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Rydge started following What to buy? Which is better?
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Currently my main combo is [VAT Vulcan + HI Ares + Crisis], sometimes switching to Incendiary Band and Heat Resistance. Those are all Max'd except for Crisis which is Lvl 19.Other Mk7-0's I got are Paladin, Isida, Gauss and Scorpion. For Modules, I got Vulture at 40%; Wolf, Lion, Grizzly, Owl and Eagle at 30%; Orca, Falcon and Griffin at 25; and everything else is at 20 (except Armadillo at 5%). I usually play at Mid to Long ranges, and tend to stick to more defensive/support roles, so I rarely go for flags or rush the enemy base unless I feel like I need to. Short range is not for me unless I'm playing with Isida (in which case I'm playing as a Healer and not as Damage Dealer anyways), or if the map is small and I just have to deal with it. With that, I'd like to know if people have any suggestions on what to upgrade next, since we're in a 30% sale, or if should simply wait for a 50% one which we never know when will happen. I was thinking about getting Twins at some point, since I don't have a Short Range Turret yet and already got Pulsar for it, but with the current 30% sale I can only upgrade up to Mk6-0 and don't know if that's good enough when everyone is Max'd Legend at this point. I was also thinking about getting Defender just so I can keep boosted defense with damage supply for the Incendiary Band but, again, I can only upgrade it up to Lvl 10 with the current sale, and at that level I think even Brutus is better. Finally there's Modules, and that's the real crystal killer. Idk what are the recommended thresholds for each Module without having to upgrade them to 50% - which is super expensive - nor which ones I should prioritize. I'm more focused on the Mid to Long Range Modules, since Short and Melee Turrets you can avoid completely by staying out of range.
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Looks decent on paper... until you realize you're only getting 10% of the containers listed as they get converted into keys. 150 Regular containers actually becomes 15 Regular keys, 90 Ultra Containers become 9 Ultra keys, and 30 Weekly containers become 3 Weekly keys. That's why there are so many of them this time around compared to other Funds, which only gave about 15 containers in each tier they appeared. Now, I do hope I'm wrong and they actually mean "keys" instead of "containers", but I'm also finding the sheer amount of containers in those higher tiers a bit too generous from them. Although, considering the ****ty rewards of all the other tiers (seriously, basic paints that used to cost 10 crystals, 1x Nuclear), the least they can offer is a ton of containers to make up for it.
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@NikmanGT Shouldn't my post be moved to the Bugs & Glitches thread instead (where I would've post it, but was in a hurry and couldn't find it)? It doesn't really fit here, since the error has nothing to do with the event.
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A tip for those who get disconnected and still want a chance to keep the rewards of that match: rather than click "Play", just refresh your page instead. The game will return you to the match you were in and keep your score and rewards. For the client version, I assume you can get the same result by restarting it, but haven't tried it (because the Client also stopped working, even before this issue started). Of course, if the match ends during the loading screen, it will still count as you leaving the battle, and you get nothing. Worst case scenario you get disconnected when there's less than 1 minute left and can't go back in time. The disconnects are also pretty inconsistent. Sometimes you only need to refresh once and you're back to the game, other times you simply can't get in after several tries.
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A classic: In other news, even before this error started, the Client version of the game is not working. It's just a grey screen.
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Wait! Does that mean if I spent 150.000 crystals to upgrade a turret to MK6-10, I'll have to pay another 150.000 Crystals to get MK7-0?
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So, from the containers, I got Adrenaline for Striker, Stun Immunity for Titan, and Heat Resistance for Mammoth, among others. However, when I went to the garage to check, those 3 augments I mentioned are still locked and I'll need to buy them anyways? ? I mean, it's a really bad feeling when you see an early purple or orange glow from the container, just to be given a bunch of paints you'll never use, especialy for someone like me who has simple tastes and just likes the Black paint. But rolling augments and still not getting them is just as bad.
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So I'm using the Sales to get one of the Augments, but I'm undecided between Adrenaline and Speed Regulator (would go for Incendiary Bands, but they're too suicidal). Adrenaline is the safest bet since it has no drawbacks, but how noticeable is the damage nerf on Speed Regulator compared to standard Vulcan? Also, the hull is Ares and it got Heat Immunity.
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I just learned yesterday that Ares's OD Ball bounces off of Mammoth's (enemy) Overdrive. ?