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  1. Tuileries

    Let's Discuss Vulcan!

    It is still strong only.. It has the highest dps out of any turret (I researched using xl sheet) which is not melee (even beats stock ricochet and stock hammer (counting clip reload for the hammer)) It may just require some experience because it does not have reload unlike other turrets. With just heat immunity it feels somewhat powerful (even the stock vulcan) because it then has infinite ammo. About the auto aim, yes. 45 degree upward gives a hefty advantage in some maps where you can sometimes just hurt other turrets without them being able to retaliate! >:) About the gyroscope: It is 50% gyroscope. It means that if your hull turns by 2x, then your turret rotates along ONLY by x. Example: If you turn around once with your hull, your turret simply turns back, so you need to turn your hull around again to get it back to the original direction. It makes it harder but not impossible to be knocked out of aim. It also ensures that if you get shredder augment, you can still turn the turret indirectly using your hull
  2. Tuileries

    What to buy? Which is better?

    I am waiting for the crystals r.n. so obviously I won’t get them immediately and I will use them only at max level. I think I may go defender. What’s your opinion on what I should get later?
  3. Tuileries

    What to buy? Which is better?

    I need to know which drone will provide me the maximum advantage out of these two, for the below specific tank. Information: Turret = Vulcan max Mk 4 Augment: <nil> (Yet to get later at random) Hours played: 22.2 (most in this account) Attack style: Plain straight aggressive, Aggressive drugging (just move and shoot enemies as u encounter them, unless defending a flag, rugby base, assault base). (Note: Above tactic works quite well as I get 1st place in more than half my battles. In one lucky battle, I could kill approx 5 juggernauts in 1 battle, plus, a lot more players and bots) (I even attempt to capture the flag or put rugby ball so that the light hulls can attack from behind and actually steal them) (Currently, I can kill an unprotected light hull in less than 1.5 seconds if I use double damage and they don't use armor.) Hull = Mammoth max Mk 4 Augment: Fire immunity (unlimited shooting) Hours played: 22.8 (most) Information vs only some turrets and hulls (to give idea without overwhelming info): Firebird: Does not burn, so, easiest short turret to deal with. I can actually outdps this turret and even kill it first if it is light or sometimes medium. I try to keep distance to best defeat it. Freeze: Much more deadly if touched by the attack especially if freeze is atleast amateur and can get behind. Best to get rid of when at a distance. Isida Tesla: Same tactic as firebird. Hammer: Considering it’s clip reload, my ‘apparatus' can outdps a stock hammer, but I should beware if the hammer has augments. Smoky, Thunder: I try to shoot continuously to outdps these. Railgun and Scorpion: Annoying if it uses peek a boo but very easy in a front to front combat. Scorpion salvo is also dangerous if there is no tall cover around or it has some augment etc. (As I am a heavy hull, so dodging the salvo is difficult, giving me a disadvantage in that case.) All Bots: Tanky to defeat because of spectrum 50% module, but still easy to defeat with standard double damage and a few seconds of time. Miscellaneous important info Current drone: MAX Brutus Owned drones: Booster Level 9, Defender costs 20,000, will buy tomorrow. Action Plan: Spend on drones only during discount to conserve crystals (as I have wasted too much already.) Bomb Mk 5 max. approx. 6800 Armor supplies approx. 7000 Damage supplies Basic 6% Spider module equipped Cool "Fire golem" paint equipped. Edit: More words sprayed here and there and also replaced some words for clarity, and minute grammar adjustments.
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