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Please like this if this is a good idea. Add mars map in which there is 0 gravity. Players can bounce when falling and float. Trust me it will be fun.

                                                                                 Like this if u agree.

3021307-inline-fb-thumbsup-printpackagin

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You guys already have a good map that has never been added. The tutorial map when you first start out. It is a great map and deserves to see action in the actual game :3

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In 2011 there was Madness in Space mode, with a low amount of gravity, and then just for a time there was Monte Carlo, Polygon and other map in Space mode, then Moon Silence appear and it got a lot of fly hackers that can have their freedom in the map, that's why Low gravity maps dissapear, as well as new physics in tanks ;)

But why did they remove such a popular map instead of fix the gravity i miss moonsilence desperately :(

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That map is just designed to welcome players, because of its way the player goes in the map, so it probably won't be added in the game

 

The Gravity mode will make you fly a little high than the non-gravity maps, so if we put a fly limit (like in every map), the tanks will self-destruct because they pass the limit

And other reason was the new physics in 2013, if a wasp goes in that map and turn, it will flip, so that's another thing the devs consider to remove the map

Your claim is invalid

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You guys already have a good map that has never been added. The tutorial map when you first start out. It is a great map and deserves to see action in the actual game :3

It's not balanced at all, half of it is completely raised up.

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New map: Ascent

 

 

Maximum players: 24

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<direction>-10.908</direction>

</spawn-point>

 

 

<spawn-point type="red">

<position x="-5750.000" y="-1750.000" z="300.000"/>

<direction>-1.833</direction>

</spawn-point>

 

 

<spawn-point type="dm">

<position x="-2000.000" y="0.000" z="0.000"/>

<direction>-10.908</direction>

</spawn-point>

 

 

<spawn-point type="red">

<position x="-5750.000" y="-1250.000" z="300.000"/>

<direction>-1.833</direction>

</spawn-point>

 

 

<spawn-point type="dm">

<position x="250.000" y="1750.000" z="0.000"/>

<direction>0.000</direction>

</spawn-point>

 

 

<spawn-point type="red">

<position x="-5750.000" y="3750.000" z="300.000"/>

<direction>-1.833</direction>

</spawn-point>

 

 

<spawn-point type="dm">

<position x="-1000.000" y="0.000" z="0.000"/>

<direction>-10.908</direction>

</spawn-point>

 

 

<spawn-point type="red">

<position x="-5750.000" y="-750.000" z="300.000"/>

<direction>-1.833</direction>

</spawn-point>

 

 

<spawn-point type="blue">

<position x="6750.000" y="250.000" z="300.000"/>

<direction>-4.887</direction>

</spawn-point>

 

 

<spawn-point type="red">

<position x="-5750.000" y="-250.000" z="300.000"/>

<direction>-1.833</direction>

</spawn-point>

 

 

<spawn-point type="dm">

<position x="750.000" y="1750.000" z="0.000"/>

<direction>0.000</direction>

</spawn-point>

 

 

<spawn-point type="dm">

<position x="1250.000" y="1750.000" z="0.000"/>

<direction>0.000</direction>

</spawn-point>

 

 

<spawn-point type="red">

<position x="-5750.000" y="-2250.000" z="300.000"/>

<direction>-1.833</direction>

</spawn-point>

 

 

<spawn-point type="dm">

<position x="1250.000" y="2250.000" z="0.000"/>

<direction>0.000</direction>

</spawn-point>

 

 

<spawn-point type="dm">

<position x="750.000" y="2250.000" z="0.000"/>

<direction>0.000</direction>

</spawn-point>

 

 

<spawn-point type="blue">

<position x="6750.000" y="-3250.000" z="300.000"/>

<direction>-4.887</direction>

</spawn-point>

 

 

<ctf-flags>

<flag-blue x="6750.000" y="750.000" z="300.000"/>

<flag-red x="-5750.000" y="250.000" z="300.000"/>

</ctf-flags>

</tanks-map>

Also, how do I use spoiler? I forgot. Tanks!

 

Edited by beaku
Spoiler added
  • Like 1

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Heres some flaws about the tutorial map: 

 

Too straightforward. It was designed for the player to go through it and kill tanks along the way, in CTF it would just be 2 sides constantly pushing eachother back.

 

Its imbalanced, the top team would have a silence or noise advantage.

 

 

And lets not forget about the HUGE FREAKING RAMP OF NO RETURN in the middle.

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Heres some flaws about the tutorial map: 

 

Too straightforward. It was designed for the player to go through it and kill tanks along the way, in CTF it would just be 2 sides constantly pushing eachother back.

 

Its imbalanced, the top team would have a silence or noise advantage.

 

 

And lets not forget about the HUGE FREAKING RAMP OF NO RETURN in the middle.

 

1 team can own this 

65c592c6e0be4a2bb1b754f131919af3.png

Second team can own that ramp and stuff.

About ramp of no returning...

69909fc7bc00464a981e4832b6789df4.png

Jumped here and moved fowards...........

57aa0573f1234245a653ece0f4be1c05.png

Edited by DageLV

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Blitz

photo.jpg

It also has no supplies to increase the difficulty.

Lel imagine a mammoth M0 trying to go thru all the ramps ;d it'd just flip cuz its too slow

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The map unlocks at warrant officer 1, no more MO's and it is too long to flip, ramps are only 1 high. Thanks for the fr the advice, though. However, if I am wrong it could just wait at the back. :)

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The map unlocks at warrant officer 1, no more MO's and it is too long to flip, ramps are only 1 high. Thanks for the fr the advice, though. However, if I am wrong it could just wait at the back. :)

Mammoth m1 cant do it either. M4 hunter and up wont even be able to do it with speed.

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The map unlocks at warrant officer 1, no more MO's and it is too long to flip, ramps are only 1 high. Thanks for the fr the advice, though. However, if I am wrong it could just wait at the back. :)

WO1 still has plenty of M0s. :D more people to rek

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I suggest to add "radiation effect" on chernobyl map next to the 4th (destroyed) reactor. EX: when someone stands next to the 4th reactor, helth will start do decrease. It will take about 10-20 sec to destroy a tank. :excl:

 

What do you think? ;)

  • Like 1

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I suggest to add "radiation effect" on chernobyl map next to the 4th (destroyed) reactor. EX: when someone stands next to the 4th reactor, helth will start do decrease. It will take about 10-20 sec to destroy a tank.

Topic merged

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