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Everything posted by BCEM_BCTATb-OMON
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shaft doesnt just make it boring for the enemy team, playing shaft is boring too, just a stupid wait game and a test of patience
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Wait till u get m3. Slow turning doesnt matter at longer ranges. Its not that easy to gain a shaft flank in some maps. After all they have a team. So u actually need a paint to be able to deal with them? "a DRUGGING m3 mammoth anf m3 freeze at CLOSE RANGE" deugs obviously make stuff op and its just as bad as mammy shaft m3 on drugs except that u dont cap, u wait for ppl to cap then u zap them.
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As you are looking into this for an argument. I'm at your service. Tanki Online was hard before. With no Tier II. There used to be only Tier I tanks, The Shaft-Like gun used to be Railgun that did enough damage to do most of the damage to any M3 Dictator with one hit. Capping Flags was harder because Isidas always healed the camping Railguns. Tier II was released, tanks suddenly got a huge jump in HP and even though new weapons were released to balance this out, there was no "High damage/Short time" output gun. That is why tanks were able to completely ignore the Railgun players and run, get the flag, get back. There had to be something added that could balance this, Shaft was in development for a long time, it has been altered even more. It adds that one feeling of "seriousness" back to the game. Final Conclusion, Shaft only fixed this game. It did not ruin it or make it better. It only fixed it. Not many players prefer to use Shaft because of its similarity to an "Artillery" It is of no use in close combat but it can wreck havoc when used correctly. So the game was meant to be hard and shaft was released to make it so...did u just admit its OP? i mean, if the other weap dont make the game "hard" and theres no "feeling of seriousness" and shaft does, its OP
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yes becoz mammy shaft is the most expensive combo, sheer cost of m3 shaft and pretty much only makes it available to buyers. But shaft is encouraging camping and that makes games dull and boring. Shaft isnt invincible, it just takes more effort to take down becos of its one hit KO which requires a sacriface and some teamwork and more skill
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^see its harder to take down a shaft
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main problem here is silence, polls have shown its most ppl fav map ( including me) and shaft ruins the fun
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I dont have much problems with shaft in these maps, i think u missed out highland. After all, shaft is quite a situational weapon, requiring teammates to help, but if they do help it sucks to be on the opposing team
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1.Remember that shaft is very expensice weapon so it will take time to get m3. 2.It has been nerfed enough( or too much) in my opinion. Ps. I love shaft, haters gonna hate 8) The MAIN THING i hate hate hate abt shaft is that it turns games dull, often leaving teammates hiding in cover not wanting to pop out and shoot, which is why its OP and needs a nerf or a change. It sucks absolutely to get one shotted, especially if ur m3 tank. and mammy doesnt really help much since its 20 hp left assuming its full hp at start, which is kinda sad for some meatshield tank
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yes i know blue is kinda OP but its so popular and common u cant avoid bumping into it
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well im only talking abt silence since its such a popular map and red really only has 2 ways of getting flag, even if only 1 shaft covers a path, the rest of the shaft team can focus on another path and minimal support like thunder isida will be needed only, rest of team can go somewhere else, but what i really hate is camping due to shafts, team that attacks has the disadvantage, so they camp it out and test each others patience, this is breaking tanki fun
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1st huge blind spots turn slow turn radius fully charge 2nd why are running in the open? I'm certain you wouldn't do this with a rail or thunder pointing at you. 3rd you wouldn't rush a rail or thunder with a melee by you're self why do it against a shaft? 4th it takes a while to reload so their is you're chance. 5th 1-3 shaft anywhere is no different than 1-3 rail guns in the same place the rail guns are worse they can move. 6th ask you long ranged teammates to help you out duh. 7th awesome Shaft countering teams are very rare, wrong you're just playing with noobs. 1) so what if it turns slow if it can just kill you in the first shot? 2)its not like you have a choice in some maps, and its better facing a thunder or rail than a shaft because you can actually do some damage to him instead of just getting 1 shotted 3) see 1, its like having 2 shafts on blue silence, so if you attack you have a disadvantage, so you have to camp at base, which makes games boring. 4) not if ur dead, respawn time+moveing=fully charged shaft, so someone has to die, either u or ur teammates 5) rails are not worst, they have a shooting delay and u gotta be like damn pro to make up exactly for it, and they dont one shot u so u can actually make it to cover or shoot back and have isida to heal u or something, if ur 1 shotted ur just out 6)works alright, but if the shaft is alr charged you gotta sacriface a teammate for it 7)its not like you get to play with clan and pro ppl always, after all majority of matches are pubs with random ppl
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theres 2 vry simple ways to nerf it, give it shooting delay if u wanna nerf it hard :D. remove scope so that shafters actually have to take some skill into aiming manually, after all, thunders and rails dont get it, why should shaft have it?
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Think for the other side: If you have Shaft, you won't want to make a 180hp damage? :lol: :lol: And u will feel good if u can't shoot easy with Shaft? +1 for 2. this is what i call bias and one-sidedness
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If u hav to waste drugs for protection it means that shaft is OP, anyways shaft m0 needs damage nerfed so it cannot one shot hornets, or maybe hornets hp buffed :D
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shaft can charge up when ur respawning or moving into position
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the main thing that is OP on shaft is its one hit kill, if a thunderfreezerico attacks u , u can still deal some damage to him, but shaft? the moment u pop out ur gone, and the ONLY thing in the tanki world that can take on a m3 shaft no drugs is a m3 mammoth, even then its only 20 hp left easy kill
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dont u think that shaft is so much easier to use to say, thunder?
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but its often alr charged up so someone has to go up and sacriface themselves. Anyways its alpha should be lowered with a increase in DPS
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kinda expensive and yes i have it m2ed. feel that shaft damage should be reduced in return for faster charging so anything under a mammy m3 wont get oneshottted. Maybe increase DPS but the one shotting makes the victim unable to fight back
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Well get Irbis, 10k. Or Lead, 7k. Where's the problem? If you still can't play just leave the battle... What if ur been playing for like damn long and suddenly a m3 shaft mammy joins with a paint protecting against ur weapon?
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shaft is totally OP in maps that have limited entry points like silence
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