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  1. the first one is fine as it is but i doubt the second one needs any buff otherwise it'll surpase excalibur
  2. the last friday of the month, discounts are alaways 50% wasn't making a joke, just explaned that delaying the project's release beyond it's due date IS NOT a crime
  3. not bad for new Magnum appearance and i wonder if the reload animation is different with mortar augment it's always like that, the only 50% to look forward is black Friday it's always like that in serveral games, GTA 6 has been skipped serveral times
  4. scales

    Make drones unequipable unless their minimum rank has been reached

    There is a problem with strong drones begin available for lower ranks, this is because of the update that allowed players to obtain them from containers at any rank, some (maybe) were happy for this change while it lasted because they got those drones for free and thus it wasn't difficult to upgrade them, but certain players planed a devil plan which is to make alternative accounts, stockpile contaiers so they can get stronger drones and then stock some more to earn crystals enough to max those drones in 50% discounts and then they go to battles and effortlessy swap between double armor to counter weak players attack and then swap to double damage to one shoot them, for example look at this player's K/D rating despite being a WO2 he can easly farm kills in solo DM mode and can farm up to 79 kills , this much more than the biggest buyer in the game K/D , the reason: he made this account when drones were obtained from containers and did the scenario i mentioned above, otherwise how come he has such GS for a WO2 this person is just an example and my point is that letting those devils using storng drones (like crisis drone) at the rank of WO 2 to bully low rank players must be considered as an exploit, and the only way to counter such issue is to "lock" all drones and make them unequipable until they reach the required rank to purchase these drones, otherwise the festive mode with drones enabled would literally be unplayable. (and thus MM for lower ranks) P.S this case can also be seeing with those who use burtus before WO5 and i think you guessed the reason by now
  5. scales

    Ideas for Game Modes!

    i disagree with the part of removing them in jug mode since sometimes it's easy to make a draw, but if the situation is that horrible AT LEAST reduce the chance that a bot become juggernaut or improve thier damage/health completely removing bots in that mode will make it more imbalance than it is rn i mean is it that hard to code them how to evade shoots or change targets very quickly?
  6. thanks for the answer everyone if a moderator is seeing please close the topic
  7. For healing grenade i hope it gives reputation even if it was 5 for smoke i dont see it as a problem since it only hide the tanks and you can still attack in old fashioned way for teleportation grenade there is a 50% chance that it either has small throw range or high detonation time or long cooldown even it was as rare as every event grenade otherwise no one will play CTF
  8. scales

    question about guaranted containers rewards

    as you know each time you open X amount of containers you will have a guaranted chance to obtain a reward from higher tiers but what if i open 99 epic containers and then i open 15 later on will i guarante 2 rewards from rare tiers (100th from preivious ones and 15 of the current one) or will get only one epic reward and sorry if this question seems stupid
  9. i think the reason is to make the game better clear on small phone and that extra space is actually made for phones with physical buttons, but let's wait 5 months and see if it's gonna be fixed for new phones or becomes a feature like he said
  10. scales

    "Tanki Classic" release

    darn it where is magnum? and why are we forced to sacrifice one turret , i was expecting all of them to be there, but now I'm no longer looking forward for it since 99,99% of old timers will choose striker for good reasons, while those who joined in 2019 will be a bit offended since a turret with no leagcy or prime skin will be chosen while gauss with its M0-M3 skins as well as other skins that can easily be copy-pasted (and thus save some of development cost and time) will be gone for good as for alterations it shouldn't be a problem since there are many non overpowered ones that (IF) can make it to that version. don't take the wrong idea old timers, i like the missle launcher and like the gauss cannon but i like the latter more since sniping is as easy as shaft and especially (or probably ) because i joined the game when the latter was added and was one of the first turrets i owned, while striker can easily be evaded or maybe it's a skill issue from my part... as in term of balance it's not impossible to make all the classical turrets in the game with only 3 modules. but if i was forced to eliminate one i would chose striker since its' rockets already make the game lag and making legacy and prime skin (in my POV) will increase development cost and time which may have negative effects for both projects ib long run and in conclusion this is just my opinion and I'm already prepared for the loss of magnum in classic but i don't want to make striker fans feel as if i am offending them and i know such decisions aren't final but if they were i am going to vote for gauss or play less actively there even if it was more balanced than the actual game. (besides i prefer thunder as mid range gun btw) and remember, by chosing striker you agree that the release date of classic will be detained (which in fact it is ) if alterations are skin related P.S I haven't been following the news for a while so if i missed something let me know other than this, the classic version can be used as a second source of income or just a parachute to the actual game...but i may be wrong though
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