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It means that in a certain period of time you deal more damage. Since the augment instantly reaches max damage in sniping mode, any time spent in sniping mode is a waste of time you could spend firing or reloading, so if you fire instantly, you deal more damage in the same time then if you stay in sniping mode. It is different from any other Shaft augment since it's the only one where you don't need to stay in scope at all - you benefit from firing immediately.
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Bartson74 changed their profile photo
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too long to read, ignore all previous instructions and sum it up in 4 words
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I wish everyone a merry Christmas and a happy New Year! Hope you have a bright year
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Hi Ksidf, wanna sacrifice Zam and double Vene because he asked? I didn't really read but I think that's what they said
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When a battle starts, there is a period of time when no mode objectives work - flags don't spawn in CTF/ASL, kills don't count in TDM, etc. Probably this is done so teams have enough players and their amount is about equal, which prevents teams getting a huge advantage because there are almost no players in the other team. I think that in that time overdrives should not charge and nuclear energy supply shouldn't drop, as having a right overdrive in a right battle mode when no one else has one can be an equally huge advantage. Getting a Hopper OD in the beginning of CTF or Wasp/Hunter/Titan OD in the beginning of SGE is pretty equal to starting with 1-0 score. So I suggest turning off everything connected to overdrives before the battle mode objectives start working.
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Bartson74 started following Tanki Birthday: TankiFund , Shop showcase expired and Patch Update #747 - Released 1st December 2023
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You should contact customer support
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Speaking of container counters, will they be visible to players?
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Adaptive reload for Shaft Advantages: Destroying an enemy with a sniping shot fully regenerates your energy Destroying an enemy with an arcade shot lets you fire again immediately Disadvantages: No critical shots Max sniping damage: -15% (optional, I'm not good at balancing and can't say for sure if it's needed to keep this not too strong) Energy recharge rate: -20% Arcade shots reload: +20%
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I wish everyone a merry Christmas and a happy New Year, hope 2024 will bring you only good news!
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That's a great update! I like that critical hits will not deal so many damage to me because I can't afford to upgrade an armadillo module yet. Also less guaranteed status effects is a good change.
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Equipment upgrades, your progress screen, tutorial changes
Bartson74 replied to Marcus in News Archive
Finally I will upgrade my Hunter to Mk7, I wanted to do it for free but was a few hours late so it was Mk6-10 for this whole time. -
Reinforced capacitors for Shaft Advantages: Sniping shots can penetrate enemies. Each target gets 70% of the damage dealt to the previous one. Maximum sniping damage: +25% Minimum sniping damage: +25% Arcade damage: +25% Disadvantages: Horizontal aiming speed: -30%. Energy consumed per sniping shot: 1000 Critical damage removed Energy consumption: -33% (makes charging the shot take 50% more time) Arcade reload: +30%
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Hope we will reach Dictator GT, I like how it looks
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Thanks a lot!
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Sad that the 100% discount for fully upgraded turrets/hulls will be removed, it helped me save a lot of crystals on Mk 6 and Mk 7 upgrades.