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That map looks GREAT! I'd love to play a 6v6 CTF there. Even XP - Railgun/Hornet/Wasp would be super fun! The ground is uneven so it will require more skill to avoid missing shots, and the high/low terrains, and small pathways for light hulls look awesome. I really really hope your map becomes a real one for us all to enjoy! I will show it to as many people as I can. :)

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it will seem like super nice if you can sell your stuff for the half price

and a new power up faster reload sounds cool i think

 

 

MAKE A TOPIC FOR NEW IDEAS :D

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Edited by r_ruslan_g020

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I desperately want a map with lots of trees where it can be used as a complete stealth advantage. We dont have this... except for a tiny tiny part in Kungur... I want a map purely dedicated to stealth tactics, and tall trees give this. I'd like to see a map where we have a big open square/rectangle map, with 2 THICK dense dense dense rows of trees. It would look something like this...

 

The basic idea

 

T = Tree

____________________________________________________________________

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l
l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l
l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                Open               TTTTTTTTTTTTTT                   l

l Red      TTTTTTTTTTTTTT                Space               TTTTTTTTTTTTTT         Blue   l                 <- You have no idea how hard this was

l Flag      TTTTTTTTTTTTTT            All around            TTTTTTTTTTTTTT        Flag    l                      To make the spaces even... after pressing 'submit post,'
l              TTTTTTTTTTTTTT            The middle          TTTTTTTTTTTTTT                   l                      It changes dramatically -.-

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l
l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l
l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l
l_______TTTTTTTTTTTTTT____________________TTTTTTTTTTTTTT_________ l
 

 

Anyways, the above map would be awesome, especially if the walls were straight up and down, so ricochet could bounce shots off walls too, without them flying sky-high. The trees would be so thick that they are impossible to see through, and attempting to get from one base to the other would put you in complete danger by crossing the middle opened area, unable to see exactly where your enemies are hiding within the trees.

 

It would hold 14-20 people. 7v7-10v10 sized, possibly you could throw in 2-3 SMALL walls for cover in the middle, or at each base, but it should be almost completely bare, sticking to its true form. Shafts could see through 'some' trees, but not all the way to the other side. There could also possibly be a small outer edge on both sides which the width of about a Hunter could fit through, without trees, a clean view from corner to corner.

 

For sake of adding a bit more complexity (completely optional), perhaps a small building could be placed in the middle/center - the sort of building like this one below in the spoiler.


huoqww.jpg (It doesnt have to be this particular building - just something near this size.)

 

 

All 'drops' would fall in the center, for fair play. Also, there could be a tall ramp on both sides in the middle, along the wall, that would allow anyone who dared to go on top of it, to see both bases. It would look something like this:

 

A slightly more developed version

 

l = Wall

____________________________________________________________________

l                                             \____________________/                                                 l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l
l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l
l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT           l                             TTTTTTTTTTTTTT                  l

l              TTTTTTTTTTTTTT           l    Open                TTTTTTTTTTTTTT                  l

l Red      TTTTTTTTTTTTTT                Space               TTTTTTTTTTTTTT        Blue   l            Once again, the hills would be a bit taller than they look in the picture.

l Flag      TTTTTTTTTTTTTT            All around            TTTTTTTTTTTTTT        Flag    l           You would be able have a birds-eye view of the map, while on top.        
l              TTTTTTTTTTTTTT            The middle  l        TTTTTTTTTTTTTT                   l           People could easily shoot you though, it would be a thin strip of land.   

l              TTTTTTTTTTTTTT                                l        TTTTTTTTTTTTTT                  l
l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l
l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT  ___________________ TTTTTTTTTTTTTT                  l
l_______________________/___________________\_________________________l

 

NOTE: When holding the enemies flag, the flag would barely stick above the trees, and you would be visible. This would make capping much more difficult and interesting!

 

An even more developed version - near completion

 

B=Bonus drop box - a suggestion was made by @RBG123 to put these into the spaces in the trees.
T=Tall tree - the sort of christmas/pine tree.

l = Wall - to make it a little more interesting and have someplace to hide when needed.

____________________________________________________________________

l                                             \____________________/                                                l

l       l       TTTTTTTTTTTTTT                 l       l               TTTTTTTTTTTTTT                 l
l       l       TTTTTTTTTTTTTT                 l       l               TTTTTTTTTTTTTT                 l         Under the bridge would be 3-4 evenly spaced bridge
l              TTTTTT       TTTTT                 l       l      B       TT     B    TTTTTTT                 l         foundations to hold the bridge up, like the bridge in Kungur has,

l              TTTTTTT   B   TTTT     B      l  B  l               TTT       TTTTTTTT           l      l         but it would be a bit longer. The Kungur bridge has 2 foundations.

l              TTTTTTTT         TT            l     l  R  l               TTTTTTTTTTTTTT           l      l         Since this bridge would be longer, 3-4 foundations would fit nicely.

l Red       TTTTTTTTTTTTTT                 l   I   l         B    TTTTTTTTTTTTTT        Blue  l          The foundations for the bridge will be used for cover as well. This would

l Flag      TTTTTTTTTTTTTT                  l  D  l               TTTTTTTTTTTTTT        Flag  l          remove the need to place a small building in the center. When on top
l              TT       TTTTTTTTT          B     l  G  l        l      TTTTTTTTTTTTTT                  l          of the bridge, you would have a very nice view of both bases, and

l    l         TTT   B  TTTTTTTT                  l  E  l        l      TTTTTTT       TTTT                  l         might even be able to see enemy spawn points. You could also see
l    l         TTT     TTTTTTTTT     B           l      l               TTTTTTT  B   TTTT              l          the enemy flag holder, if he was hiding in the trees, you could judge
l              TTTTTTTTTTTTTT                  l      l      B        TTTTTT      TTTTT       l          l          his location, and shoot 'below' where you see the flag popping out from

l              TTTTTTTTTTTTTT  ________l___l_______  TTTTTTTTTTTTTT                 l          the trees, in order to hit him.
l_______________________/___________________\_________________________l                   

 

The gold box could fall either on the bridge, or in the center ground. Also, bonus drops and regular crystals would also fall on the bridge occasionally.

 

*To be edited in the future, with a further developed version, and actual real map pictures!

Edited by r_brandybabyxx0
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Good concept. But wont the names be hovering of the enemy's tank and make the tree useless? Very annoying...Also all those tree over there could increase lags. But it would be a very interesting map to play in!

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Good concept. But wont the names be hovering of the enemy's tank and make the tree useless? Very annoying...

Nope, you actually cant see the names behind the trees. Try going to Kungur, if you stand in the back part of the blue base, no one can see your name floating.

 

 

Also all those tree over there could increase lags. But it would be a very interesting map to play in!

I doubt it would effect lags very much, generally by decreasing the distance of visible graphics, you greatly improve your FPS. It's the reason why many people can handle dusseldorf, yet they can't even come close to handling Highways. Since the buildings get in the way of seeing the other end of the map, its as if the map is 'smaller' because your graphics card doesnt have to show the entire map at once. The trees reduce visibility so I'm guessing it would have a similar effect.

Edited by r_brandybabyxx0

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voted up for you

 

it is good to mix Trees and Grass,

 

as tree can block some rail shot and block some road, while grass can shoot through and walk through.

 

so mix tree and grass to make a maze in the greenzone would be additional fun,

 

Trees are like the trees in Farm,

 

Grass are like the grass in Kurgur.

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