To be fair, I don't remember anyone pining for an update to the interface - the previous UI, though most players have become accustomed to its layout since it remained (mostly) the same for years, was arguably good enough not to be tinkered with - I think its pretty good, and if I was to be somewhat critical I could say I don't like the positioning of the supplies. I prefer having supplies in the middle of my screen since it helps with knowing when a supply cooldown has ended. (good thing they gave an option to position them centrally instead!) Not sure if anyone actually uses that circular map to know where enemies are on the top left-hand side, but I sure as hell don't. I do risk speaking on behalf of others when I say I know where enemies are not by using that sensor but by spotting an enemy tank itself. Perhaps they're trying to replicate other shooter games that have it, an arguably more important/useful feature to have in those games when it isn't nearly as useful here. But they have further modernised the interface which I am a fan of. They've also (finally) moved the notifications for whenever a flag is captured/point/captured AND notifications for when gold boxes are dropped. I can't tell you how many times I've been unsuspecting of a gold dropping because of the orange font and its positioning on the far left-hand corner of the screen. But a slight size increase for these notifications would be helpful.
Railgun update seems to favour a more versatile and dynamic playstyle? I'm not a railgun user (on MM anyway). But we'll know if the changes are welcomed as time passes.
Scorpion is already an irritating turret. AP on critical arcade is a pain, but with every rocket too? Would railgun really have been given a space to be viable with another boost to Scorpion?
This may be radical or long-awaited for some, but I think short-range turrets need a space to compete. Not tesla, but specifically Firebird/Isida. Firebird is more or less trash. Compact fuel tanks is useless in most situations since you can have 50% firebird protection and a perfectly timed repair kit to negate any damage. It's then becomes irrelevant when a tank has heat resistance. The magnetic mix augment can be nice, but the burning effect unlike compact fuels tanks is horrible.
Isida can be quite good (if you're lucky enough to have vampire nanobots), for which it can be a great turret on the right map, but again most long range turrets if you dont have nanobots can deal with Isidas pretty quickly.