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Everything posted by SakuraVisions
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Still working on mine ^.^ gonna be about shaft :mrgreen:
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Yipee. For 100000 crystals. Joy to the world.
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+1 IF you can turn it on and off in battle settings when you create one.
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A way to gain more XP for kill streaks without being overpowering and lame
SakuraVisions replied to SakuraVisions in Archive
why complain use isida then you always win Win? How do you expect to win, when you have only isidas in your team since everybody else left? I'm talking about loosing -- your teammates leave, since for them there is nothing to win and you will not win alone. Sorry to triple-post (I dunno how to multiquote, probably simple thing I'm missing though) You have a good point (Your first post). It may encourage people to save their ratios and not help the team. Then perhaps if the devs think about this they could make it deathmatch only as that would solve that problem. I said this was more fair compared to other similar suggestions saying every kill we should get a crystal and that on the 100th kill of a hundred kill streak we should get 100 crystals O_O -
A way to gain more XP for kill streaks without being overpowering and lame
SakuraVisions replied to SakuraVisions in Archive
Yes. Why? Because I'm not selfish (I don't need more XP) and your buyer little weapons at 2nd lt can still benefit. Are you saying thunders don't get kill streaks. Sure, this is more beneficial for say Smoky than Firebird, but the up close weapons get a lot of kills too. If anything, this is bad for those isidas in the CTF. Everyone always complains about their point-collecting abilities, so think on your rich butt for a minute before you call me selfish about how this would balance out gameplay. Izzy's don't get kill streaks normally, others do. Look at this balance. Izzy- Get XP in CTF for healing ridiculously. Freeze- Get XP in CTF for capturing flags and many up-close kills. Thunder/Rico- Middle balance between flag capturing and kill streaks Rail/Shaft- No flags, but kill streak balances it out for a fair match with the other weapons. With this, other weapons besides isidas have a decent chance at winning and CTF games. Edit: Sorry for expressing my feelings, but you gave no evidence to support your reason besides me doing this for myself and you gave no feedback as to how to make it better. -
A way to gain more XP for kill streaks without being overpowering and lame
SakuraVisions replied to SakuraVisions in Archive
Love the way everyone seems to think the mods are devs. Sorry about the percentages haha... and I said mods because I figured they might have power enough to tell someone who can change it. -
A way to gain more XP for kill streaks without being overpowering and lame
SakuraVisions replied to SakuraVisions in A way to gain more XP for kill streaks without being overpowering and lame Archive
This has been suggested many times before though I find almost always by people in desperate need of crystals or xp... but I think this way will be fair. It awards no crystals (cmon, you dont get crystals for kills!) only bonus xp. Here's how it works. La-de-da, shaft goes camping (can be any weapon) Shaft gets 1 kill at normal xp (for this example we will say everyone he kills gives 10 xp) Shaft gets 9 more kills for normal xp.. without dying After shaft gets 10 kills, everyone he kills he gets an xp multiplier at 1.1x. So the guy he kills would give him 11 xp instead of 10. After shaft gets 20 kills, everyone he kills he gets an xp multiplier at 1.2x. 10 xp --> 12 xp. Or for a 5 xp kill, 6 xp. All the xp multipliers are rounded down to avoid overinflation. 30 kills for shaft --> 1.3 40 kills --> 1.4 50 kills --> 1.5 (10 xp --> 15 xp or 20 xp --> 30 xp) 60 -> 1.6 70 -> 1.7 80 -> 1.8 90 -> 1.9 100 -> x2 (10 -> 20 and 20 -> 40) Very good but very hard to get. It stops there. Any more than a x2 multiplier would be ridiculously overpowered. I say this way is fair and the mods and people in power to add this to look at it. Note: The score multiplier factors into this after the multiplier, so 10 xp -> 20 xp after 100 kills and then 20 xp -> 25 xp with the multiplier. Hope you agree! -
Because its a good topic... It would be nice to have a clan fund now...but...nooooo thats to much to ask for... It would be nice if they actually added new content instead of working on tanki 2.0 that is already over a year late and will never be done but nooooo thats too much to ask for...
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Always happens.... once I had flag on a Kungur and I was shafted through the air to the flag and capped :thumbup:
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Great map = Solikamsk
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Yay theres me ^.^
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I would like to see a link to that, my friend. Agreed!
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lol 3 golds just fell in iran in 100 fund of each other i didnt get any though :(
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Bump, good to see 80% support. Hope Bruce or the mods see this.
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"Best of May" at "Tank Online" - play and win valuable prizes!
SakuraVisions replied to Sun in Archive
I'm not. Half the players today are buyers.... I think the money should be put into better servers and Tanki 2.0 -
If someone has a counterargument, please share.
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Here's a freaking solution. Make battles where you can choose which weapons are allowed (not m's, just weapons) No shafts, shaft and isida stadium/monte carlo, tier 1 showdown, etc
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Um logged on after restart and no extra bonus... just normal stuff.
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The value of your drugs/powerups is equal to that of your crystal or daily bonus value. This, if you get 21 nitros for your daily bonus and that is it, the amount of crystals you would receive is 105 because intros cost 5. As you are a major like me our daily bonus value is 215 so we get 43 of a single power up/drug (armor, power, nitro) and that is spilt for when we get multiple gifts (like 7 healths and 22 armors). Hope that helps, Chris.
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This is definitely more compensation than I was expecting. Great job Tanki. Free 1075 crystals for me! :D
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i own a mac for me ctrl-backslash self destructs.
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I don't really think we need weapon rebalancing... just weapon specific battles would be nice. Especially because if you rebalance the weapons you'll probably debuff shaft again :(
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Agree completely. Shaft is strictly defending weapon even-though you can see noobs running around with shaft and stealing flags. But those players are "wannabe..." and don't have a clue what shaft really is :thumbdown: . Rail is very mobile weapon not so clumsy as shaft. It can be used both def or off. Just need skilled player (cheese3000 is definitely one of them - I saw him) and drugged Rail has M3 shaft effect. @ all "shaft & hornet comb" players - if you want stealing flags (especially maps like "Iran") buy yourself rico or freez! These are close contact weapons. You can use also M3 twins (can be unpleasant opponent with viking M3) as you can se a lot of russian players. Don't try isida. Even-though isida is most close contact weapon, you are NOT right person for isida style. Are you calling me a noob? Cause 99% of those that have seen me play agree I am shaft and hornet pro. And I use isida and freeze to great effect.
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