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Deimo

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  1. @TheWolf Hopper is an OD, and completely different from what I said
  2. Dilatory increases ball lightning reload massively
  3. I had an idea for a new hull with a new locomotion type. The Scarab: It has a limited amount of thrust that it can use to hop around. When it’s on the ground, the thrust recharges. This would allow the user to get the jump on enemies by leaping over barriers to flank them, but can be difficult to master since it can (temporarily) run out of thrust. It’s overdrive could be whatever, but I like the idea of something that fits the theme, like a repulsor blast that can flip tanks and applies EMP.
  4. Deimo

    Ideas for Turrets!

    Merging my previous post: Since Tesla had a rebalance that gave it a more defensive focus, how about changing the aspects of ball lightning to match? Maybe higher reload time for less damage, or an augment that does the same?
  5. With the new Tesla rebalance seeing the turret focus on a more defensive playstyle, I think the ball lightning feature should also be changed to show that. If it had a higher recharge time, perhaps in exchange for lower damage, Tesla could transition to a more tactical and defensive spot in the Tanki roster. Even an augment with these changes would be greatly appreciated.
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