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[IDEA]New gun-mortar!


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can't afford rico?

but you want to kill these annoying opponents who hides behind an obstacle,right?

introducing new gun-mortar!^^

available at sergeant, mortar is a unique weapon that have a curved trajectory, allows you to shoot over obstacles.

 

specs:

damage shot/min grad/sec range cost rank

m0: 25 15 7.5 75 50 sergeant

m1: 30 16 8.0 80 100 staff sergeant

m2: 40 18 9.0 90 250 master sergeant

m3: 50 20 10.0 100 500 first sergeant

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can't afford rico?

but you want to kill these annoying opponents who hides behind an obstacle,right?

Buy Twins.And do not kill those that are hiding behind the obstacles.

what if, they get extremely annoying and you have to kill them?

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Buy Twins.And do not kill those that are hiding behind the obstacles.

 

+1

 

Btw I think there should be some artillery gun...some stuff should be changed and it would be awesome weapon...

 

20 shots per minute and each shot has 50 damage?

this gun is way to overpowered.

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Buy Twins.And do not kill those that are hiding behind the obstacles.

 

+1

 

Btw I think there should be some artillery gun...some stuff should be changed and it would be awesome weapon...

please specify.

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Buy Twins.And do not kill those that are hiding behind the obstacles.

 

+1

 

Btw I think there should be some artillery gun...some stuff should be changed and it would be awesome weapon...

 

20 shots per minute and each shot has 50 damage?

this gun is way to overpowered.

well i'll make the damage lower...

it's a prototype and it needs to be revised.

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It is strange because I have had an idea similar to this, it was a large-ish artillery gun that would be the Tier 3 equivalent of Thunder.

 

It would reload extremely slowly, like 2 shots per minute, but with devastating damage (45 at least) and a very large splash radius (around 25m splash)

It cannot be turned, but using Z and X would aim the artillery gun up and down...but it can only go down so far, which makes it all but useless in close range battles.

But it more than makes up for that by being able to shoot a parabolic arc bomb over the obstacles...imagine these battles in Stadium MonteCarlo or even Silence!

Upgrades would increase firing and aiming speed, and damage, by a bit.

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It is strange because I have had an idea similar to this, it was a large-ish artillery gun that would be the Tier 3 equivalent of Thunder.

 

It would reload extremely slowly, like 2 shots per minute, but with devastating damage (45 at least) and a very large splash radius (around 25m splash)

It cannot be turned, but using Z and X would aim the artillery gun up and down...but it can only go down so far, which makes it all but useless in close range battles.

But it more than makes up for that by being able to shoot a parabolic arc bomb over the obstacles...imagine these battles in Stadium MonteCarlo or even Silence!

Upgrades would increase firing and aiming speed, and damage, by a bit.

 

45 damage for 2 shots per minute?

 

NO WAY IM BUYING THAT.

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It is strange because I have had an idea similar to this, it was a large-ish artillery gun that would be the Tier 3 equivalent of Thunder.

 

It would reload extremely slowly, like 2 shots per minute, but with devastating damage (45 at least) and a very large splash radius (around 25m splash)

It cannot be turned, but using Z and X would aim the artillery gun up and down...but it can only go down so far, which makes it all but useless in close range battles.

But it more than makes up for that by being able to shoot a parabolic arc bomb over the obstacles...imagine these battles in Stadium MonteCarlo or even Silence!

Upgrades would increase firing and aiming speed, and damage, by a bit.

 

45 damage for 2 shots per minute?

 

NO WAY IM BUYING THAT.

 

The damage can be increased to around 75 or up to 100 but beyond that is perhaps too strong.

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hello? we already have shaft for that' date=' btw you ripped off WOT's SPG class D:[/quote']

 

Erm bro when we say mortar/artillery that means he can shot OVER buildings as I'm sure shaft cant do that...well should be strong dmg and have delay for like 2 sec between shot and explosion (missile speed)...it should provide help to flag takers...and also there should be angle of shot...I think this is great idea I'll try to make it more balanced...

 

M0 80 dmg...4 shots per min...2.5 sec delay Price: 700

M1 100 dmg...6 shots per min...2 sec delay Price: ~2500

M2 130 dmg...8 shots per min...1.5 sec delay Price: ~6000

M3 170 dmg...10 shots per min...1 sec delay Price: ~16000

Correct me if u think its not balanced :XD:

 

Don't want to talk about turret speed or radius...lets give a lil job to tanki creators :lol:

 

And could be bought on "WO5" and finished on "Captain"...maybe some more nerfs/buffs and it could be really great weapon...this is best idea I've seen so far... :thumbup:

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hello? we already have shaft for that' date=' btw you ripped off WOT's SPG class D:[/quote']

 

Erm bro when we say mortar/artillery that means he can shot OVER buildings as I'm sure shaft cant do that...well should be strong dmg and have delay for like 2 sec between shot and explosion (missile speed)...it should provide help to flag takers...and also there should be angle of shot...I think this is great idea I'll try to make it more balanced...

 

M0 80 dmg...4 shots per min...2.5 sec delay Price: 700

M1 100 dmg...6 shots per min...2 sec delay Price: ~2500

M2 130 dmg...8 shots per min...1.5 sec delay Price: ~6000

M3 170 dmg...10 shots per min...1 sec delay Price: ~16000

Correct me if u think its not balanced :XD:

 

Don't want to talk about turret speed or radius...lets give a lil job to tanki creators :lol:

 

And could be bought on "WO5" and finished on "Captain"...maybe some more nerfs/buffs and it could be really great weapon...this is best idea I've seen so far... :thumbup:

it should have pretty much similar properties as smoky in my opinion.

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