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Mr.Blitz

Tanker
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Everything posted by Mr.Blitz

  1. Problem: The current matchmaking system often places lower-ranked players against significantly stronger opponents with maxed-out GS, creating frustration and an uneven playing field. This not only alienates newer players but also reduces overall enjoyment, as battles feel unfair and one-sided. Solution: Introduce a Dynamic Matchmaking System that: Prioritizes GS Balance: Players are matched based on their GS and rank, ensuring fairer battles. Limits Rank Gaps: Players can only be matched within 1-2 ranks above or below their own. Creates Separate Queues: Establish a queue specifically for players using hover hulls or other advanced features, allowing traditional tank enthusiasts to compete in a more classic environment. Benefits: Encourages retention of new and casual players who feel they have a chance to compete. Maintains fair play and reduces frustration, leading to better community feedback. Balances the power gap, creating a more enjoyable experience for all players, regardless of spending habits. Optional Rewards for Hover Players: Add special modes or maps designed exclusively for hover hulls, rewarding their unique playstyle while keeping traditional tank players separate. This proposal and ideas should not be confused with the new decision of the developers about 'Tanki Classic' because that provision is not a solution, because there are many players who are not interested in 'Tanki Classic' - This is a solution to the primary problem. ?
  2. Mr.Blitz

    Let's Discuss Matchmaking

    It’s no longer a secret that the matchmaking system is blatantly broken and designed to frustrate players like myself, forcing us to face opponents with vastly superior GS. As evident from another match I recently participated in, I was the only Marshal among a sea of Legend-ranked players, many of whom had the maximum GS of 9999. What’s worse is that this isn’t a rare occurrence.. it happens consistently. The system deliberately places us lower-ranked players against these overpowered opponents. Why? To push us toward frustration, hoping we’ll pull out our credit cards to "even the odds." At this point, players like me are just cannon fodder for those who’ve either been playing for years or have spent a fortune upgrading their hulls and turrets. Yet, when I manage to outplay these overpowered opponents and destroy them on the battlefield, their egos take a hit, and they rage harder than ever. It’s almost ironic, the very players who crave dominance turn out to be some of the most insecure and toxic individuals... I understand that developers want to generate revenue, but doing so by alienating and exploiting your community is not the way to sustain this game. Instead of creating a fair and balanced environment, they are catering to those who have spent the most, further widening the gap between players. The real question remains: Will the developers finally listen to the overwhelming demand for balanced matchmaking, or will they continue to bury their heads in the sand and pretend this issue doesn’t exist? If the current trend continues, don’t be surprised if players start leaving in droves. Nobody wants to feel like they’re just food for someone else’s domination fantasy.
  3. Mr.Blitz

    Let's Discuss Matchmaking

    You’re 100% right.. this isn’t about skill, balance, or competition anymore. It all comes down to CASH & GREED. Matchmaking imbalance? That’s not a mistake.. no,no.. that’s intentional. It’s designed to push partially upgraded players into battles against fully maxed-out Legends, forcing them into an unwinnable loop: either grind endlessly for crumbs or pay up to even stand a chance.? And the worst part? The core identity of TO is being destroyed in the process. Instead of refining and improving what made the game great, developers have turned it into some bastardized Star Wars ripoff with hovering hulls that have no business existing in a tank game. What’s next? Lightsabers instead of turrets? Jedi rank instead of Legend? At this point, TO isn’t just unplayable, it’s unrecognizable. And unless something drastically changes, the only thing developers will have left to monetize is an empty player base... I, for one, have no reason to keep playing anymore. When you’re constantly forced into one-sided slaughter matches while your opponents fly around on sci-fi hovercrafts, it stops being a tank game and becomes a bad joke. Honestly, with the way things are going, I wouldn’t even be surprised if a UFO landed in the middle of the battlefield next.
  4. Mr.Blitz

    Let's Discuss Matchmaking

    Absolutely nailed it. At this point, TO isn’t even pretending to be a balanced game anymore.. it’s just an elaborate cash grab with a matchmaking system designed to frustrate players into spending money. The crystal grind is deliberately soul-crushing, because the goal isn’t for you to enjoy playing.. it’s for you to break and reach for your credit card. And let’s be real, the upgrade system is a joke. Spend weeks grinding, spend a fortune upgrading, and what do you get? A microscopic stat boost that only matters if you stack it with another twenty upgrades. And even then, without a damage boost box, you might as well be firing rubber bullets... If I wanted to burn my savings on something ridiculous, I’d at least buy something useful.. like a yacht. Oh wait, many of them already financing someone else’s yacht by playing this game.?
  5. Mr.Blitz

    "Tanki Classic" release

    Developers have decided to bring back the 'Old Tanki' version of the gameplay under the name of 'Tanki Classic' which will feature the Flash interface and the old mechanics... No hovering hulls, no current overpowered mechanics, just simple classic gameplay. That's all I know...
  6. Mr.Blitz

    Let's Discuss Matchmaking

    I understand that containers have been the primary source of crystals for a long time, and I do complete daily and weekly missions to earn keys. However, from my personal experience, the rewards from containers are far from being a reliable income source. Most of the time, I end up with a bunch of damage boost boxes, speed boosts and armor, which are fine in some cases but not nearly as valuable as crystals or useful augments. When I do receive crystals, it's usually just 1,000, which is not enough for any meaningful upgrade. On rare occasions, I might get 10,000 to 15,000 crystals, but that happens maybe once a week, if I’m lucky ? and that’s only when I get a rare container key. Even when I do get an augment, it's never for the turret or hull that I actually use.? It almost feels like the system deliberately gives out augments for the least useful setups just to keep players grinding for more. The same goes for paints.. who actually needs another hull paint instead of an essential upgrade? ? The idea that containers provide a steady crystal income is misleading. Sure, they give some resources, but not in a way that truly helpss progression, especially for newer players who just ranked up and need serious upgrades. If the system knows what turrets and hulls I use, why doesn’t it provide augments or modules that are actually useful for my setup? Instead, I’m stuck grinding for weeks with little to show for it... So yes, while missions and containers technically provide an alternative source of income, they’re nowhere near as rewarding as they should be. The imbalance in progression remains, and it only gets worse the higher you climb.?
  7. Mr.Blitz

    Bug Reports ❗ NEW ❗

    I’ve experienced several frustrating issues during gameplay that I believe need urgent attention: Game freezing and disconnection: There have been countless times when, mid-battle, the game completely freezes and abruptly disconnects me. What’s even worse is that, in many of these cases, I am unable to rejoin the same match. This results in losing all earned XP and crystals from the match. I want to emphasize that this is not due to my internet connection, which is stable, nor is there any other program running in the background that could interfere with the game. No damage bug: One of the most infuriating and frequent bugs I’ve encountered is the "no damage" issue. Mid-battle, whether shooting from close range or a distance, my shots clearly hit enemy tanks, but no damage is dealt to them. Meanwhile, opponents can attack me without any issues, and I take full damage. This forces me to leave matches where I’m essentially rendered useless. It’s especially frustrating when this happens during intense battles where every move counts. All I can do then is apologize to my team and leave the match. Both of these issues severely impact the gameplay experience, not just for me but likely for many others facing similar problems... I hope the development team prioritizes resolving these bugs. They make an otherwise enjoyable game extremely frustrating and unfair, especially when players are putting in time and effort to progress.
  8. Mr.Blitz

    Let's Discuss Matchmaking

    Thank you for your input, but I’d like to clarify the core issues here... It's not about whether all Legend players are buyers or free-to-play (F2P). I understand that many Legends have maxed their garages and unlocked plenty of augments through time and dedication. The real problem lies in the vast imbalance created by how matchmaking works and the inaccessibility of upgrades for players like me who have just reached Marshal rank. Let me present this in this way so that you all can understand me more easily.. Upgrade disparity: Legend players, even if F2P, have already completed the critical upgrades for both their turrets and hulls. In contrast, I’m just begining the process of upgrading my turret, and I haven’t even started on my hull due to the exorbitant crystal costs. Earning crystals through gameplay is painstakingly slow, and it takes an enormous amount of time to accumulate even a small amount for a single upgrade. Since turret and hull upgrades are the backbone of competitive play, this puts newer Marshal players like me at a severe disadvantage. False damage representation: The displayed damage for my turret is nothing more than a theoretical number on paper. In actual battles, my turret performs significantly below the stats provided. The damage output is effectively halved, and I’m unable to utilize its full potential. This makes it much harder to compete, especially against turrets with faster firing rates or those that are better optimized for Legend battles. Economic imbalance: While I appreciate the suggestion to focus on maxing 1-2 combos during sales, the reality is that crystal earnings are so low that even achieving this feels like an impossible grind. This is especially frustrating when the damage output of my turret doesn’t match its stated values, making every upgrade feel like a waste of time and resources. Playstyle limitations: You mentioned trying out other playstyles, but the current matchmaking and equipment imbalances make it incredibly difficult to experiment or adapt effectively. Camping, for instance, becomes unviable when the damage potential of my turet is so severely restricted, and being "active" often means becoming an easy target for maxed-out player s with far superior setups. The issue isn’t just about players who have maxed their equipment or about me needing to adapt to tougher battles. It’s about the fundamental imbalance in how matchmaking pits partially upgraded players against fully maxed-out Legends while simultaneously limiting our ability to earn crystals and properly upgrade equipment.. Unless these disparities are addressed.. whether by improving matchmaking, adjusting crystal earnings, or ensuring that turret damage reflects its stated values players like me will continue to struggle and feel discouraged. Thank you again for sharing your perspective, but I hope this clarifies why these issues go beyond just "getting used to playing against higher-ranked players."
  9. Hello everyone, I’ve been playing this game for some time, and I feel the need to share a frustrating issue regarding the damage output and balancing of Shaft. This is a topic that deserves attention, especially when facing higher-rank players like Legends. Here’s the problem: Damage without boost: My Shaft has a high GS, and I use the Short Band Emitter augment. However, when I hit an enemy without a damage boost box, the damage barely reaches 1,112. For such a powerful turret, this is absurdly low, especially when playing against higher-rank players with much better equipment. Damage with boost: Even with a damage boost box, the maximum damage I can deal is about 1,600. Considering the augment I’m using and the overall power of the Shaft, I’d expect significantly more damage. Reduced damage after promotion: Before reaching the Marshal rank, I could deal over 5,000 damage with a boost and augment. However, after surpassing this rank, I’ve noticed a significant reduction in damage output.. by at least 2,000 points. Now, when I hit a Juggernaut, the damage barely exceeds 3,000, and all other hits without boost are halved. This means the higher your rank, the weaker you become, especially since you’re constantly matched against stronger opponents. Imbalance against higher ranks: The matchmaking system keeps placing me in battles with Legend-rank players where I have no chance. I’m literally easy prey because my damage cannot compete with their defense. This is not only frustrating but makes playing pointless. Issue with the augment: The Short Band Emitter is supposed to help in close-range combat, but the damage remains disappointingly low regardless of the distance. It feels like I’m being punished for using Shaft as my primary turret, even though I’ve invested a lot of resources into upgrading it. Aiming vs. non-aiming: Players who don’t use aiming mode often deal more damage than I do with aiming mode. This highlights how poorly balanced the system is. If I’ve specialized in precise shots, why am I being penalized with lower damage compared to those who shoot randomly? Meaningless aiming mode damage value: What’s the point of having an aiming mode damage value of 3,237 when it’s just a number on paper that I can’t actually achieve in battles? This makes no sense and feels like false advertising. Suggestions for improvement: Rebalance the base damage of Shaft to properly scale with GS and player rank. Ensure that damage boost boxes provide a more significant effect. Introduce better matchmaking options to prevent lower-rank players from constantly ending up against Legend-rank opponents. Revise the difference between aiming mode and non-aiming mode. If I’m using aiming for precision, the damage should be proportionately higher. Fixx the rank-scaling issue where players lose damage as they rank up. Higher ranks should not feel like a penalty. Adjust the displayed damage values to reflect what players can realistically achieve in battles. I believe these changes would not only improve balance but also make the game fairer for those who use Shaft. I know I’m not the only one using this turret, but these issues discourage players from sticking with the game.
  10. Mr.Blitz

    Let's Discuss Matchmaking

    Honestly, the current state of Shaft and its mechanics feels like a bad joke. With 3227 aiming mode damage, I shouldn’t even need a damage boost box or an augment. At that number, figuratively speaking, it should be able to take a chunk out of a mountain. Yet, here we are, where full aim barely scratches 1500–1600 damage, and half-aiming gives me a pathetic 800. It’s like I’m playing with a starter tank. Let’s not even talk about the absurd prices for upgrades. Grinding crystals feels like a soul-crushing task, and when you finally scrape enough for an upgrade, the improvement is so minimal it’s laughable. The costs skyrocket with every upgrade, yet without a damage boost box, those upgrades are meaningless. Protection modules? Same story. Unlocking a slot costs tens of thousands of crystals, and each 1% upgrade feels like taking out a second mortgage. By the time you reach 50% protection, it’s basically an illusion, because every other turret has tripled in strength by then. What’s the point of having a high GS if it doesn’t translate into any noticeable advantage? Shaft feels like it’s operating at half power compared to everyone else. Now, let’s talk about bots.? They’re more of a liability than an asset. Bots deal more damage than they’re worth and often feel like bigger enemies than the actual players on the opposing team. Even on my own team, they seem programmed solely to annoy. They appear out of nowhere, block shots, and push you out of position. If I set up to defend teammates from a distance, some deranged bot inevitably shows up to shove me off my spot because its movement path is so poorly programmed it doesn’t know how to go around me. I’ve lost countless shots, even been destroyed, because a bot decided to ruin everything. When I came back to the game after a few years and created a new profile, bots were the first thing I noticed. At first, I didn’t even realize they were bots.. I had to ask other players because their behavior was so bizarre. And don’t get me started on the terrible crystal and XP rewards. The earnings are laughably low. Is it so hard to set a fair reward for each tank destroyed? Why should only premium players get double rewards, while I have to grind for half a day just to upgrade my turret by a single line? This entire system reeks of unfairness. At this rate, I’ll have to sell a kidney or start saving for the devs’ next yacht to feel like I’m making any progress. The imbalance and grind are that unreal.
  11. Mr.Blitz

    Let's Discuss Matchmaking

    This is probably the biggest issue right now. New accounts face an insurmountable challenge without significant financial investment. The game’s progression system has become a trap for newcomers, and the lack of balance only exacerbates the issue. Your proposal for adjustments to crystals, XP, and protections is a step in the right direction. In conclusion, the game’s current state disproportionately punishes players who are progressing naturally, especially those in the low-to-mid ranks. The solutions you’ve outlined, like doubling crystals to XP and adding protections at earlier ranks, could help restore some balance. It’s clear the community needs to advocate for these changes to create a more inclusive and fair gameplay experience.
  12. Mr.Blitz

    Let's Discuss Matchmaking

    Completely agree. Augments have a disproportionate impact on the game, often more than the raw stats of hulls and turrets. This is why GS is such a flawed metric.. it doesn’t reflect the synergy (or lack thereof) between augments, protections, and other equipment.
  13. Mr.Blitz

    Let's Discuss Matchmaking

    Thank you for your detailed response. I agree with many of the points you've raised... This is an excellent suggestion and one I fully support. It would give players a fighting chance to progress without being thrown into matches where they’re hopelessly outclassed. Additionally, increasing the XP needed to rank up would slow down the progression, allowing players to properly upgrade their equipment instead of rushing into ranks where they’re unprepared. To be honest... who needs millions of crystals on your profile balance and when you are at Legend rank? What to spend them on? This is where the mistake lies... during the game we get crumbs, you need to sell a kidney to upgrade the turret and hull and then when you get to a level where you don't need anything then you store the crystals.. and what should I do with them? - If you understand what I mean.. and I've seen that with many players who did gameplay on YT.
  14. Mr.Blitz

    Let's Discuss Matchmaking

    @TheCongoSpider I get that not everyone with fully upgraded tanks is a buyer, but that’s not the main issue here. The issue is that the current system heavily favors those who’ve been in the game for years and benefited from older progression systems that were much more forgiving. Players like me, who’ve only recently reached Marshal, are at a massive disadvantage. I completely agree with you that the experience for new and returning players has become much tougher than it used to be. However, I don’t think just accepting the status quo is enough.. we need to push for discussions on how to create a more balanced matchmaking system that doesn’t punish lower-level players for their slower progression.
  15. Mr.Blitz

    Let's Discuss Matchmaking

    I understand your point, but I think GS doesn’t accurately reflect the true strength of a tank. GS includes many elements like drones, modules and other extras that inflate the number but don’t directly impact the power of the hull or turret. Currently, I’m using a turret that’s nowhere near fully upgraded, and I haven’t even started upgrading my hull due to the huge costs and the minimal crystal income. The damage output example I mentioned perfectly illustrates the problem.. my turret is listed as having 3200+ aiming mode damage, but in reality, in full zoom without damage boost, it deals only 1600 damage. So, GS might look impressive on paper, but in practice, my tank can’t compete with opponents who are truly maxed out. The game simply throws me into matches with players whose hulls and turrets are way ahead of mine, making any attempt to fight pointless.
  16. Mr.Blitz

    Let's Discuss Matchmaking

    Hello fellow tankers, I recently advanced to the Marshal rank, and instead of feeling rewarded for my progress, I’ve been thrown into complete chaos. The matchmaking system is absolutely brutal - as soon as I reached this rank, I was placed in battles against Legend and other top-tier players. ? Here’s the issue: the gap in power between us is astronomical. These players have fully upgraded hulls and turrets that I can barely scratch. I’m using Shaft, which already has a long reload time, and even when I land perfect shots, it feels like I’m poking a bear with a toothpick. Meanwhile, their turrets obliterate me in two hits. If that wasn’t enough, these high-ranked players are often using those ridiculous hovering hulls. Not only do they move faster than anything I’ve encountered, but their agility allows them to control the map in ways that make it impossible to counter. On larger maps, I feel like I’m just a sitting duck waiting to be destroyed. What’s even more frustrating is that crystal rewards for battles are pitifully low. Grinding for upgrades at this stage feels like an endless punishment. It’s as if the game is telling me to either swipe my credit card or suffer in silence. I can’t help but feel that the matchmaking system is deliberately placing lower-ranked players like me in these battles to serve as cannon fodder for higher-ranked players to boost their stats. This completely ruins the enjoyment of the game and makes me question why I even bother playing. I know I’m not alone in this... I’m sure there are plenty of others who’ve experienced the same frustration. Is this how the game is supposed to work once you hit Marshal and beyond? Is this the “reward” for progressing? I believe it’s time for the devs to take a serious look at the matchmaking system. Players should be matched with others of similar rank and equipment strength, not thrown to the wolves as soon as they rank up. The current system isn’t just unbalanced.. it’s demoralizing. I’d love to hear from others who’ve faced this issue. How are you dealing with it? What changes would you like to see? Let’s discuss and push for a better system.. one that rewards skill and effort, not bank accounts.
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