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Why are our tanks destroyed remotely out of the blue when there are no artillery pieces on the board? It would be better to know who, if anyone, killed us. Why blow up people who have won an engagement? Mines need better explanation and graphics and mines need to be marked so we realize it was a mine, i.e. some symbol appears above our ghosted tank. Otherwise, it feels like another magical unearned kill caused by an opponent invoking a remote kill power.

It is a serious limitations for new players to not be able to angle their turrets at those attacking them from above. This is extremely unfair. Can this ability by given to all?

If you would look at the right side of your screen, you can see who killed you and using which turret. Mines do not need to be marked, if you have a keen eye you can spot them easily. The whole point behind them is the element of surprise. If you want to hit tanks above you just rock your hull.

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Imagine a hotel that has one ceiling, the very top. Everything is hollow, like this hotel:

Hyatt-Regency-Austin-Interior.jpg

 

I imagine having a tanki map like that, but no ceiling. Your tank can travel all the way up the spiral to the top where there is a mostly flat space with trees, and a gaping hole that leads to the bottom. The bottom is similar, with trees, and entrances to the spiral. One team would be on the top, and one on the bottom. DM, TDM, and CP would be pretty easy to do with this map, but you are probably thinking; The team on the bottom (blue team; blue team always has the low ground; just look at Noise map), would have a huge advantage in CTF. They just go to the top, take the flag, and jump down to capture. The red team has to jump down, and go up the spiral all the way up without being shot. Well, it could be solved by making it so that when someone carrying a blue flag flies through the middle, they self-destruct. Then, they HAVE to go through the spiral. It would be an even match.

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Small maps

 

Hi all I am TANKER_11 and  I suggest adding small maps for battle. Right now I can't see any small maps to play like: Sandbox Boombox duel Island etc I need to play them in pro battle and even If I create 1 no one comes. I can't create a battle without requiring a pro pass So i suggest adding some small maps :) Thanks

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Small maps

 

Hi all I am TANKER_11 and  I suggest adding small maps for battle. Right now I can't see any small maps to play like: Sandbox Boombox duel Island etc I need to play them in pro battle and even If I create 1 no one comes. I can't create a battle without requiring a pro pass So i suggest adding some small maps :) Thanks

Go up a few ranks and Island will be everywhere... 

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Yeah, you're right. Then perhaps it was the opposite - developers chose maps on which gameplay is fairly simple and straightforward

So developers think the gameplay is hard in Bobruisk.

 

b65b47f27c612563fc5dc1a35ed0873defa36108

Edited by a7x_Pedro48

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So developers think the gameplay is hard in Bobruisk.

It was just a theory. I have no idea how they actually chose the maps. Take Magistral for example. It's a pretty cool map with an interesting design, yet it's fairly straightforward, so why wasn't it included?

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Imagine a hotel that has one ceiling, the very top. Everything is hollow, like this hotel:

Hyatt-Regency-Austin-Interior.jpg

 

I imagine having a tanki map like that, but no ceiling. Your tank can travel all the way up the spiral to the top where there is a mostly flat space with trees, and a gaping hole that leads to the bottom. The bottom is similar, with trees, and entrances to the spiral. One team would be on the top, and one on the bottom. DM, TDM, and CP would be pretty easy to do with this map, but you are probably thinking; The team on the bottom (blue team; blue team always has the low ground; just look at Noise map), would have a huge advantage in CTF. They just go to the top, take the flag, and jump down to capture. The red team has to jump down, and go up the spiral all the way up without being shot. Well, it could be solved by making it so that when someone carrying a blue flag flies through the middle, they self-destruct. Then, they HAVE to go through the spiral. It would be an even match.

this would be s good for parkour (in parkur mode they shuld'nt self destuct for obvious reasons)

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this would be s good for parkour (in parkur mode they shuld'nt self destuct for obvious reasons)

to create a map, you need to install AlternativaEditor which is up to the first page, and other tool's with it.

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Silence 3rd library:

(Not 100% finished, but the map is coming along.  :)) 

Front

 

 

Screenshot_153.png

 

 

 Back:

 

 

Screenshot_154.png

 

 

Ugh... finally finished that stupid map.

https://youtu.be/llIHWu74hXs

This map was a chore to work on, and I'm so glad to be done with it. 

 

 

Now to work on Octane...  :ph34r:

 

 

Edited by Guest

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So, uh, I've noticed a little island out in the distance on the holiday map and I want to get over to it without interruptions...it's as simple as that- Make it available in PRO Battles so that I can get over there with some friends (I don't mind if you don't allow Space Mode, I just want to get over there without random people killing us)

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Imagine a hotel that has one ceiling, the very top. Everything is hollow, like this hotel:

Hyatt-Regency-Austin-Interior.jpg

 

I imagine having a tanki map like that, but no ceiling. Your tank can travel all the way up the spiral to the top where there is a mostly flat space with trees, and a gaping hole that leads to the bottom. The bottom is similar, with trees, and entrances to the spiral. One team would be on the top, and one on the bottom. DM, TDM, and CP would be pretty easy to do with this map, but you are probably thinking; The team on the bottom (blue team; blue team always has the low ground; just look at Noise map), would have a huge advantage in CTF. They just go to the top, take the flag, and jump down to capture. The red team has to jump down, and go up the spiral all the way up without being shot. Well, it could be solved by making it so that when someone carrying a blue flag flies through the middle, they self-destruct. Then, they HAVE to go through the spiral. It would be an even match.

That resembles the Adolfus Hotel.

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I really love Tanki Online and the New Year maps (especially New Year Maps to be more accurate), I love everything about Tanki Online except the Pause Time. Moving on to what the topic is, everyone who played Tanki Online during 2014-2015 (and upwards), during December 2014 and the beginning of January 2015 was an amazing new New Year Map that was introduced (2015 Map) called the Happy New Year Race which was first only used for Control Points but later on went towards Capture the Flag, Deathmatch, Team Deathmatch.

 

Recently there was a new game mode added called Assault, the game mode that was introduced and was only for a limited time during the Happy New Year Map 2016-17 which is now a permanent mode. I really do think that we could also bring back the Happy New Year Race map and use it for Assualt. The Blue Team would be at the top covering the point, and the red team would be bringing the flag, because this map is one of the best for Assault, because the struggling you go through in this map is so much awesome more than Wolfestein( I don't know the spelling sorry). Don't understand, let me explain it in a picture. 

26510959_1002082456621517_1424485579_o.p

Note that I couldn't find the CP map so instead I used the CTF mode because that is the only one I could find

Spectator mode overview of the New Year Race map (in CTF battle mode)- Credit to DarthvaderjonGTR

As you can see in the picture, the Flag can either be at A, B, or C. The love for this map I have is a lot, I really want this map to be back in action. This could actually be pretty good in use for Assault Mode. I just hope you like this idea of mine. 

Also, incase I have abused or said anything wrong in any case to anyone, I am really sorry and also, this idea is totally mine and nobody has used it (most of them have said to bring back Happy New Year Race Map but none has used the Assault mode with Happy New Year Race stuff)

Thank You and I hope this idea comes into news!

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As u guys know most wish that tanker is to play on new maps  so i was thinking that tanki must creat a tool that player must  use to make maps  after they make they must push send to tanki so tanki look the maps and look if it able to get enough fps no lagg whit enough  players after they look it  they must put in the game but as you guys know  99% of the maps not have been use  so i was thinking abouth that tanki must make a software where it tell in a year howmany player  play in that map  after they get the lowest playable map  they remove that and put the new map creat but tanker result of it :never  a map will be stay same and tanker keep getting change to get new maps

 

but it doesn,t mean that removed map never been add back to the game after couple years of maps they must put them back

 

just like recycle 

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Topic merged

 

There are nearly 80 maps in the game at the moment and we don't really need any more. More importantly, developers definitely don't have time to create a user-friendly map making tool and then go through all player submissions.

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Imagine a hotel that has one ceiling, the very top. Everything is hollow, like this hotel:

Hyatt-Regency-Austin-Interior.jpg

 

I imagine having a tanki map like that, but no ceiling. Your tank can travel all the way up the spiral to the top where there is a mostly flat space with trees, and a gaping hole that leads to the bottom. The bottom is similar, with trees, and entrances to the spiral. One team would be on the top, and one on the bottom. DM, TDM, and CP would be pretty easy to do with this map, but you are probably thinking; The team on the bottom (blue team; blue team always has the low ground; just look at Noise map), would have a huge advantage in CTF. They just go to the top, take the flag, and jump down to capture. The red team has to jump down, and go up the spiral all the way up without being shot. Well, it could be solved by making it so that when someone carrying a blue flag flies through the middle, they self-destruct. Then, they HAVE to go through the spiral. It would be an even match.

Red team will have the advantage, not the blue team.

Remember Magnum???

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Topic merged

 

Interesting idea, although I feel that Assault mode will be far too difficult for attackers on that map. There's only two access points to the top, so it will be nearly impossible to break through the line of defence there. Not to mention that the massive track length means that attacks will be quite sporadic, giving the defenders plenty of time to heal and place mines.

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