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Posts
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Everything posted by DSSJKJK
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I think magnum is very weak now, although i play magnum for a very long time, and it is my favorite turret, but I haven't played it since the last update. It's almost impossible for you to deal full damage(only the enemy not move). I don't know what SBs think magnum is strong, Scorpion and Gauss is obviously much easier to operate than magnum, and most of the campers play it, so why they only impair magnum? Scorpion and Gauss also can kill enemies by one shoot, and you can't hide, for magnum, when you see a bullet coming you can duck to the side to avoid damage.
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Why i cannot get lolipops when i buy tankions?
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i agree, many people use the 3rd party tools to become jug, and the Phoenix is supposed to reward players who play certain turrets exceptionally well or very long time, but jug is not normal turrets.
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i think the second part is the one of the biggest problem for mammoth od now, although tanki said mammoth is able to repel the bodies around it, but actually, the bodies will cause you slow down and even roll over. And another big problem is the speed of mammoth, you cannot catch light or medium hulls, (if you have same drones), this makes mammoth hard to kill others, I think tanki should make mammoth move faster during the od, mammoth should able to catch light hulls in od.
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The defender is same as crisis now, but I think the strength of the Defender has exceeded the standard now, it should be nerfing.
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I agree with you, GS is not all, I think in most battle, skills are the most important thing. Many 9999 are played bad. Also, I think K/D and scores are not the standard. Just image, if you are in TJR playing isida, you will get a very low score, but you make your team win the game. Or, if you are in RGB, you are the miner, you may get a low score, but the your team win because of these mines. I think the most important part is to see if the player contributes to the team.
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Those who never turn or turn their turrets, only shut in one way and never move. They operate like a robot! I think if you are not doing well, like you miss many shuts, it's ok, I often miss shut, too. But I can't stand players who don't move at their birth point, or who never turn.
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I think whether a player uses supplies or not depends on how many supplies they have. Like me, although I'm already 9999, but I still don't have enough supplies, I often used off supplies, so in some battle, I never used supplies or used a little supplies. I think the system cannot identify which player will use supplies. Anyway, I think the they should remove some noob players, they never turn their turrets, and move, just like robots. I think tanki should move this kind of players.
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I think they should remove the ASL mode, it's really bad. Players with hopper and crisis (or trickster) can easily capture the flag, you cannot control it ! So the result is, the attacking side often finish battle quickly and win, and they get a very high score. The reason most players play this mode is because the defenders often stay together, so they can use gauss or magnum to kill more people. Or they can use hopper to attack, so that they can end the battle in a short time, and get the stars. They should add DM mode in the game.
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