside in China, and the login location in the game also shows China. It seems that developers think that China or other developing regions need to pay in US dollars, which is really incredible.
  4. Mihoyo

    Why do tankcoins passes in China need to be settled in US dollars?

    Why do tankcoins passes in China need to be settled in US dollars? It is at least twice as expensive as other regions, why? When did the purchasing power of RMB and USD become equal? Chinese players have contributed a considerable amount of activity to this game, and I think we need an explanation.
  5. Mihoyo

    Team Contracts

    Stupid random team allocation, some people only need to spend 700 tkio, and even don't need to do any tasks to earn 2000 points, while others "deserve" to complete tasks every day but can only earn 500 points. All this is because a foolish dice randomly assigns each person to different teams and you can't change anything, complete tasks? You should say it's for those who don't play games, not for those who complete tasks every day but are burdened by the team. Just like today's matching system, isn't it?
  6. Whenever I think this is the worst update, they always use the next update to prove that I am wrong.
  7. Have you noticed a significant and unnoticed decrease in frame rate in the game? Even if the player's device hasn't changed? Have you recently made any “optimizations” to the game?
  8. My monitor is 144Hz, but setting the maximum frame rate in the game to less than 144 has not changed the situation. As for vertical synchronization, it seems that this option is not available in the game? I checked my NVIDIA 3D settings and it shows that it is turned off.
  9. Adding again: Interestingly, the issue of frame drops has been present before, but it disappeared after I played the game in full screen mode (F11), and this time both full screen and windowing were of no use
  10. Mihoyo

    Sudden and persistent frame drops in the game

    Yesterday, my frame rate in the game was stable at 100+, but today, without any changes, my frame rate suddenly dropped to 60 ±. I checked all the conditions on my computer and there were no issues (other higher load games did not experience frame drops). At the same time, I also checked the settings in the game, Including the "frame rate limit", it remains at 500. I tried to turn off all the additional game graphics effects (which made my graphics look like a mosaic), but it still hasn't improved. It still maintains the same 60+frame rate as turning on all the effects, so I guess it's not an issue with my hardware configuration and game settings, so where is the problem? At the same time, I checked my NVIDIA 3D image settings, which showed that the game is using a GPU instead of a CPU, and I am unable to troubleshoot any further issues. Addendum: The situation occurred on January 1, 2024 at 0:00. I took a photo with over twenty players on the "Old Year 2015" map to celebrate the new year. The next day, it was like this. (At that time, there were quite a few landmines on the map, but I don't think the problem would lie here.)
  11. I really don't understand why you made the most popular hovering hulls in the game difficult to use and made players feel very bad. Players like hovering hulls because of their excellent control methods. Now you have achieved your goal, just like what you are best at - destroying whatever players like the most. It's really disappointing.
  12. Surprisingly and disappointingly, the first time you said that the hovering hull handles better than ordinary hulls, so you nerfed the stability; The second time you said that the hovering hull OD was too strong, so you nerfed it; So for what reason did you exaggerate the halving of power for the third time? The current gaming experience is unacceptable, just like having a stupid piece of mud stuck under my hull chassis. Have you really tested it before the patch was released?
  13. Mihoyo

    Why does the screen suddenly drift when I use the mouse to move it?

    Mouse DPI: 1200, in game sensitivity: 6%. Attention: I can guarantee that my mouse itself moves smoothly, but obviously my screen doesn't display like this. It jumps quite a bit, which seriously affects my gaming experience and even makes it completely impossible to play!
  14. @nidjo @totallyarmed Not long ago, guys, I made a new discovery that even after making it clear that this account is a robot (0 game hour but 100gs), you can still create the same ID, This means I can choose the name I want, hope this little knowledge can help you make better judgments in similar situations in the future. However, thank you for your suggestion. It is indeed a cunning but effective method.?
  15. Mihoyo

    The nickname I want to change is occupied by a zombie account with 0 game time? What should I do?

    This is my current ID: This is the ID I want to change: This account even looks like an officially created robot account, so is there any way for me to occupy the ID of this zombie account??
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