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PeterParker

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  1. Do you have any idea of adding a guarantee to the 19990 gift pack? Meaning when I buy the 19990 pack I will get at least one red quality item, I think it can be achieved by adding a special box to the pack which only has red quality items. I think this can increase the player's desire to buy.
  2. The updated "TAB" panel will display the module type and quantity of the enemy on the opposite side, but they are too messy, especially when the map is large. I suggest to arrange them according to the number of modules, or according to the order of the garage turrets, so that you can clearly know what equipment should be replaced when changing equipment.
  3. The updated "TAB" panel will display the module type and quantity of the enemy on the opposite side, but they are too messy, especially when the map is large. I suggest to arrange them according to the number of modules, or according to the order of the garage turrets, so that you can clearly know what equipment should be replaced when changing equipment.
  4. PeterParker

    View the number of people on the website

    Does anyone know how to check the online population of tanki online? Is there a website?
  5. PeterParker

    The «Trick-or-Treat» mini-game

    If one can get 6 stars, 999/6=166.5, 167 games need to be played, 167 * 15=2505 minutes, 2505 minutes, or 41.75 hours. So, to sum up, 167/30=6, you need to play at least 6 games every day with 6 hearts. If you don't have a VIP, you need to play at least 12 games every day, spending 12 * 15=180 minutes, that is, you need to spend at least 3 hours on games. These are all ideal data. In fact, you need at least 4 hours a day,
  6. PeterParker

    Problem with turrets when I respawn.

    Yeah, I get that a lot, too. When you select keyboard + mouse in Settings, it will be locked into mouse control when reborn, unable to rotate with Z,X. This problem will also occur after changing equipment, and Z,X can only be used when you click with the mouse.
  7. Why is Railgun's « Scout » still weakened? Does Railgun really think it is strong in this environment? Now that « Scout » can be played, the result will be weakened, and there will be fewer and fewer people playing Railgun
  8. There has been no substantial change in the Legion system in a few years, and his current function is just adding a [XXXX] in front of the name. When we join a legion, there is no sense of honor, because the design of the interaction between members of the legion is not at all, we can only chat, which is a very backward design. So I have some ideas. Add the function that members of the legion can like each other, or some similar emotional expressions, such as?,?,? There is a gifting function, and there are unique gifts among clan members. Can display equipped GS Increased clan rewards. This is a complex project, and I'll just state my current thoughts. You can set personal points, and you can earn points by completing each game, completing tasks, and teaming up with legion members to complete the game. Set rewards. When you have a certain amount of points, you can get some legion rewards, which can be daily or weekly. Set the ranking of points within the clan, these rankings are only for display. Clan ranking, you can add up the points of everyone in the clan to get the total points, and then compare with other clans. There is no valuable reward for ranking, or there is no reward, because the strength of the current legion is too disparate. Legion hegemony. Different from the competition, this mode is just a duel between 2 clans, you can get points in this way, or you can display how many duels this clan has participated in, how many times it has won, or how many times it has lost on the clan page. This is part of the thinking about the Legion system. The current legion is too monotonous and lacking vitality. I think you should pay attention to the social interaction between players. This is a team game, but the social attributes of the entire game are too few, so most of them are played separately. Strengthening the communication between players can also avoid the loss of certain players, and the change of the legion can also increase a certain amount of daily activity, but one very important point is not to increase the burden on the players, which should be paid attention to in all games.
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