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Ideas for Maps!


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Like failarmy.com, some of the props doesn't exist!

The castle one, we have castle and building props.

Like i said earlier, get people to make some more. Or, just go on the internet, get some picture and paste them into the game.

Easy.

Even though i can't do it cause i'm useless at anything to do with programming or computers in general.

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^ Again, decant ideas but we don't have the props to create many of the maps; especially to good quality.

Maybe we'll get a better variety of props in the Unity version. 

Yeah, let's hope.

Wait, is Unity going to let us use our old accounts (the ones we're using now) or not.

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New Maps ( That players want in game ) Should be :

 

Castle ( Castle with few buildings ) Already used in few Maps

Parking lot ( Like Parking lot )

Jungle ( Trees and stones )

Paris ( Eiffel Tower and few buildings ) Most Populary

 

I cannot design so ...

hope you like my idea !!!

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We can use our accounts in Unity.

In the Unity version, we will have new props to use.

 

This probably cause lag in some players. In unity, probably they can add objects to interactuate.

ok

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Unity map ideas.

A fort map

castle

oil rig map (with things that explode)

the sinking ship map

iceberg 

our own nuketown

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The drill head.

A giant drill head with ramps and 3 levels, 1 small, another a slightly larger ring and the top one is a larger.

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in maddenss map why you guys dont do black hole that if tank enter the hole can go to other side

same Teleportation from place to other place like 4 gates in the map

and no idea where going to teleport you in the 4 gates hahaha :D maddness

hopefully that make the game more fun

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i have a map that it is like a war sown and the blue team starts on a beach and the red team spawns in barracks.

the blue team have to go throw tank stoppers and wholes. 

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How about a ring map called Elysium just like the movie? A ring terrain where up in the sky one can see the other side of the map, and even rails and shafts can reach should they lean on a rock wall and turn their turrets properly.

 

Ok, it's difficult to construct a ring world (non level). So, until Unity how about a mirror world, two levels facing each other, with tunnels - wormholes that connect them... Same as before, rails and shafts may shoot tanks on the opposite level.. (and just because those turrets have such an advantage, there should be plenty of covers / kiosks etc, for protection from "heavenly fire" :D

Here's a random sample for a mirror map:

dCKFunk.png

 

 

Write Elysium or Mirror if you like the idea. :)

Edited by RustyNail
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Used to play a game called 'Red Orchestra' many years ago that had some huge maps that you could drive tanks about in 

 

Would love to see something with woodland and small villages along the lines of massacre. 

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Ok, this idea is just for Long range weapons, so, its a disagree for medium and short weapons.

Also, probably will be difficult to design it.

You need a big angle to shoot on the mirrow.

No, it's for all weapons. Wormholes allow tanks pass from one side of the map to the opposite so close encounter is also in the menu. And just for avoiding too much OP of rail and shaft, the map can be drawn with many roofs / shelters that block sight and under those tanks can wanter just fine. Just like Factory's main shelter.

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