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Posts
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Everything posted by vhfy
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also the daily keys from calendar mission they were 1 epic per day and now it's 1 normal container per day
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why the bunny color is in both legendry and exotic rarity ?
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I have blue tail and I want green tail pages.tankionline.com/build-a-tank/trade/fnG9VaDIINtwOYblIUIe
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blue turret for green turret pages.tankionline.com/build-a-tank/trade/a7S0Fa51J3wgoDiaOfMb
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green engine for red engine pages.tankionline.com/build-a-tank/trade/kTlbZxg3C2vYdKZiicLq
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@Occultus I have neon engine for red engine
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the discounts are just to show you that we have a limited time discount on that bundle buy it now before it ends (and it's actually just a number that does nothing to the bundle even if they added a 90% discount the prize will be the same)
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they gonna reduce it again and again until it reach 1% crit chance and then rework (remove) it and put it as an augment that will give you crit shots again
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or maybe add an augment that makes freeze like before like what they did to isida they removed the self healing and then added it back as an augment
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finally there's someone says something about that the last few events were made to take your free tankoins for less rewards so when the next fund came most of the free tankoins from the token are gone
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there's only one way to get it by playing 3 games per day you have to keep the 3 weekly mission for the next challenge when it starts collect them then you will have the 300 stars that your missing to complete the challenge i.e. you can only finish one challenge per month
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btw I said that before the patch came live and I thought it was a nerf BUT today when I tried it with blunderbuss I was shocked about how OP it got before the patch if you didn't die from the first shot you have a few seconds to either run away or kill him but now you can't do anything the reload is too fast with higher crit damage and bigger range
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I have just played a game with blunderbuss augment (for hammer) it's actually too OP higher damage than before with faster reload and bigger range sometimes I get 2 or even 3 kills with 1 shot and with crit shots the damage reach 7k !!! we don't even need an OD to kill the juggernaut anymore with this augment they HAVE to nerf it
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it's working thanks
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Hi today I joined the game and noticed that all my augments that I was equipped on all turrets are gone is it only me ?
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RIP hammer
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btw it takes the same time as old CP they just change the number from 50 to 100 because old CP was every 4 seconds give 1 point but now we need 2 seconds to get 1 point so there's actually nothing change to CP except the number
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he's using blunderbuss augment + booster or crisis drone it can 1 shot most of the time even with 50% hammer protection except for heavy hulls
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even if it was unlimited damage just think that you need to be connected to the target for (8-10sec at least) to get a useful amount of damage per second
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no it won't be OP let's say the damage begin from 100 and increase 50 every second but let's say the limit is 600 damage per second that's mean you need to be connected to the target for 10sec just to get the maximum damage and if he run away just for a sec it reset to 100 damage and start increasing again so in most cases it will be useless
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i know but it's the only way that we have to live against them i hope they do something for it and pulsars augments ASAP because if they keep it like that the game will be unplayable even for P2W players
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i tried to count how many dollars he spent but i can't believe it it cost 4620 dollars to get 84k stars
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there's nothing can tank against 16 shots from scorpion but since they came from a long range it gives you a few seconds so, you have to be aware when it came and take cover or otherwise you gonna die and might kill your teammate if they were close to you
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