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@Opex-Rah If you are going to change the protection system in Tanki Classic, are you considering making the same changes to Tanki Online if you see that the system works? The current game could really benefit from this type of protection system (melee, short range, long range, each capped at 25%). Maybe you should implement these changes independent of Tanki Classic, as an experiment? It would really help game balance because OP augments would have to be balanced, and also how well a player does in a battle would be independent of how many prots against a specific turret the enemy team has, making matches feel more skill based. (protection rework before GTA6 smh)
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what does "higher the average damage per minute" mean? It's a bit unclear what the mechanic here is.
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what does this mean? no energy consumtion at all or something else?
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@TheCongoSpider You are right
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@Opex-Rah 5 points for capturing a flag in assault mode is ridiculously low.
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update Patch Update #784 - Released 29th November 2024
TheDetective replied to Marcus in News Archive
someone explain to me what twins did to deserve another nerf. literally who uses twins?? -
update Patch Update #752 - Released 16th February 2024
TheDetective replied to Marcus in News Archive
the worst part about this update is the phoenix nerf and that we don't get as many containers anymore. (which really sucks). but everything else seems good -
update Patch Update #752 - Released 16th February 2024
TheDetective replied to Marcus in News Archive
lmao i cant believe they nerfed isida phoenix. it only effects a single player. LOL- 127 replies
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