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Devs MIND graphics and looks. Why do you think they released lots of animated paints and XT skins?

 

They absolutely do not care about game balance, just about graphics.

Skins and paints. And what about squared houses? And other in game graphics: roads, houses, BUSHES (still 2D)?

 

They do not care about game balance, just about cosmetic appearance of a single tank.

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Skins and paints. And what about squared houses? And other in game graphics: roads, houses, BUSHES (still 2D)?

 

They do not care about game balance, just about cosmetic appearance of a single tank.

LOL who cares about bushes

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here is my idea: about 50 players will fit in this map. the map will be 2 or 3 times bigger than dusseldorf and it will have a name "Abandoned City". there will be 5 containers or promo codes hidden in every single map like this. this map will look like an old destroyed city. pretty cool, right?  B) it should look like this:

 

osr6mb.jpg

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Majority of graphics are as they because of technical limitations. And second, in order for a graphics update to be justified, it must somehow contribute to the game. You know why the devs stopped making night maps? Because no one really played them, so what was the point of developing them? Only a major graphics update would be worthwhile. This kind of thing doesn't matter.

Woah, slow down.  No one played them?  When we could make maps, I certainly made night option maps for game play.  I will say this, it was too easy to pass over the option if you weren't thinking about it, much less aware of it.  Night mode was actually kinda nice (and this from a shaft player that suffered immensely for it).

 

It needs to be added into MM standard, and then it'll gain traction.  Players don't see it and then don't use it.

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Skins and paints. And what about squared houses? And other in game graphics: roads, houses, BUSHES (still 2D)?

 

They do not care about game balance, just about cosmetic appearance of a single tank.

 

To this point, I have the old "large" library, with all the skins for com build.  Why on earth did they nerf these when they are perfectly viable, look great, and could add a metric **** ton of variety in the maps?  Answer, well, one I have heard is that those skins were "too nice", the designer de'jour wanted everything to always look like some hell hole apocalypse dump.  There were other little things in sub-libraries too (before people lose it, no, it's not a big deal, you're not missing the world either if you've haven't seen it, and no, I'm gonna post up a ton of junk either so you can see it all).  Just a shame that all those libraries were nixed when they were ALREADY built and available.  They still work in Alternativa Editor, but until I can figure out one day how to compile a tara file with the skins, I can run a map built with them in the testing tool.  I wish they hadn't done the whole TARA thing.  But I digress, the point is, yes, they should make more maps and at least include all the stuff they had.

 

LOL who cares about bushes

 

You'd be surprised.  I struggle with sprite placement OFTEN and it would be nice to have more than two stock bushes to choose from and one tree, plus another tree and a few flowers from the Iran library.  While on the topic, they should make a sprite for the actual tree OBJECTS that could "top" the tree, surround it in the sprite, allowing you to shoot through most of it, but still have a huge trunk that people crash into.  I actually did this once with a map I built, dropped bushes with Snap Off for sprites.  It was a ridiculous amount of work, but the end result was completely terrible.  That said, they still moved and shifted a little oddly, but it was okay.  Maybe in a server environment the demands would be too high though.

Edited by FogOfWar_XXX

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here is my idea: about 50 players will fit in this map. the map will be 2 or 3 times bigger than dusseldorf and it will have a name "Abandoned City". there will be 5 containers or promo codes hidden in every single map like this. this map will look like an old destroyed city. pretty cool, right?  B) it should look like this:

 

osr6mb.jpg

I was going to like your post, but your placement of the Wasp in the rubble the way you did is not realistic, bad photoshopper, bad, no cookie for you.

 

As for a huge map to get damn near lost in, I would be all for that, IF, IF it was no laggy, which is why I understand a lot of large maps are not used.  Server gets weird when it's too big and connections are too slow.  Huge maps are great though, I love them.  I really wish they had not added the "where's waldo" flag carrier indicator too.  Smart players should be rewarded for stealth and guile, and on large maps, that was very important on the long trip back home with the flag.

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I am saying what the devs said - the official response was that development of night maps ceased since they were not popular enough.

 

It will not be added into the MM rotation.

Shame, all that work for nothing.  They push a lot of stuff on us, and they won't push maps in night mode?  Makes no sense.  But anyways, I hear you, not killing the messenger, just saying.

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I was going to like your post, but your placement of the Wasp in the rubble the way you did is not realistic, bad photoshopper, bad, no cookie for you.

 

As for a huge map to get damn near lost in, I would be all for that, IF, IF it was no laggy, which is why I understand a lot of large maps are not used.  Server gets weird when it's too big and connections are too slow.  Huge maps are great though, I love them.  I really wish they had not added the "where's waldo" flag carrier indicator too.  Smart players should be rewarded for stealth and guile, and on large maps, that was very important on the long trip back home with the flag.

this map is cool i like how many maps there  already is but this one would be the best i will look foward to it

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Transfer Station

 

Video



 

(BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great. I DO HAVE Audio this time)

 

A small rail station, primarily seen as a transfer station, drop off, pick up, a way point type facility. It has three small warehouses, two loading docks, a fortified entrance, two tunnels, and the random additional props fitting for such a setting.

 

Notes


This map is a very simple design and open. Note, there are no elevated positions on this map.

 

 

Thoughts


This map is widely open, with cover at angles. Flag capture across the map, considering the crossings and tunnels through and under the rail line means a lot of fighting to get a flag back to base.

 

Edited by FogOfWar_XXX

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cool idea for a map

its called levels 

gamemode CTF

 

the main thing about this map is the fact that there are teleporters that teport you to a random section of the map. sometimes even in the sky  :wacko:.  the map other wise looks like a standard tanki map with two backtrenches, two main battlements, and a low area between them where the teams can battle it out. and a secret labrithinth under the map with exits on either side of the map. 

 

if the teleporters are a bit too sifi then remove them but keep every thing else. 

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Shopping Mall

 

Video



 

A typical middle class strip mall.

 

Notes


This map is comprised of straight-aways and winding paths. Large open parking areas on both ends maps makes this map particularly interesting as fire fights in the open.  There are two areas of elevation, with two levels of elevation each.

 

 

Thoughts


While the map does contain evelated positions of fire, I am not satisfied with the ability to use that elevation currently.  I might make changes to the map to correct this later.

 

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an idea for a map

name train yard 

 

this map is a map with two elevated positions in either corner of the map with a walled off section with three entrances that function as the spawn in the opposite corner of the spawn there is a hill that provides a height advantage. in the rest of the area is an open flat area with tracks running through it. announced with a loud diesel horn and a ringing of train bells a train comes flying through the map, flatting out any tanks that didn't move out of the way like a steamroller. this is a two edged srowd a the train may flatten out the competiton if a major battle is taking place on the rails  

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an idea for a map

name train yard 

 

this map is a map with two elevated positions in either corner of the map with a walled off section with three entrances that function as the spawn in the opposite corner of the spawn there is a hill that provides a height advantage. in the rest of the area is an open flat area with tracks running through it. announced with a loud diesel horn and a ringing of train bells a train comes flying through the map, flatting out any tanks that didn't move out of the way like a steamroller. this is a two-edged crowd a the train may flatten out the competition if a major battle is taking place on the rails, or as you give chase against an islada you may end up between a train and a hard place.   


an idea for a map

name train yard 

 

this map is a map with two elevated positions in either corner of the map with a walled off section with three entrances that function as the spawn in the opposite corner of the spawn there is a hill that provides a height advantage. in the rest of the area is an open flat area with tracks running through it. announced with a loud diesel horn and a ringing of train bells a train comes flying through the map, flatting out any tanks that didn't move out of the way like a steamroller. this is a two-edged crowd a the train may flatten out the competition if a major battle is taking place on the rails, or as you give chase against an islada you may end up between a train and a hard place.   

whops posted the same map idea twice.

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So I started a Tanki YouTube Channel.  Not much of in game film kinda guy (shaft play isn't overly exciting, there are great moments, but I'd have to pile up a list of videos a mile high and then edit the good parts), so it's going to be about maps, something different.  If anyone has requests, let me know, I run out of ideas sometimes, and time though, but if someone who isn't inclined to map one but wished one could be made I'm all ears.  Just a few rules:

 

1.  Nothing unrealistic

2.  Nothing too futuristic (tanki libraries are terrible for that sort of thing)

3.  Nothing that wouldn't fall into gameplay options currently available

4.  No format specific maps either (ie, no BP/XP particular type maps)

 

Do offer these:

 

1.  Real types of places/facilities

2.  Things not currently even remotely linked to maps that exist now

3.  Maps that have a real world function counterpart (train stations, malls, manufacturing/industrial industries

 

So there you have it, if anyone is wanting to see something, Im ight take it up.  I plan on releasing a map a month, or two, until the creativity side can muster no more ideas.

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Shopping Mall

 

Video

 

 

 

 

 

A typical middle class strip mall.

 

Notes

 

 

This map is comprised of straight-aways and winding paths. Large open parking areas on both ends maps makes this map particularly interesting as fire fights in the open.  There are two areas of elevation, with two levels of elevation each.

 

 

 

Thoughts

 

 

While the map does contain evelated positions of fire, I am not satisfied with the ability to use that elevation currently.  I might make changes to the map to correct this later.

 

 

That's chaos :O

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That's chaos :o

Well, no one said that a urban combat environment like a strip mall would be a easy place to fight.  It's why I make them.  I like the idea of playing environments that aren't designed for gameplay, but rather reflect the real world and force people to battle in them.  I can only imagine that a battle on such a map would be epic and very difficult.  Like I said, the only thing I don't like are the balcony areas, I'm thinking they'd not allow for angle of attacks downwards, thus making it not very useful.

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I've been thinking about huge maps for a while, to create a real "war" effect in-game. Idea is simple, take Aleksandrovsk, multiply its size by 2, 3 or even 4. in the current map it's 12v12 CTF full game, I think with way bigger maps it's affordable to have bigger teams too. I'd recommend no smart supplies, only bonus boxes and maybe overdrive, I've posted this idea in general 1, had a lot of positive reactions, so it's worth a try. :) 

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A MM map with permanent space mode? It can just be called Moon or something. I usually get to play on Magistral like two times a day, so people won't be much irritated by having to play on it again and again. Though I don't see why space mode can't be added to MM with very seldom appearance.

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want to get feedback on a train that comes across the map one and a while every match but nobody wants to talk about... :(   

though it was a good idea

I'm inclined to agree with Adriel, though not because it's not actually an interesting prospect, having a train pass through, and if a tank is on the tracks, it destroys the tank and perhaps rails and makes a huge mess, but such activity on the limited engine parameters as they exist now are outside the paradigms that the devs originally planned and built the engine for.

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