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Where last won the day on May 3
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It's not same as MoP, Acid or Champion so where is the issue? I don't see reason for any exclusivity outside of prizes.
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Especially those who in TDM run to enemy base to die (kill for enemies), get JGR and rush enemy base dying and potentially losing the match, people who are 5 meters from taking and capping and still not doing it...
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don't think anybody cares about XP/BP
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As the title suggests, I think it'd be nice if we would get let's say every week, month or up to developer's choice selection of unique event modes to create maps in pro battles, or overall more options for this format as there is no real incentive for 90% of the players to even play.
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Hello, For long time I always saw how events give us Augments and keys but I propose an addition: (I hope this is not against the I&S rule of changing rewards, that's why I want to propose ADDING NEW, not CHANGING CURRENT) 1. Event/Contract for Skins Have an event (or possibly contract?) where you choose out of skins as compared to augments 2. Event/Contract for Paints For long time I want Canyon Hero paint that got deleted on my main account and there are other rare paints like Bronze Armor, Red smoke (that haven't been made exclusive like CRYO which was strictly said it will be one-time and never again) I hope it does not break any of I&S rules, if so please let me know so I can fix it to comply with the rules.
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Where started following Ideas for Game Modes! and Ideas for Augments!
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Hello, I'd like to suggest reworking the Freezing and Freeze's multiple augments in following ways: Make the Boosted Damage removal apply ONLY after certain temperature is reached i.e. -0.6, while giving augments like <<Pulsar>>, <<Critical Mix>> and all Status augments cap at -0.5 (Either by reducing the freezing rate so that it becomes impossible or just put a hard-cap) To not make <<Shock Freeze>> absolutely broken, It should receive -30% damage alongside no criticals and maybe reduced range and/or increased fuel consumption, just like <<Compact Fuel Tanks>>. This would make Freeze augments more playstyle-specific with <<Critical Mix>> being for criticals, Status augs (<<Pulsar>> incl.) will keep their gimmick while not being obnoxious to face, and would keep Stock relevant or augments like <<Stable Mix>> still useful
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finallly
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Hello I was thinking about 2 new event modes 1. "True Randomizer" In this mode, every player gets a random equipment loadout (Random turret, augments, hull, protections, drone possibly even paint with exception of helper paints, trophies etc.) each time they spawn (but it has to be by being killed by an enemy to prevent abuse). It would be independent on players garage and all equipment would have same Mk7-20 levels. I remember seeing this in an old TF2 server and I think it'd be funny to get on one spawn Faust crusader with booster and next spawn Isida support nanobots with mammoth and saboteur. However, i understand there might be exploits and perfomance issues. 2. "Hunted" In this mode you have a rogue Ares Ball that will chase a random player until it kills them (and at the same time will damage everyone else) and after it does it will change it's target. (Similar to Phasmophobia's "Ghost Hunt" mechanic). Everytime a player dies to the object it'd count as self-destruction but wouldn't deduct points. The ares ball can be replaced by anything else, an AI-controlled tank, crusader icycle, options are limitless.
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Most of us or the vocal minority?
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Sure, but I wouldn't say it's "impossible" to start a f2p account (I had a marshal+ with 5.8k GS and still could beat out a lot of "legends"). But I have to admit I'm amazed by all the ways we can now "get rubies" as Opex promised (the more "ways" was adding 100 to Regulars which a player gets 1x a year). I have Mine protection only, I started this account not long ago for the nickname, my point is not about new players but about everyone who says starting new accounts is impossible. The only thing I did was play like I do normally even before they added bots. Also about protections, I meet in every battle 3-4 people who have them which makes me question how many truly new players there are.