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https://pages.tankionline.com/tankopoly/exchange/9WxrcoqIHuyDFuYWkjua
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After playing the game for so long, I saw for the first time that the comment section was filled with excitement and happiness, which is a good sign,I also hope that game developers can do the same thing when facing tankionline, calm down and listen to players' wishes,Selling various game destroying small items to players for a while may increase revenue in a short period of time,But facing the longer-term development of the game may not be advantageous Finally, I wish your games will continue to improve day by day, whether it's tankionline or tankic classic!!!
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patch notes Patch Update #796 - Released 17th April 2025
Wu.Shang.Ji.Huang replied to Marcus in News Archive
Oh, really? My poor 'mammoth' still hasn't received any reinforcement Most people may have forgotten that there is such a creature -
Yes, you gave the mammoth a 'blaster', why? Because the Mammoth OD is so powerful that even a blaster cannot solve it, and even weakened it in the update, it is now unable to resist the Crusader OD because the Crusaders have more people
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update Patch Update #785 - Released 6th December 2024
Wu.Shang.Ji.Huang replied to Marcus in News Archive
At least in my opinion, this is very good. Many campers only care about their own K/D and don't care about their teammates' feelings at all. [May I ask if you have any plans to adjust the OD of "Dictator" and "Mammoth"? Many people say that their OD is really useless.] -
pages.tankionline.com/build-a-tank/trade/CPASo4tUd0sDJAp5169q
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@Dumbledore6969pages.tankionline.com/build-a-tank/trade/9N3TrSrAVKmqTrMGyVn1
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pages.tankionline.com/build-a-tank/trade/9N3TrSrAVKmqTrMGyVn1
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category Ideas for Hulls and Overdrives!
Wu.Shang.Ji.Huang replied to Ilia.ArchangeI in Ideas and Suggestions
Actually, I also think that the Paladin's overdrive is a bit weak, but it only needs to be slightly strengthened. Maybe it's just that the Crusader's overdrive is too strong? [Ahhh... I think the game updates that players expect are also related to the hulls they are playing, just like I love playing Mammoth, and I hope Mammoth's overdrive can be stronger] -
category Ideas for Hulls and Overdrives!
Wu.Shang.Ji.Huang replied to Ilia.ArchangeI in Ideas and Suggestions
I agree with your point of view, but I believe that the Paladin's overdrive only requires protection against burning and freezing, as well as armor piercing effects on surrounding enemies.There is a reason why the Paladin's overdrive has been weakened to its current state The dictator's overdrive feels even weaker, and apart from cooperating with the "twins" and Vulcan, there is no significant enhancementSometimes it can even reduce the damage to teammates and oneself!!! [Due to the existence of modules] Mammoth's Overdrive appears to have strong functionality, but there won't be many opportunities to showcase it in actual combatIf you delve deeper into using it, you can clearly feel it The drawbacks of Titan's overdrive are also very obvious, perhaps it needs to be strengthened?, There are too many things that can target this overdrive, just one armor piercing is enough Actually, I don't think the overdrive of Titans, Mammoths, Paladins, and Dictators is ideal. You can see from the number of users that more people tend to prefer Vikings, Crusaders, and Hunters I also hope that game developers can pay more attention to the balance in this aspect, rather than seeing only one or two types of hulls on a very large map -
category Ideas for Hulls and Overdrives!
Wu.Shang.Ji.Huang replied to Ilia.ArchangeI in Ideas and Suggestions
I think the mammoth's overdrive is a bit weak Firstly, the mammoth belongs to the category of heavy hulls. Even though its overdrive can enhance its speed, in actual combat, this is still not enough because it is too bulky. Many people can easily avoid its impact at any corner Secondly, Mammoth does not have any defense bonus during the overdrive period. Even with thick armor, it is very, very easy to destroy when the overdrive is turned on. Many times, it is destroyed during the overdrive period, let alone being able to last for 15 seconds Thirdly, many hulls now have the enhancement of "blaster". Even if the mammoth's overdrive collides with an enemy, it will be destroyed by 3000 chaotic damage. The mammoth loses its overdrive while the enemy loses nothing, which is not worth it. Whenever I use the overdrive, it is difficult for me to determine whether the enemy is carrying the "blaster" Fourthly, mammoths have a very lethal delay before releasing their overdrive. Although many wells have it, mammoths are the most lethal because in most cases, mammoths need to get close to their enemies to choose whether to release their overdrive. A delay of 1.3 seconds is enough for enemies to escape or take other countermeasures, because the range of mammoths' overdrive is too small! Nowadays, few people still choose mammoths after trying all the hulls. They prefer Crusaders or Vikings,I hope the mammoth can be strengthened! Removing the delay before releasing the overdrive may be reasonable, just like the "Wasp" without delay. During the overdrive period, it can immune to the damage of the "blaster". If this is done too strongly, it can reduce the duration, but I don't think the enhancement will be too strong If my suggestion can be adopted, I would be extremely grateful