Jump to content
EN
Play

Forum

Search the Community

Showing results for tags 'Ratings'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Developers' Information
    • News and Announcements
    • Questions to the developers
    • Helpers of The Project
  • General
    • Questions & Answers
    • Game Discussion
    • Ideas and Suggestions
    • Game Violation Reports
  • Off-topic and Creativity
    • Off-Topic Discussion
    • Parkour
    • Your Creativity
    • Archive
  • eSports
    • Official eSports Website
    • Official eSports Twitch Channel
    • Official eSports Discord
  • Special
    • Forum rules

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 16 results

  1. Iron_Man

    Ranked System

    So I suggest to create a new Matchmaking System, keeping the present one as it is, to make things more interesting. Firstly this System works differently compared to the regular one. This matchmaking will have the modes present in the regular one but not Team Juggernaut. (you'll understand once you are done reading the entire idea ?). The rewards are different and this will be season based. I've explained everything in detail. Levels Level is something which shows how much you've played and more importantly how good you've played. There will be 25 levels, starting from Rookie 1 to GrandMaster [list of levels is at the end]. Unlike experience which you get as soon as you kill or complete the objective, the points for Levels will be added(or deducted ?) at the end of match. Your level points(duh the points which increase your level) are totally dependent upon your actions in the Ranked Battles. You are not supposed to leave the battle mid-way. If you do so, you are not allowed to play Ranked battles for the next few minutes and some level points will be deducted. The level points you earn will also depend on your killstreaks and winstreaks. If you have gotten 3 kills as a streak, then you get more points and if you are continuously on the winning side you get more points. MVP streaks also increase the points you get. For instance you are the first in winning or losing side for 3 matches now and even in the 4th match you are the 1st, be it winning or losing, you get more level points in this match. If you are on the winning side and are the 1st then you get even more points. I believe that you get the picture of what I am trying to say. Every time you level you level up, you get a reward which I leave for the developers to decide. Ranked MM This Matchmaking system will have a separate button. Everything else is same as that of regular Matchmaking system. If an ally of yours leaves the match in the middle, all the team members get a compensation as they have a direct disadvantage of not having one man. Another important feature of this system is that one cannot join a match in middle. So you are always bound to end up in new matches. Season Now coming to the interesting part, Season system. A season lasts for a month. All the new items such as cosmetics and augments developers are planning to release in the next month, they release them all at once at the beginning of the month or season. You can obviously get them from Ultra Containers but the interesting part is that you can also get them, at least a few by reaching the last few levels in that season. Once you reach the level of Master and for all the next ones you get a special container named "Season's Greetings" for every single level. (I just got this name so yeah no problemo if another cooler name is used) This container has the stuff which were released at the beginning of this season only. Say 6 augments are released, this container has only those 6. So if you get to this level and acquire this you are bound to get one of the Legendary Augments. So from the level of Master there are 3 levels and then GrandMaster level. So you get 4 special containers and you get 4 legendary augments/skins of what were released. So the levels reset every season. List of Levels Names of everything are just the ones I got to my mind at the moment. I'll be glad to answer any queries on this.
  2. Ratings page is still stuck at its old flash version. It needs an update to match the current design of the game and site. Perhaps a few additional new changes as well. These new things can be something like a showcase of total earned stars. There could be even more specific suggestions if the game implemented a ranked system. I think this was mentioned quite many times already—but actually getting rewarded for ur achievements would be attractive. I see how this suggestion is comparable to “trophies”, but it’s still kinda dull. We can go deeper than that and reward people with unique limited paints and other cosmetics which are only obtainable this way.
  3. Noob_001

    Update Achievements

    when you check account profile you clearly can see, that current achievements are outdated, some of them now are impossible to complete for example get m3 hulls, turrents. some achievements are missing for example there is not achievements about siege mode. SO UPDATE IT!
  4. idiboy

    Incorporate ratings and profiles inside the game

    I think it would be better because: you don't need to open a new browser tab, and get stuck there loading especially for client users. It would be a lot more handy and useful to view the player's profile on the game.
  5. HW10

    New (updated) section in Ratings

    Hello dear Tanki, hello developers! I want you to make a new/updated top100 section in the Ratings. That would contain only the number of (black) gold box catches that were caught in matchmaking battles. This kind of system would separate the gold droppers and the real gold hunters in the Ratings. This update would make gold box hunting (even at increased gold box drop rates) fairly more competitive and certain top places might get any little rewards for catching (black) gold boxes, because they were trying hard to maximize their skills at this (except if you are a hopper-user). You should even seperate the normal gold box and black gold box catchers just to make it more spectacular who is/whos are the best in these categories. I think almost no one has any spirits to compete against buyers who drops gold boxes for themselves in pro battles even from alternative accounts, just to be in the top100. I hope this update will happen in the near future, at least the part of making gold box hunting more competitive and enjoyable! Thank you for your answer in advance!
  6. Stratosphere

    Shift Ratings to In-game

    Currently, one must go to a separate webpage to view a users profile/ratings page. I am suggesting that the whole Ratings system is shifted in-game, so that players can view someones' profile without leaving the game. I think the Ratings website should still be there though.
  7. davidvpcol

    Display list of best players in different categories

    As we are ending this 2017, and as I am new in the game (I play since May this yeat), just realized there are some rewards for best clans and tankers, but the issue is that the "bet tanker" reward is made just by entering a name. I propose that the Tanki team, automatically anounces the tankers with: -Most kills in the year -Less deaths in the year -Best K/D ratio in the year -Most crystals earned in battles -Most time in game -Best effiectiveness rating by average in the year And let them each, be rewarded in some way (containers perhaps?) and announced in the forum. That is my proposal, thank you very much.
  8. D.A.R.K.N.E.S.S

    Tanki In-Game Competitive Ladder System

    Idea taken inspiration from Overwatch. I will use the abbreviation Comp. play for Competitve play because i cba to type Competitive every time. Well, the matchmaking system has shown that the tanki engine is capable of evaluating your equipment, comparing it with others and putting you in a battle based on that. I think that because of this system, beside the regular, non-PRO battles, there should be an option to go into what is called "Competitive Play". Competitive play consists of seasons, where players battle to be placed in a rank, and then to climb up the rank ladder to become the best. Season lengths can be variable, I am not sure on a good length but something like 1 or 2 months might be fine. All Competitive matches will be Supplies off, but drops on.Edit: MUs are also off. There is a certain skill towards controlling drops that eSports players have mastered. Competitive Play should have 2 modes For players playing by themselves e.g. a group of 1 - they will only be able to play DM. We already know that the matchmaking system will allow for "battle groups". For groups of players, the matchmaker can fill battles with groups of teams of equal number. However, you wouldnt want 2 groups of 2 running around Lost Temple trying to kill the enemy, so the matchmaker should use this formula maxmapSize = groupSize + 2. This way, the maximum size of map a 2v2 could play in would be in a 4v4 map, and that isnt too bad. Each mode has a separate ladder. You can have a solo rank and a team rank. These can be displayed on your profile page, as well as all your previous ranks of past seasons. Players choose 1 tank combo at the start of every season - a turret, hull and 3 modules. Once chosen, they will have to use this combo for the entirety of that Competitive season. This is why it is "competitive". Should you be exceptionally skilled in your combo, you should dominate the battlefield and climb the ranks. The allowance of 3 modules allows for some counter play against the enemy team - they may have a dominating thunder, slap on a thunder module and you will be fine. The Matchmaker should split Comp play into 3 sections: M1, M2 and M3. Which section you go into is decided by your rank - Warrant Officer 1 to Third Lieutenant = M1 Second Lieutenant to General = M2 Marshal to Legend = M3 If players have bought product kits allowing them to acquire higher level equipment not normally available at thier rank, this equipment should not be allowed to be chosen. Edit: A better system is just to classify battles as M1 M2 and M3 based on the equipment players choose at the start of a season. This way, product kits could also be used. There should also be a LCG module classification system. For example : In Love - M1 Module Rustle - M2 Module Prodigi - M3 Module So, that is maps and equipment covered. Onto the actual ladder system. Every season, players should have to complete 10 "placement games" in order to determine their rank. Once this is done, you can play however many matches you may want in order to increase or decrease your rank, depending on whether you win or lose. The Competitve Ladder will have a longer wait time than the regular non-pro battles, that is to be expected, and there should be a warning message before entering in a search for a competitive game if a long wait time is expected. Thank you for reading all of that (if you even read it all), and I would appreciate any refinements or suggestions you may have regarding this idea.
  9. r_Spytank2

    Item ratings in garage

    I'm back with a new interesting idea. You would be able to rate any item in garage from 1 star to 5, creating an average rating for each item. This way other tankers would have less trouble deciding what to buy. When you look at an item's button in the garage, it will have the rating at the bottom. The rating would show also up in the description when clicked. This would make things more efficient and prevent people from purchasing new stuff that they end up hating. EDIT: ratings would be reset every 2 months and also after the item gets a nerf or buff.
  10. a7x_Pedro48

    More information in Ratings

    Right now, Ratings feature top 100 for Experience, Crystals and Golds for the week, and top 100 efficiency all time. What about adding some extra information? - Top 100 Experience All time - Top 100 Crystals All time - Top 100 Caught Golds All time - Top 100 Kills made All time - Top 100 deaths (maybe useless ?) - Top 100 K/D All time - Top 100 hours spent in game All time - Top 100 Suppliers used All time
  11. Andrewhero100

    Top 100 Ranks

    Very simple, just make a column for top 100 ranks in the Ratings section. This is so their work is paid off, and not just playing endlessly with no objective. This gives the top ranks something to do and be on the top 100 rankings.
  12. Zonda_Revolucion

    Weekly K/D data in the profile

    Hey, why not to add a new section to the "Ratings" page? It would be a total, personal K/D ranking including all the players (above the Warrant Officer 1 for ex.), not only the Top 100... I think almost every player is curious how his K/D ratio stands in comparison to the rest of the community... The list would then show also a current tendency for every player (marked by green up arrow, red down arrow and the grey minus for staying in the same position) and this tendency would be counted for the places in ranking, not the K/D ratio percentage points itself. This section would be VERY interesting and everyone could see the global average level and if he's above or below average... The list could also be parted into the named sections, for ex. 0 - 0,50 Sleeper, 0,51 - 1,00 Climber, 1,01 - 1,50 Soldier, 1,51 - 2,00 - Destroyer, 2,01 - 2,50 Warlord, 2,51 - 3,00 PRO, 3,01 - 5,00 - Legend, above 5,00 - RAMBO. It's just an example but something of this kind. What do you think about the idea, developers?
  13. Bossul601

    Turret decorations as reward for earning EXP with that turret

    Hello again, I come up whit a new Idea which come up whit adding an Rating for the XP earned whit the type of turret. Whit this kind of rating, you will can see which player is very pro on that turret, and who is not that good. The players between top 500 and 1000, they will have 1 Marks on their barrel. ( The colour might be up to you :) Example- - http://imgur.com/a/Hdozl The players between top 100 and 500, they will have 2 Marks on their barrel. Example - http://imgur.com/a/10pu5 The players between top 2 and 100, they will have 3 Marks on their barrel. Example - http://imgur.com/a/hozXD ( maybe whitout line joined togheder) And as we know, all ratings should have a boss- The top 1 Earned XP whit the X turret, they will have the Sentence ''[NameTurret]BEST on their sides of the turret. Example - http://imgur.com/a/bUHIG Thanks for listening, best regards, Bossul601
  14. Viking4s

    Rating for kills per 24 hours

    Would be useful to have the number of kill (in non pro-battle) per 24 hours near the ratings in the green bar. That would be helpful for the giveaway contest and also for ratings, whose the best killer.
  15. Claudiu

    Country-based ratings

    Hello My idea is that, so exactly same ratings to be divided in a individual country, a country to have his ratings, and only players from a respective country to be showen, that will be more competitive
  16. J.liu_Main

    Ratings Instant Pop-up list

    Let's say my friend tells me his username at school. He says it's a great account. The account name? Let's say something like xX_MLGPROSLAYER477924_Xx. Then, I would go home to check out his account he was bragging about! But then by the time I get home to type his name in the ratings list, all i could remember is xX_MLGPROSLAYER477umm...somethingsomethingsomething_Xx. Can you make it so that there is an instant pop-up list, as in if I type in something like xX_MLGPR, it will instantly pop up a list of names that have that in it, like xX_MLGPRO_Xx, Xx_MLGPROBOSS_xX, or my fake friend's fake nickname, xX_MLGPROSLAYER477924_Xx. That way, it would be much easier to find names with lots of numbers like jr351rf or complex names like that. This could maybe even possibly be in the searching up for friends list.
×
×
  • Create New...