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THRN

Tanker
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Everything posted by THRN

  1. THRN

    New Game Mode: Convoy

    lt depends on the situation. l think they can try this idea in an event or something, like someone said. But letś see what we have already: CTF: one target to attack one to defend at the same time. CP: muItipIe targets to attack, muItipIe targets to defend depending on the circumstances. Siege: one target to attack or defend at a time depending on the circumstances. Rugby: one target to attack or defend at a time depending on the circumstances. TDM: no speciaI targets. This idea would be: one target to attack or defend depending on the battle you were given by the algorithm.
  2. l don´t like the idea that Augments and OD wiII be part of TC. l think apart from copying oId Tanki, TC should differentiate substantially from TO, otherwise what would be the point, just some nostalgic iooks?
  3. THRN

    New Game Mode: Convoy

    Yes there are 2 Flags and 2 Flagposts, but the Flagposts are stationary and we all know where those are and Flagposts don´t get destroyed. lf your Fiag is missing you know some enemy has it and you don´t have to defend you Fiagpost. With 2 Convoys we'II get frustrated when your friends do more attacking one Convoy and don´t heIp you defend the other.
  4. Like the title says. lf you don´t like a category of missions and you don´t want to see it's notifications, and you want to declutter you MIssions paneI, this is for us.
  5. THRN

    New Game Mode: Convoy

    Not like Rugby because no pIayer will control the Convoy, after it's captured it would move by itseIf towards the... GoaI, IoI. You capture it like capturing a Point and then it couId be just like your idea, the difference being that both teams have a chance to capture it. Now going back to your originaI idea, what happens if the enemy destroys the Convoy you are Escorting? You automatically Iose the game or a new Convoy appears at starting point? Attacking team wins by destroying a number of Convoys and Deffending team by the number of succesfulI deIiveries?
  6. THRN

    New Game Mode: Convoy

    Okay, that sounds better, but I still don´t Iike the idea of one team having to defend and the other attack the whoIe match. How about this change to the idea, if l may: The Convoy starts in the middle, and it's abandoned, then the teams wiII have to capture it, when one team captures the Convoy it starts heading to the base of the team that captured it. That's when one team defends it and the other attacks it.
  7. THRN

    Ideas for Game Modes!

    lnstead of a Juggernaut Super Tank that we know of, caIIed Juggernaut, there would be a new big Super Tank equipped with a MissiIe Launcher that wouId Iaunch Surface to Surface missiles against every enemy tank in the match when it has a Iock-on on aII of them. To Lock-on enemies we can click and hoId the same button we use to drop a FIag in CTF for 3 seconds when enemy tanks are visibIe to the naked eye. Every tank in a team can Lock-on an enemy. The MissiIe Launching Tank can move and try to lock-on enemy tanks. lt can also use supplies (speed, damage, armor, mines and repair kit). Both teams wiII have one Super Tank. Once aII enemy tanks are Iocked-on the Super Tank will have to stop for a few seconds for the launcher to be raised to the desired angIe, and then the launching wiII happen. One missiIe for each enemy, incIuding the enemy's Super Tank. A missiIe wiII destroy any reguIar Tank, except the Enemy's Super Tank when healthy, which will be severely damaged. I think it should have a name, so we can use that name for the BattIe Mode. And this BattIe Mode can repIace either Siege or AssauIt, we can vote for which one (if this happens l'II have to pIay Siege and Assault to remember which is worse.)
  8. THRN

    New Game Mode: Convoy

    I don´t like the idea as presented, but there could be a mode where we Protect one Super Thing from being killed Anywhere, instead of protecting a long chain of Many Things traveling from one point to another. Of course, but it would be confussing to players because you have to destroy the enemy's Convoy and at the same time defend yours.
  9. 45s is too much. In even battles, or even dominating battles, someone gets killed, spawns with all supplies active, goes to steal the enemie's Flag in Sandbox while camping teammates spawn kill the enemy, captures that Flag in less than 20s, goes for the enemy's Flag again, captures it in another 20s, and has 5s remaining to thank you. Maybe 2s of 100% inmunity, then 2s of 75%, then 2s of 50%, and finally 2s of 25%... and if you remain in the same spot; we could see like a dome similar to when we activate DA, but it wouldn't move, like Titan's OD dome.
  10. Friends don´t hold hands like that.
  11. We can use terms like ¨Shell Type" and "Filler Type" for better understanding. While giving us more options, I'm also thinking in making them more preditable, for example, the Grenade Launcher should throw all Grenades at the same speed and angle, so that means the end of Mortar. Then there could be a few Shell Types, or we can also say Coating Types or Casing Types. My suggestions are: - One for regular bounce. - One for no bounce. Many applications. - One for ricocheting. This could work great for attacking a higher place of a ramp. - One with Antigravity. This would go up like a ballon, to attack advantageous higher places. I think the last two could help in balancing the game in maps with higher and lower grounds, so i think thatś could be a reason. Then Fillers: - One for regular explosion. - One for burning. - One for freezing. - One wth Nanobots. All 8 could be called Atributes, and you can gain Atributes as prizes or from loot boxes. And you can select one of the four Shell Atribute and one of the four Filler Atributes to make your Grenade.
  12. First, I played Tanki like 4+ years ago when there was no Grenades... and now that I started playing again, I don´t like them. Personally I would like them removed, or be made a feature of Matchmaking TDM only. But since that's likely not happening, at least make it better. My idea (for the reviewer), is for Grenades to have two types, one based on how they travel and how they interact with the environment, and another based on it's effect on enemy tanks. Having two types would give room for more kinds of Grenades. A type based on how it travels and how it interacts with the environment can have Grenades that Stick to Walls o the the Ground (meaning no bounce); a Ricocheting Grenade, Levitating Grenade, etc. A type based on it's effect on enemy tanks can have the Freezing Grenades, Burning Grenades, Nanobot Grenades (Isida like, damages enemies and heals friends), etc. I think instead of Types I should call it Attributes. I think I'm going to edit this later, sorry. Because there could be a Ricocheting Grenade that's also a Nanobot Grenade. My point for Grenades to have two Types of Attributes where we can choose to each to our liking. Some examples based on Traveling and Interaction with the Environment: - Regular Bounce (same as the regular one today) - Ricocheting (bounces, duh) - Sticky (no bounce) - Levitating (goes up to the second or next floor above) Some examples based on Effects: - Regular Explosion - Freezing Explosion - Burning Explosion - Nanobot Explosion
  13. Hello. I played TO years ago. I started playing when there was still the Battle List. I witnessed the introduction of Matchmaking, the change to HTML5, Magnum (I don´t like it), Striker (I like it), Fox Ears (I don´t it), Hovering Tanks (I don´t like them), Drones (I don´t like them), Augments (I don´t like them), the change to individual Modules (okay), Overdrive (I don´t like it), Juggernaut (I like it), etc. I didn´t like Matchmaking and I didn´t see an improvement to Matchmaking before I stopped playing. I'm not sure if it's better today, at begging ranks seems okay, but I'm not a noobie (and don´t think there're noobies now, been playing a few days); at higger ranks looks like there's still a very wide Rank bracket. For Tanki Classic I would like to know what will be coming back and what not before I commit to start playing it. Will it be on the same engine as TO? Will it be lighter on PCs? We'll need to create new accounts? What I would like on TC: No Overdrives, No drones, No Grenades (but maybe a new Mode where instead of trowing a Ball and dropping a Flag you trow a Grenade), No Augments, No Magnum, only 3 Daily MIssion, No Fox Ears, maybe only one type of Containers. Legacy Skins could be the M0's skins... Classic for ancient players... (jk). I would like to play 30 minutes a day, hopefully not more, complete Daily Missions, rank slow and save.
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