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DageLV ^^

 

Cause every time a see a post of yours, it negative.

It was a joke... :/

 

Anyway..

Should i make a way inside this building to get up here, where mammoth is or what? :D

2525e6b9627d420d9cf4dc2065c0d8d7.png

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i did maked some stuff here and there and yeh.. This is what i have.

 

 

fbb6f8bcdc2249c1ba855e81c1d62e99.png

 

658c9d9900b2404fb1cff6e1b0900052.png

 

12a6e2081d8c417694f4ec937e692b80.png

 

6893f009cc6e47308caeb114a92d8d58.png

 

86ba98d02ca34c4da3cd22b8d2971c7b.png

 

5d71eb0960b1491bb195da68d7bc84ed.png

 

bfce3d19eb6e40ed9f9dc8eb0cb9f90e.png

 

e6d515523e614d5e9c62f22585ba812c.png

 

 

 

Remember! This house will be part from another map! Huge map!

Entrance is small enought so ONLY light hulls can fit in to keep game balanced (Immagine mammoth+Shaft/Vulcan on full druggs non-stop)

Edited by DageLV
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Let me said that this is a good work in your building ;)

But in my opinion this will be bad at gameplays, also, at the top part that Wasp can go easily in those parts, while other hulls can't, so make sure to make it "balanced" in the gameplay part c:

But still, i'm impressed of that build

Wasp and hornet can get in there and other hulls cant cuz light hulls are easier to take down rather than heavy hull druggers.

This place gives them advantage so they are in realy good possition while in other hand they are weak if talking about armor. Im not sure if i want to make this map as a map where mammoth is invincible.

Also in this map i want to make feeling for players that they are in a place where war already was and there are places for them to hide and attack.

Edited by DageLV

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Wasp and hornet can get in there and other hulls cant cuz light hulls are easier to take down rather than heavy hull druggers.

This place gives them advantage so they are in realy good possition while in other hand they are weak if talking about armor. Im not sure if i want to make this map as a map where mammoth is invincible.

Also in this map i want to make feeling for players that they are in a place where war already was and there are places for them to hide and attack.

 

It was a joke... :/

 

Anyway..

Should i make a way inside this building to get up here, where mammoth is or what? :D

2525e6b9627d420d9cf4dc2065c0d8d7.png

Good Pic and explanation :)

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Good Pic and explanation :)

 

Nice job, and good idea in only letting light hulls in the tower, that can help in making the battle field balanced. But you should make it to where everyone has to spawn outside the tower tho I'm sure you're already working on it. You should also make the map larger so that the shafts can snipe any light hulls in the tower in the high elevations. But other than that, nice job. I'll be looking forward to play on this map.

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any maps is acceptable but we need the gravity numbers bar on specific maps only and water consists of maps will be nice tho. freeze can perform a good effort there if we alternation tool named liquid nitrogen if water contracts with it 3 seconds players will be frozen

Edited by CooperO
Excessive formatting removed.

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How about making maps for every community. Just like rio...

En community is international so there is nothing about it special.

Ru community-Chernobly

DE community- Berlin

T1ts community? - Brest(s)

Harry Potter-Dusseldorf

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I watched a video on "Top 15 Old Tanki online maps" Quite a few of them looked really interesting.

 

I have never tried them but they do look interesting. They look fun. Some of them have some easy parcour.

Please try to bring these back. :lol:  :lol:  :lol:

KirbyLover

Topic merged.

 

Sorry, ideas for bringing back removed features are not accepted.

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I watched a video on "Top 15 Old Tanki online maps" Quite a few of them looked really interesting.

https://www.youtube.com/watch?v=Dss0PRmK3S8

I have never tried them but they do look interesting. They look fun. Some of them have some easy parcour.

Please try to bring these back. :lol:  :lol:  :lol:

KirbyLover

Oh my god someone please tell me where the assets for cave are!

 

I NEED THEM :3

 

Edit: Too much Unity, meant to say libraries, not assets  ^_^

Edited by dirt_block_84

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In the old TTT, BTW that map is from 2009

Yeah, I just found my flash drive with all my random map-making files... turns out I had the library folder titled "TestLibrary". How convenient. Thanks though :3

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