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i know,its too early suggestion. but i don't know if i'll be active on tanki before its birthday, so the suggestions i want to make are: as you already know, tanki classic may release this year, and most of the players return on major game events, so why not make this year's tanki birthday nostalgic? 1) there should be old gold box skin along with old drop zone just like classic one, if someone thinks it's downgrade, no it's not because they already use low-poly goldboxes in many events e.g april fools, halloween. 2) secondly, i want to suggest to put OG- Flash Loading Screen background back, i know they'll make a new artwork for that. but it will be awesome for this one. 3) I dont think third suggestion considered, but here's it, there should be a game-mode with railguns & hornet (with classic skins, i.e old cosmetics) in solo-jgr mode, just like zombies mode but with hornet and railgun. like this, exceptions to these, the main screen song should be this (additional suggestion)
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valid Adding bots into event mode
Powerslide replied to Powerslide in Adding bots into event mode Ideas and Suggestions
Hello Tanki and developers, give us bots into event modes as well. Whenever I am playing event mode like 3 hours before server update and even after that for a few hours, it gets insanely long (4-5 minutes) to join an event mode battle, even though it's a good and hype event that's currently going on. Tanki devs shouldn't get away by not putting bots into event mode. They should apply it the way it is in MM. Also it happens quite often that if I leave a battle and try to get into another one, there is a decent chance unfortunately that I join the same map again. Please put bots into event modes because the upcoming ones have bigger chance to be more inactive and less hyped than this one. Thank you. -
valid IDEA: Tanki Online Chess Tournament
rus0806 replied to rus0806 in IDEA: Tanki Online Chess Tournament Ideas and Suggestions
Hey folks, In my near 9 full years of playing Tanki Online, the game has never hosted a chess tournament for the players as a major event with lots of prizes and teamwork. Therefore, the suggestion I post here today is an appeal to the Tanki Online development team to host such an event and engage the community in a massive game of chess. Premise: Classical chess is a two player game, where each player takes on an unique colour - either black or white. White moves first, and black follows. Each chess piece has its own unique moves. The purpose of the game is to 'checkmate' the opposition - deliver an attack on their king whilst also making sure it has nowhere safe to flee. So how can this be implemented as a mass player event? The setup of a classical chess game requires no less, and no more than two players. That means, there can only be two teams opposing each other. Following the idea from other recent events such as the 'Loss of Control' and 'Arcade' events, there will be a team distributor, purchasable in the shop, for a small price of Tankoins. When purchased, it will select a team for the player, giving them a specific paint for that team too. That means, there will be two different paints, one for the white team and one for the black team. Yes, picking teams is easy, but how will the chess game function? Although it might seem hard at first, the solution is actually very simple - vote chess. So how will this work? 1 - for every specific turn/move, a team can only move once, 2 - A list of all possible moves will be provided on a chess board, in the mini-game website, where players have the option to VOTE for which move they would like to make. 3 - The move with the highest PERCENTAGE of votes will be counted, and thus will occur. 4 - Each move will take ONE day/ONE restart cycle Timing, timing timing, all about timing, timing, timing... Yep. I said each move will take 1 day. Thus, for 1 move from each team, it will take 2 days. (It cannot be spontaneous because, well, its chess. It takes turns.) Thus it will be something like this: Day 1, Hour 0 - Game begins. White team players will make their votes. Black cannot vote Day 1, Hour 23 and 59 Minutes - votes counted from white team. The winning vote becomes reality. Day 2, Hour 0 - Black team will begin making votes. White cannot vote Day 2, Hour 23 and 59 Minutes - votes counted from black team. The winning vote becomes reality. REPEAT. This will admittedly take a long time. A comparable precedent would be the game 'Kasparov vs. the World' (Kasparov is a Russian chess former world champion), where the game lasted about 4 months. Now there were a lot of moves in that game. I would expect the Tanki game to last half as long, or less. Therefore, instead of hosting YET another Tanki fund, leave this running for 2 months or so, as a major ongoing event! Prizes will be worth it! Keep reading to understand better how prizes will be distributed. Cool story! Now us players don't give a damn about stupid rules. What are the prizes? Now if this ever gets implemented as a mini-game/event, I could not tell you what developers would have in mind for the winning prizes. For the losing team, it may be a few augments and some tankoins/crystals/supplies? Maybe double that or triple that for the winners? Who knows. That is up to the developers, if they ever approve of this, to decide. Ok, that sounds easy, but you know, these days chess engines are a bit of a problem. What if both sides use it? Ahh yes. Chess engines. The bane of legitimate players. Cheating will 100% occur in the mini-game. This is without question. I mean, of course people will cheat, as both sides will want to win the biggest prize? I have no solutions for this. But a way to render cheating essentially useless. It does not mean it will not happen. It just means using cheats will not benefit either team in any way. In the 'Arcade' event, something that really confused a lot of people was the mechanic of 'metal detectors' and 'treasure chests' and whatnot. All that was just way too difficult to understand. HOWEVER, if we implemented that feature into this chess game, for example, where every 4-5 turns (4-5 days) an empty square, that, if a team had to go out of their way to reach it, would be disadvantageous to the team, would harbour a 'chest' containing possible valuable loot, cheat engines will be rendered absolutely useless because, well, ALL players will want to go out of their way to land on the square with the 'chest', destroying their chances of winning, possibly prolonging the game but also making it much more interesting to say the least. Did you catch that? Very long and confusing sentence. Let me say it again: 1 - every 3-4 turns, a 'chest' containing a list of possible loot (Tankoins, augments, skins) will spawn on an empty square 2 - the empty square will be in an obscure/bad position for BOTH teams, where it would be a major blunder (Error) to try and land ANY piece on that square. 3 - Chess engines will not like this move, and the unpredictability of where the empty squares will be will essentially render engines useless. 4 - Both teams will try and get the rewards, so both teams will lost any advantage. The game will become very messy, very fast. But at least it will be funny and free of cheaters! That's actually a decent solution! So HOW will this benefit the players? Did you lose? BOOHOO. Here's some crystals/tankoins/augments to cheer you up, plus whatever you get from the chests. OH YOU WON? Congratulations! Here is a lot more crystals/tankoins/augments/skins/whatever as a reward! PLUS THE CHESTS! Doesn't that sound great? Both teams will get something. All participants will 'Win'. Dreamlike, eh? Don't forget about us, the developers! Why should we waste our time on this 'Chess game' instead of making new skins? 1 - you increase player activity. Depending on the prizes, many players will want to participate. Thus, if you set a pre-req for voting in a chess move (eg. you must complete 3 battles in-game or earn 10 stars before making a vote) you will get a lot of players playing in the battles, EVERYDAY. Now isn't that a good thing? 2 - you can add bundles into the shop like the good ol' 'EXCHANGE TEAMS' bundle or other packages that allow our fellow 'pay-to-win' counterparts to keep the pockets full. So what's to wait? There are CLEAR benefits to the players, the developers, the game morale AND the game health. Plus any chess fanatics out there will enjoy a hell of a game. Consider this please! Cheers. -
valid Special Event 2013 Returns!
Masterr replied to Masterr in Special Event 2013 Returns! Ideas and Suggestions
2013 Retuns! - Only Turrets & Hulls are allowed in their Legacy skin appearance. All other turrets are excluded (Such as: Hopper, Crusader, Paladin, Ares, Hammer, Tesla, Striker, Vulcan, Scorpion, Magnum Gauss.) - No Alterations - No Augmentations - This is an extra feature: (Only Common and Rare category paints are allowed) - No Drones - Supplies allowed - Overdrives Disabled - No Protection modules - Modes: TDM, CP, CTF, DM - Upgrades off - Standard Equipment level: Mk7 - Format: Unsure as of now This would also be a lot better once Firebird, Freeze, Isida turrets and Titan hull gets their Legacy skins. -
valid Run another Mad Tanks event
Abellia replied to Abellia in Run another Mad Tanks event Ideas and Suggestions
I ( as well as a few others) think that the time to kill in the game (ttk) is way too low rn. So, I would like to propose a redo of an experiment we had back in November of 2020 - Mad Tanks, 2.0! This time, there's a few more things to take into account though - between direct damage from overdrives, the speed boosting drones being much more common, critical hits, and last but most certainly not least, the much more common threat of status. So to compensate for these, I propose the following changes: All hull health is doubled along with all direct damage dealt by overdrive All melee turrets have doubled energy recharge and tank size Shaft and Ricochet have +50% energy recharge and tank size(Specifically for Shaft, this preserves its ability to deal large amounts of damage at full charge, but increases its windup time in order to do so, and increases the ammo capacity of Rapid-Fire Mode. Ricochet and Shaft cannot have doubled energy tanks as a result of Rapid-Fire Mode and Helios). All healing is halved Damage dealt by mines doubled All status durations are halved with the exception of those that come from Overdrives All speed bonuses provided by drones halved (and last one just because of how much I want to avoid screwing this drone over) Camper works when above 80% HP rather than when at 100% This is meant to preserve the state of the overall game balance as it is, whilst increasing the time-to-kill within the game. Thoughts on running an experiment with these conditions to see whether or not the meta changes significantly, and then if not, to see if players prefer the slower gameplay and whether or not as a result the match time can be shortened back to 7 minutes? -
valid Quick/Mini tournaments
IJustWantTomakeMusic replied to IJustWantTomakeMusic in Quick/Mini tournaments Ideas and Suggestions
This is an idea I got from a few other games. setup small weekly tournaments which would start and end in a small duration, maybe about 3-4 hour durations in fixed times. /-overview-/ • They can be of any size like 2v2 tours ,5v5 tours and 9v9 tours. One day for each tour size. There could be two tours of the same size between a stretch of maybe about 8 hours or so because one time be would be unfavorable for another set of players in different countries. I think a maximum of 3 or 4 tour types would be better so that they could be held in one of the 3 or 4 days of the week (one your size on one of the days) with gaps in between, like Monday tours/Wednesday tours/Friday tours/Sunday tours. • teams can be created by anyone and the teams aren’t clan based, and they can be named as well, by the team creator(captain). Teams can have reserve players too • The game mode played with, CTF. It can be changed but I felt this mode because it feels more suited to classic tournament playing. But CP mode would be just as fun and interesting. Same for Rugby too. Anyway having only one mode would make the whole thing less complicated. • drones and augments should be disabled, that way F2Ps would have equal chances of facing teams and winning. /-Rounds of a tour-/ •The rounds should be held in a way that a team would not be denied playing the rest of the rounds with a single loss, they would have lives, for example, 2 lives per team. /-Map s-/ • the maps played in each round/tour can differ or else it would be boring but it could be a fixed number of a few maps(which are suitable acc to the team size, like a 2v2 in Lost Temple). /-Modification limits-/ • I don’t know how modifications are purchased per rank, If they’re changed or not lol but anyhow I think it’s better if the tours are based on modifications and not ranks. So the minimum modification to use in a tour could be mk4. Mk4 players could play with mk5 players in the same tour while Mk6 and mk7 players could play the same tours together. so the equipment can be the same modifications or with teammates with one step lower or higher modifications (acc to the format I have before). /-Rewards-/ To make sure players play seriously and to win. Rewards shouldn’t be big because this is intended to be a sort of small event but they should be a considerable amount to make the players greedy enough . /-What the heck is this for-/ • Why not. • to help players improve their skills in the game and maybe practice for them big big tournaments too. • another way for F2P to gain a small income (in the form of crystals). A wee summary, the tournament should be short. not clan based (doesn’t mean clans can’t send a team by themselv es). should have a crystal reward. Should have modification limits -
valid Paying tribute to Flash
Incorp replied to Incorp in Paying tribute to Flash Ideas and Suggestions
Hello! I would like to have an event every year dedicated to flash. It will take place at the date the event was held this year. At the event, everyone will have the legacy version of the turrets which have legacy skins unless they equipped other skins. A tribute to the dead and gone flash, the first client the old players played on.... it would be so cool. Please consider this idea. Thank you! -
valid new method of appearance of golds on halloween
Baphy replied to Baphy in new method of appearance of golds on halloween Ideas and Suggestions
Hello, today I come to suggest or give an idea for Halloween, and well it is a very simple idea: it would simply be that instead of the golds coming in the form of a meteorite, and the gold could come out from underneath off the ground and right at the tombstones and the sound it would make would be a zombie growl -
valid Allow players to pick special gamemodes
The_one_and_only replied to The_one_and_only in Allow players to pick special gamemodes Ideas and Suggestions
Before a special occasion occurs, such the current one, have a poll on the forum with a few popular game modes and maps, and let the players decide which map and game mode(ie: Team gamemode(s) or DM) they want on the special occasion. After all, we are the ones who are going to be playing in those maps. Obviously some events like Halloween have their own special maps, so a poll would not be needed then. -
It is just an idea ,why not we conduct a event on the graphics of tanki x for about a week it may be a satisfying players who like tanki x plus we could make it a story mode game where before the game starts they will introduce players with a story it would be awesome ?(only for a week as event !!) like a separate event in a separate website like the War, stolen christmas On December the 2nd it was done on a separate website you can stort the story like this???
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My idea for event. Brought back some nostalgic moments. New game mode. It'll include maps like Canyon, Dusseldorf, Monte Carlo, Novel ect. in CP mode. No overdrives/drones/modules. You can choose tank kit, that you will use in battle. They'll be oldstyle: Mammoth + Freeze + Python or Hornet + Railgun + Prodigy with LC-skins and oldstyle shot effects, of course. Some turrets and hulls will be pre-equipped with augments to mach their before-2012 mechanics: Firebird + Incendiary mix (no afterburning), Titan + Heavyweight Construction (with new aug that increase power; so it can effectively push other tanks). New Legacy container with all LC-skins (include some stylized ones like Ares and Magnum), cool old paints (Inferno, Zeus, etc.), oldstyle shot effects for all turrets and augments (that used for emulate before-2012 gameplay). Special missions (play 999 minutes in MM, ya 'now what I mean) and daily gift-styled (like the ones for TO birthday). Festive decorations: banners, oldstyle drop boxes. Mega-increased chance of golds, but without alert and they're actually crystall boxes. I'm personally not a big fan of before-2012 gameplay, but I think that this event can become a good summer tradition.
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Valid Top 10 players with most experience get special icon
RIDDLER_8 replied to RIDDLER_8 in Top 10 players with most experience get special icon Ideas and Suggestions
The Legend rank goes up high. That's good. I don't know what is the limit for the Legend rank. Is it infinite or finite? I once thought that the Legend rank stopped at Legend 100, but when I seen a few players with Legend ranks that were higher, I know that the Legend rank would go up beyond 100 Legends. Maybe the Legend rank goes up to Legend 1000. Who knows. I have an idea that the top 10 players with the most experience points will get a special indication for their rank placements, which is important so that players in battles and players viewing your profile can see exactly at which placements your rank is. That can also intertwine with rank colors. Please see the examples below: If the above is not suitable for the Legend ranks, how about Giving a certain number of ranks different colors. For example, the Legend 1 rank could be green Legend 2 to Legend 3 could be yellow. Here are more examples: 1. Legend 1 = Green. 2. Legend 2 to Legend 3 = Yellow. 3. Legend 4 to Legend 7 = Orange. 4. Legend 8 to Legend 15 = Red. 5. Legend 16 to Legend 20 = Purple. 6. Legend 21 to Legend 30 = Blue. 7. Legend 31 to Legend 40 = Black. 8. Legend 41 to Legend 50 = Gray. 9. Legend 51 to Legend 60 = White. 10. Legend 61 to Legend 70 = Bronze. 11. Legend 71 to Legend 80 = Silver. 12. Legend 81 to Legend 90 = Gold. 13. Legend 91 to Legend 100 = Platinum. ================================================================================================ I have edited my post to reflect proper valid information of new rank ideas.- 20 replies
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Valid Make UTC-0 Tanki's official time clock
Benefactor replied to Benefactor in Make UTC-0 Tanki's official time clock Ideas and Suggestions
Have a small Time/Date window on upper left or right corner that is always in front and it will be the official Tanki time-clock. I mean, when we log into Tanki, we are in Tanki country. When you arrive in another country, do you still keep your watch on your home timezone or adjust it to the timezone of the country you are currently in? It doesn't matter where you are in the world, when we are logged into Tanki, it should show its own time-clock and everyone will be on the same page. All events can be listed according to the Tanki time-clock. -
Valid Earn new modules from the new modules system that you don't own in giveaways
RIDDLER_8 replied to RIDDLER_8 in Earn new modules from the new modules system that you don't own in giveaways Ideas and Suggestions
I have a good suggestion to make for future giveaways. It would be a perfect opportunity to earn modules which players don't own in the new modules system. Each module now is a single separate protection, so earning them in giveaways would just be only 1 protection. The giveaways should only choose to give a protection module which players don't have in their garage. To earn a protection module, you must do a kill tier of 2000+ kills. For example, I do not have a protection module that protects me against Smoky. In future giveaways, the give away would choose the Smoky protection module for me. For other players, it would depend on what modules they have or not. This giveaway system works by randomly choosing modules that players don't have and give them out when the players manage to make 2000+ kills in the highest tier. Please let me know what you think. Thank you. -
valid Desktop notifications
ESM_Unbeatable18 replied to ESM_Unbeatable18 in Desktop notifications Ideas and Suggestions
"Log in and receive your daily bonus!" This is probably something you see pop up every now and again on your screen from any other games you might play. Notifications, such as these really come in handy even when you aren't currently in the game. So, I propose an idea for tankers to stay updated on what's going on. Players could receive notifications such as: -Up-coming events -If your premium is about to expire -If somebody replied to your post in the forum -Invites to battles even if you are offline (Which could be annoying If you have multiple accounts) -Micro upgrades that have finished -Discounts -Requests to join your clan -If you've been kicked from a clan -New Daily Missions -Friend requests -"We've missed you" notifications if you've been inactive for a few weeks. -Quote of the day These could also be turned on and off from within the game and forum. There could also be much more and the user should be able to choose what notifications they should be receiving. This would also help tankers, especially new ones, to know of events such as the current one. Maybe there could be a small daily log in reward of 100 crystals starting at recruit and will increase with rank?- 1 reply
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