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By the way, this game is russian, and there's a lot of Russian city names in the game, and not only russian, there's a ukranian abandoned city, a brazil map, etc.

Chernobly, berlin, Rio and 100%much more.

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By the way, this game is russian, and there's a lot of Russian city names in the game, and not only russian, there's a ukranian abandoned city, a brazil map, etc.

Chernobly, berlin, Rio and 100%much more.

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They should have some "Tardis"/portal maps, basically where there are impossible tunnels. Imagine polygon where if you entered the tunnel in the centre of the map, you could then travel 1 prop in a straight line and you would exit out the tunnel at the top of the map on the large mound. This would be cool and very trippy. Then you could have a map that is just a tunnel that goes round in circles but every time you do a loop you will not backtrack on where you have already been, but instead be somewhere else, until after 10 loops you would be in the enemy base.

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I was once playing in silence and i bumped into a wall while driving , this lit a bulb in my head. i thought that the game would be more fun if players could interact with objects in the arena. For example a railgun could shoot in the pipes(the brown pipes in many arenas)and water would spill out .This would make it difficult to drive on the water.Another example is that we could blast the walls (like the ones guarding the flag in stadium) and this would make tanki a lot more fun by interacting with our surroundings. THANK YOU!!!

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I was once playing in silence and i bumped into a wall while driving , this lit a bulb in my head. i thought that the game would be more fun if players could interact with objects in the arena. For example a railgun could shoot in the pipes(the brown pipes in many arenas)and water would spill out .This would make it difficult to drive on the water.Another example is that we could blast the walls (like the ones guarding the flag in stadium) and this would make tanki a lot more fun by interacting with our surroundings. THANK YOU!!!

Merged.

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It would be cool to make the new garage a part of a map. Maybe make it the inside of a building on some existing map . It actually looks like its on Desert Map. 

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New video.

Amazing map for realy active gamelay 10v10.


Not much of a multing is possible in TDM battles because enemys cant get inisde our base to kill your team mults and in this base you can sit and record this mult and then report while being safe.


But in DM's there wont be someone hiding somewhere.

Spawns can give you advantage/disadvantages (Center of the map is worst spawn ever and hight pillars are also bad but corners of the map is the best spots.) i would love to play here with other 19 users fire/wasp :)


For CTF it may be much harder to capture enemy flag and give it to someone else so it will be needed to work with team to fight back and capture flag wich is in open area and easy strike for enemys.


for CP it may be intense battle. Not only both teams spawn away from CP, but also enemys constant tanks flowing out from that hole will make it impossible to block them. CP A is located in middle of the map and point B/C is located on flags..


This map can be used for fire/wasp formats and some others. there wont be best hull or best turret in this game. Combo will be the best.

Firebird can seem to be good at this map BUT its pretty huge and it means ricoshets, twins, hammers, thunders, smokys and skilled shaft may take you out pretty quickly.

Hornet may seem like best choise. Well there is no space to hide so you will be open for enemy shots.

Mammoth- alot of armor and IF you catch someone, you may still be aviable to be near your arget, he is dead. But enemys can kill you from distance.

 

So only your combo will decide how good you will be. Mammoth+Ricoshet so you can ake out players on pillars? Fire/wasp so yo can deal massive damage and move quickly?

 

 


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I also added wall around the battle arena but there are 2 ways in and 1 way out. You can get in from driving off your base and exit is in all 4 sides on middle.

 

 

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Edited by SpeedyRailgun

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Hi! There are only a few small maps in this game and all of them are popular.

So we should add a new small map to this game. More like open area map where active battle is always.

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Hi! There are only a few small maps in this game and all of them are popular.

So we should add a new small map to this game. More like open area map where active battle is always.

Merged.

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This probably will make devs a removing of unused maps to add more maps, BTW they said that theres no need to add more maps actually

then its pointless to make new maps


DM spawns are good for everone if u arent mammoth+fire who cant change way how he is falling from pillars.

 

TDM spawns. Well better hiding mults where you can record them and dont die rather than record mult during battle. 

I think maps where spawn kills is impossible is better because players can get ready for battle. Gold falls, everyone has the same chances of getting it.

 

Floor has been made from 1 prop because it was meant to be like test chamber where tanks get thrown in and strongest survives.

Map is meant to be like a building.

Edited by SpeedyRailgun

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Nice prototype of your map ;)

But... I recommend you those modifications:

- All the terrain tiles should be different (not all the tiles the same texture) to make a good visual design on the map

- By the way, i recommend you use the terrain tile, not the 2 sized tile

- Add some obstacles in the map

- Remove in the red flag the white fences to make both teams fair, and this would let a fair gameplay

- Those trees needs to be in a dirt terrain

- Fix the texture of the props, to make it logical

 

If you need help, you can send me a PM ;)

Thanks, I just started creating maps since a long break and Its hard for me. But I will try to use your tips :)
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DM spawns are good for everone if u arent mammoth+fire who cant change way how he is falling from pillars.

I'm saying that that's a lot of DM spawns for the map in a small map Well they can spawn everywhere.
 
TDM spawns. Well better hiding mults where you can record them and dont die rather than record mult during battle. 
I think maps where spawn kills is impossible is better because players can get ready for battle. Gold falls, everyone has the same chances of getting it. But still, reporting mults cannot change the way of the gameplay on the map. And also to exit the base tanks can fall upside down, specially the short-range turrets i made it that way its hard to flip..
 
Floor has been made from 1 prop because it was meant to be like test chamber where tanks get thrown in and strongest survives.

Map is meant to be like a building.

But still, the map needs to have different patterns, so the design will not be repetitive ik but im nup in those things.

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