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Everything posted by splitterpoint
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Isida should always have the ability to damage enemies. But the amount of damage it can do now, is ridiculous... Less damage, more healing.
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Add a significantly longer cooldown to player activated drugs
splitterpoint replied to Bopokippo in Archive
No, I didn't. -
Just record the match and watch it back, frame by frame.
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Yes^ absolutely right, and the enemy can't see your name anymore after reaching a certain distance. the camouflage helps, I've tried this out a couple of months ago. I got killed a lot less when I had flora on, even in open range; people ignore me more, than when I have orange on. Even if you're perfectly visible, the enemy seems to go for the bright colored tanks first.
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I lol'd so hard, anyway, this kind of thread is already made, and monitored by staff members. here
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It's nice to see you guys like different guns, this is exactly what the rebalance was designed for.
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I'm definitely not famous lol.. just over-active here. :blink:
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Iran still lags on full screen, the rest is around 45 FPS.
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Thunder, I think... but I really like smoky aswell.
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I saw you in a battle, ehehehe. :ph34r:
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Add a significantly longer cooldown to player activated drugs
splitterpoint replied to Bopokippo in Archive
Just say to yourself; you use half of the drugs you get, and they will add up really quickly. After you reached brigadier or something, the amount of drugs you get for a daily bonus is enough to keep you ''drugged'' for most of the time. Press those number keys in dire situations... think before you drug. Ohh and those medkits will not add up fast, I never use them. -
Not ''just like'' Thunder has a cooldown, meaning the damage will decrease as the range increases... but you already knew that. Railgun doesn't have a cooldown, but yet; the damage is still random.
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Yes, I love this idea. Someone will post a link to the feedback site for you.
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I think it will become smoky. ^_^
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Noob. Next person will like Spark.
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Smoky was substantially upgraded with the use of nanotechnologies and now it can inflict critical damage on your enemy. The critical hit is completely random, for example: 5% chance of a critical hit: An M0 smoky has shot 100 times, 5 of them will be a critical shot, which deals 100 HP. 6% chance of a critical hit: An M1 smoky has shot 100 times, 6 of them will be a critical shot, which deals 128 HP. 7% chance of a critical hit: An M2 smoky has shot 100 times, 7 of them will be a critical shot, which deals 172 HP. 8% chance of a critical hit: An M3 smoky has shot 100 times, 8 of them will be a critical shot, which deals 190 HP. -You can't predict when the critical shot will come. -Critical shots don't have a cooldown, meaning the damage won't decrease, as the range increases. -The angle of fire will not affect the critical shot either. - whenever a critical shot has fired, lightning will become visible for a shot period of time, on the enemy you aimed for. This is a critical hit:
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Yes, for example: if you have 170 crystals at the moment, it will be 1700 after the update. About the newbies, I don't know... probably the game becomes more popular! ^_^
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Smoky's critical hit deals exactly the amount of damage as the statistics say, because it's 1 number... no cooldown involved. The M1 railgun's damage can variate between 80 and 120 damage, but it doesn't have a cooldown either. This means the damage will not get affected as the distance increases. The angle of the shot from your railgun will not affect the damage either, so this means it's all random.
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You will figure out soon enough.
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Maybe because of the server update at the moment...
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Duh, because my name is in the post... ^_^
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