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Where last won the day on May 3 2025
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Destroying the game while being the sole reason it's F2P In fact, I shouldn't. No, I just don't think I care enough, and I don't think you are in a position to judge how I see things or what I think, considering you don't know me.
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Maybe if one were to view things...from your lens. He was quite openly honest about this strategy in the first interview, and good luck selling a mediocre augment. Are you implying that they are in any way...less valuable than you? And in the end, it's the player's choice how they spend what they got, and ironically, they have more leverage than a forum post will ever have.
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Not every event is meant for a F2P non-spender Either low entry, low value, or higher entry, higher value Would you say the same if we compare some on-release broken augments turned into subpar relative to release (Magnetic resonator, Fire Magnum, Shock Therapy, Assault Magazine)? You can nerf an augment but not a cosmetic
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Rewards below mediocre, missions more annoying than making me feel like playing.
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It's already possible using support, costs 4000 rubies (rename x2)
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I will tell you a secret, it in fact has salvo reload reduction, reduced aiming time and increased Arcade damage
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It's not same as MoP, Acid or Champion so where is the issue? I don't see reason for any exclusivity outside of prizes.
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Especially those who in TDM run to enemy base to die (kill for enemies), get JGR and rush enemy base dying and potentially losing the match, people who are 5 meters from taking and capping and still not doing it...
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don't think anybody cares about XP/BP
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As the title suggests, I think it'd be nice if we would get let's say every week, month or up to developer's choice selection of unique event modes to create maps in pro battles, or overall more options for this format as there is no real incentive for 90% of the players to even play.
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Hello, For long time I always saw how events give us Augments and keys but I propose an addition: (I hope this is not against the I&S rule of changing rewards, that's why I want to propose ADDING NEW, not CHANGING CURRENT) 1. Event/Contract for Skins Have an event (or possibly contract?) where you choose out of skins as compared to augments 2. Event/Contract for Paints For long time I want Canyon Hero paint that got deleted on my main account and there are other rare paints like Bronze Armor, Red smoke (that haven't been made exclusive like CRYO which was strictly said it will be one-time and never again) I hope it does not break any of I&S rules, if so please let me know so I can fix it to comply with the rules.
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Where started following Ideas for Game Modes! and Ideas for Augments!
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Hello, I'd like to suggest reworking the Freezing and Freeze's multiple augments in following ways: Make the Boosted Damage removal apply ONLY after certain temperature is reached i.e. -0.6, while giving augments like <<Pulsar>>, <<Critical Mix>> and all Status augments cap at -0.5 (Either by reducing the freezing rate so that it becomes impossible or just put a hard-cap) To not make <<Shock Freeze>> absolutely broken, It should receive -30% damage alongside no criticals and maybe reduced range and/or increased fuel consumption, just like <<Compact Fuel Tanks>>. This would make Freeze augments more playstyle-specific with <<Critical Mix>> being for criticals, Status augs (<<Pulsar>> incl.) will keep their gimmick while not being obnoxious to face, and would keep Stock relevant or augments like <<Stable Mix>> still useful
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finallly
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Hello I was thinking about 2 new event modes 1. "True Randomizer" In this mode, every player gets a random equipment loadout (Random turret, augments, hull, protections, drone possibly even paint with exception of helper paints, trophies etc.) each time they spawn (but it has to be by being killed by an enemy to prevent abuse). It would be independent on players garage and all equipment would have same Mk7-20 levels. I remember seeing this in an old TF2 server and I think it'd be funny to get on one spawn Faust crusader with booster and next spawn Isida support nanobots with mammoth and saboteur. However, i understand there might be exploits and perfomance issues. 2. "Hunted" In this mode you have a rogue Ares Ball that will chase a random player until it kills them (and at the same time will damage everyone else) and after it does it will change it's target. (Similar to Phasmophobia's "Ghost Hunt" mechanic). Everytime a player dies to the object it'd count as self-destruction but wouldn't deduct points. The ares ball can be replaced by anything else, an AI-controlled tank, crusader icycle, options are limitless.
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Most of us or the vocal minority?
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