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Why not build it like a proper map. Nice, new idea. Maybe I can build it?

Unfortunately I don't have the tools to create it, I'm running Linux... I'd love for someone else to create it though, who is able to use the tools needed... perhaps they can collaborate with me on Skype, to make it perfect.

 

so mix tree and grass to make a maze in the greenzone would be additional fun,

Trees are like the trees in Farm,

Grass are like the grass in Kurgur.

Well the trees I was referring to in the illustration was actually the large green christmas styled pine trees. They're difficult to see through, especially when there are multiple rows of them, and so there would be a very useful element of stealth when on the attack, or while defending. Some weapons would reveal your position, such as railguns bright beam, or twins/ricochet's shots being fired, but Smoky, Shaft, and Thunder would be able to take shots without a visible trail back to their locations.

 

A bit of grass could work in some places, but I don't think they will play a significant role by any means in providing camoflauge. It would be more of a 'detail' type of thing, to make the map look more complete and realistic.

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T = Tree

____________________________________________________________________

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                Open               TTTTTTTTTTTTTT                   l

l Red      TTTTTTTTTTTTTT                Space               TTTTTTTTTTTTTT        Blue   l                 <- You have no idea how hard this was

l Flag      TTTTTTTTTTTTTT            All around            TTTTTTTTTTTTTT        Flag    l                      To make the spaces even... after pressing 'submit post,'

l              TTTTTTTTTTTTTT            The middle          TTTTTTTTTTTTTT                   l                      It changes dramatically -.-

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l_______TTTTTTTTTTTTTT____________________TTTTTTTTTTTTTT_________ l

 

 

 

l = Wall

____________________________________________________________________

l                                             \____________________/                                                 l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT           l                             TTTTTTTTTTTTTT                  l

l              TTTTTTTTTTTTTT           l    Open                TTTTTTTTTTTTTT                  l

l Red      TTTTTTTTTTTTTT                Space               TTTTTTTTTTTTTT        Blue   l            Once again, the hills would be a bit taller than they look in the picture.

l Flag      TTTTTTTTTTTTTT            All around            TTTTTTTTTTTTTT        Flag    l           You would be able have a birds-eye view of the map, while on top.        

l              TTTTTTTTTTTTTT            The middle  l        TTTTTTTTTTTTTT                   l           People could easily shoot you though, it would be a thin strip of land.   

l              TTTTTTTTTTTTTT                                l        TTTTTTTTTTTTTT                  l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT                                        TTTTTTTTTTTTTT                   l

l              TTTTTTTTTTTTTT  ___________________ TTTTTTTTTTTTTT                  l

l_______________________/___________________\_________________________l

 

NOTE: When holding the enemies flag, the flag would barely stick above the trees, and you would be visible. This would make capping much more difficult and interesting!

Ur map is gud. but there is a problem that u have pasted 2222 much trees it should be like this.

 

 

____________________________________________________________________ 

l                                             \____________________/                                                  l 

l               T     T    T    T   T   T                                      T     T    T    T   T   T                   l 

l                                                                                                                                         l 

l               T     T    T    T   T   T                                        T     T    T    T   T   T                 l 

l                                                         l                                                                               l

l                           T    T   T   T           l    Open                T     T    T    T                            l

l Red                                                     Space                                                       Blue    l           

Flag                   T    T   T   T           All around              T     T    T    T                Flag    l                  

l                                                        The middle    l                                                          l          

l                            T    T   T   T                              l        T     T    T    T                            l

l                                                                                                                                        l

l               T     T    T    T   T   T                                      T     T    T    T   T   T                  l

l              ___________________                                                                                    l

l_______________________/___________________\_________________________l

Edited by VANSHAJ

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Above, you can see proof of how difficult it was to make the spacing perfect haha...

 

Indeed, I put alot of trees... but it was done on purpose, see we already have maps that have trees with spaces between... what we don't have is 'thick' forest like jungles, that are extremely dense and hard to see through. Maybe here and there, could be a small 'clearing' of trees, within each 'forest', but it would only be a small area, perhaps the size of 1-2 Mammoth hulls sitting next to each other. Occasionally there could be a smaller area missing a tree or two, enough space to accompany a single hull the size of Hunter, just to make things a bit more varied.

 

I believe it should stay true to its form though, and supply something completely new which tanki lacks, so the more dense, the better.

 

 

I'd go as far to say that the map 'Forest' should be removed, since its really nothing like a 'forest' at all, and its extremely rare to find the map even being played. Then the map I made should take the name, 'Forest' or 'Dense Forest.'

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Thank you all for the feedback. One thing that I've noticed so far is that a few of you want it to hold a couple more props, to make it more interesting. I am also working with Royalworld soon to create the map in full, using the tanki testing tools! We'll strategically place a few walls for cover, and maybe throw in a small building, possibly two depending on how large the final map size turns out to be.

 

One thing is for sure though, that you all love the basic idea of having stealthy tactics, and trees will certainly do the job. I'll keep working at this, and hopefully an improved version will surface that you all will love.

 

I believe the map will be great for all weapons, close range, and long range, because with the trees reducing visibility, it will allow Isida, Firebird, and Freeze users to sneak around and get behind their targets, catching them off guard by surprise. It means everyone will constantly have to be on their toes, and aware of their surroundings, even using their speakers to hear if enemies are nearby. Camera angles will also play a role, when going into top-down view, it will help to improve your ability to see whos around you. Another exciting element will be when you 'blindly' take a shot, particularly with a long-range weapon, and score a kill, or perhaps even a double-kill! The hills on either side of the map will allow for some nice sniping spots, but will require you to risk your life, in almost clear sight from everyone else to take advantage of these spots. The other unique element will be the risk of charging to the other side of the map, crossing that middle gap where there is little cover. There will be a few small 'rest stops' for cover, but they won't provide too much protection, and you will have to quickly keep on moving and get into the trees for camoflauge if you wish to survive for too long!

 

I hope this wets the appetite for some of you, and sparks your creative side. Continue to give your ideas and hopefully we can see this map coming into the real Tanki servers not too far from now. :)

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Indeed, I put alot of trees... but it was done on purpose, see we already have maps that have trees with spaces between... what we don't have is 'thick' forest like jungles, that are extremely dense and hard to see through. Maybe here and there, could be a small 'clearing' of trees, within each 'forest', but it would only be a small area, perhaps the size of 1-2 Mammoth hulls sitting next to each other. Occasionally there could be a smaller area missing a tree or two, enough space to accompany a single hull the size of Hunter, just to make things a bit more varied.

 

I believe it should stay true to its form though, and supply something completely new which tanki lacks, so the more dense, the better.

 

 

I'd go as far to say that the map 'Forest' should be removed, since its really nothing like a 'forest' at all, and its extremely rare to find the map even being played. Then the map I made should take the name, 'Forest' or 'Dense Forest.'

I know  wat do u want 2 say but think little  practically how it look like if the forest r this much dense. but i really like ur idea.

and i have 1 more idea to add in ur map that is a stream imagine that we need to cross the stream to go to our base or to escape.   ;)  ;)  

Edited by VANSHAJ

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Can you bring back the Moon Silence Map back as it will return? Before you removed it from the game the half people of each servers went to Moon Silence... Why? Cause it was actually a different map among the others, i hope you understand me and bring the popular map that has been removed back to TO 

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Can you bring back the Moon Silence Map back as it will return? Before you removed it from the game the half people of each servers went to Moon Silence... Why? Cause it was actually a different map among the others, i hope you understand me and bring the popular map that has been removed back to TO 

Moon Silence was removed due to cheaters and hackers taking advantage of the low gravity, they were able to abuse the fly hacks and other things because this maps codes did not follow regular map procedures. You make an indirect, interesting point though, that being that players want something which is unique. That's what we all want, something new, fresh, and special to give us a different sense of gameplay. Until maps like this are implemented, there will always be something missing for us. Whether it be a change in gravity, ability to use stealth/camoflauge, the implementation of water in props, or anything else creative... this is certainly welcomed by all.

Edited by r_brandybabyxx0
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I have a couple of ideas:

 

2 small bridges on the middle north and south of the map. And possibly one in the middle too. Just like the bridge on the map "Cross". Remove the small building in the center of the map.

 

Add 2 Sniper towers (Would make an interesting battle) on each side near the edges of the map. So there would be 4 in total (Like the ones on "Industrial Zone") .

 

Flag placing could be the one from "Sandal" where you have to go up to their bases to get the flag. What I mean is add some height under the flag. 

 

Small holes where you can drop in but can't get out like the one's on "Kungur". Under the main middle part of the bridge. 

 

Spawn points could be spread out. Could be somewhere around the trees so it adds the element of Surprise.

 

Randomly placed trees/bushes on the edges of the map and around the bridge.

 

Have all kinds of trees placed randomly together. Would make an interesting look to it. 

 

Medium size map preferably. Won't be too big or too small. Just enough that all turrets have an equal advantage. Though long-range turrets would be more deadly on this map. 

 

On the Side note: This map would be great on Night mode. Increasing stealth then in Day time. 

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Yes, I'm thinking 7v7 or 8v8 will be optimal.

 

I have a couple of ideas:

 

2 small bridges on the middle north and south of the map. And possibly one in the middle too. Just like the bridge on the map "Cross". Remove the small building in the center of the map.

 

Add 2 Sniper towers (Would make an interesting battle) on each side near the edges of the map. So there would be 4 in total (Like the ones on "Industrial Zone") .

 

Flag placing could be the one from "Sandal" where you have to go up to their bases to get the flag. What I mean is add some height under the flag. 

 

Small holes where you can drop in but can't get out like the one's on "Kungur". Under the main middle part of the bridge. 

 

Spawn points could be spread out. Could be somewhere around the trees so it adds the element of Surprise.

The small building in the center has been removed, since the idea of placing a bridge in the middle started.

 

The ramps on each side, and the bridge will act as a sniping location for railguns and shafts, as well as thunder/smoky users. I don't think we should favor snipers by any means, I'd like everyone to be using the trees for stealth.

 

As for flag placement... well I kept it on ground level, near the trees because I wanted people to be able to grab a flag, and the dive into camoflauge with the trees on their side. Putting it in a sort of enclosed structure with entrances like Sandal has would remove the ability to quickly drop in, and sneak back into cover so I don't think this would be the best idea for this map.

 

I like the idea's of a few small traps in the ground, to force players to have to go around them, and be cautious of where they are driving at all times. The middle would be a great place for this, 2-3 small areas would be great to add diversity. Great suggestion. :)

 

Yes, the spawn points will be near the base just around where the trees begin, so when spawning you can reach the trees in a matter of 3-8 seconds to hide yourself. (In a light/medium hull.)

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                                                                                                              can someone make a map with secret room and secret spots and cool hiding places pls it be real fun!!

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