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Are you using a Macintosh computer?

no i am not. when i try to open id i get a blank screen in firefox.

one of the downloads is an air file and my computer won't open it.

I use Windows 8.

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Posted 30 Dec 2014 - 01:09

tCapturenki%202.JPG

 

Tanki's maps are great and i was thinking what if they added maps with garages/ bases.

 
 
Game modes are great but in death matches there is not much meaning in destroying everyone you see.
Tanki also has a great range of game modes, they could also add:

- Protect the base
- search and rescue
- first team to the top of the mountain/ King of the hill
- protect the tank
- destroy the base
- protect the bridge
- hunger games (big map, one life)
 
Before a battle tank players could choose what they want to be, and have it written under their names:

e.g:

- defender
- attacker
- scout
- rescuer
- assistant
- sniper
- etc.
 
Also tanks could re-spawn inside the garage instead of random places on the map.
A good example of this is the Tanki tutorial map, this map is interesting and looks great.

Capture4.JPG

Capture%203.JPG

 

Tanki could have like training maps where you could practise against AI controlled tanks.

tanki%20ss.JPG

 

I'm not saying this because i don't like the tanki maps i respect the effort put into them but they could try something different to add to maps.

 
 

 

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Posted 30 Dec 2014 - 01:09

tCapturenki%202.JPG

 

Tanki's maps are great and i was thinking what if they added maps with garages/ bases.

 

 

Game modes are great but in death matches there is not much meaning in destroying everyone you see.

Tanki also has a great range of game modes, they could also add:

- Protect the base

- search and rescue

- first team to the top of the mountain/ King of the hill

- protect the tank

- destroy the base

- protect the bridge

- hunger games (big map, one life)

 

Before a battle tank players could choose what they want to be, and have it written under their names:

e.g:

- defender

- attacker

- scout

- rescuer

- assistant

- sniper

- etc.

 

Also tanks could re-spawn inside the garage instead of random places on the map.

A good example of this is the Tanki tutorial map, this map is interesting and looks great.

Capture4.JPG

Capture%203.JPG

 

Tanki could have like training maps where you could practise against AI controlled tanks.

tanki%20ss.JPG

 

I'm not saying this because i don't like the tanki maps i respect the effort put into them but they could try something different to add to maps.

 
 

 

Love the idea. As you said the game needs some more interesting modes.

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Do you have a map idea for one of those game modes?

Protect the base

 

- first team to the top of the mountain/ King of the hill -

a small map with a large hill in the middle with pathways spiralling up to the top. Two teams on either side battling to get to the top. A bit like control points but this time just one on the top of hill. northala_biggie.jpg

 

 

protect the tank-

players on each team will need to protect one tank chosen at the start of the game from their team. (a VIP).

the VIP will need to get to a certain shelter.

the longer that 'VIP' lives the more points that team gets.

​if the 'VIP' is delivered to the shelter safely the team get many points. 

 

 

- destroy the base-

a map in a mine town with mine tunnels and other houses and obstacles. where the teams have to 'control' (like control points) the other teams base.

focusing more on the underground tunnels on than the surface.

 

Frisco_Utah_mining_yard.jpg

 

 

protect the bridge

photo.jpg

a single bridge splits the enemies bases. teams must stop enemy from crossing the bridge.

every time an enemy crosses the bridge the team earns a point. the team with the most points wins.

 

- hunger games (big map,  life)

a large map with trees and woods, all on all, last tank standing wins.

 

 

r20z.png

 

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Protect the base

 

- first team to the top of the mountain/ King of the hill -

a small map with a large hill in the middle with pathways spiralling up to the top. Two teams on either side battling to get to the top. A bit like control points but this time just one on the top of hill. northala_biggie.jpg

 

 

protect the tank-

players on each team will need to protect one tank chosen at the start of the game from their team. (a VIP).

the VIP will need to get to a certain shelter.

the longer that 'VIP' lives the more points that team gets.

​if the 'VIP' is delivered to the shelter safely the team get many points. 

 

 

- destroy the base-

a map in a mine town with mine tunnels and other houses and obstacles. where the teams have to 'control' (like control points) the other teams base.

focusing more on the underground tunnels on than the surface.

 

Frisco_Utah_mining_yard.jpg

 

 

protect the bridge

photo.jpg

a single bridge splits the enemies bases. teams must stop enemy from crossing the bridge.

every time an enemy crosses the bridge the team earns a point. the team with the most points wins.

 

- hunger games (big map,  life)

a large map with trees and woods, all on all, last tank standing wins.

 

 

r20z.png

 

LOVE all the ideas. I want to give a shout-out to this guy: He has some amazing ideas. Consider his contributions.

(I ran out of likes. 10 per day is not a lot.)

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I have an Idea for you . 

 

Lasfta Adriel, You're a pro in crearting maps ... I think you should make a map of "Paris" ( like berlin,Colonge,Rio etc...) ...

 

Paris: Effiel Tower, Repoblic Sqaure, Arc de Triomphe ... 

 

Think about it ! 

 

#ModeratorsDoTheBestJob

Edited by delnina2

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