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Some of those were declined by the developers and there is a reason for that but other than that...I 100% agree that there are many awesome maps that could be added but unfortunately aren't.

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Brest and Highways - yes. Maybe also Massacre. But the rest of the maps are fine, I think. They have quite a lot of cover that allows you to cross the map with a close range turret.

 

However, most of the maps you suggested as replacements are quite small and have confusing multi-level gameplay. They're just not suitable for the style that developers are going for with MM maps. Maps like Novel, Gubakha, Station and Opposition seem like pretty good candidates.

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Whats wrong with Brest? There is plenty of way to get across the map without being slaughtered by the Snipers, trust me I played the crap out of it back in 2016 and I was an Isida+Hornet main back then

Edited by fordmustang12345
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Multiple maps don't work for various weapons, specifically large maps with a lot of open space. Meanwhile, for many long and mid-range weapons, most of the time, they can manage just fine on smaller maps. There's imbalance in usability, it's probably why you often see players use thunder, smoky and railgun and not needing to charge in battle with full supplies like firebird and freeze do.
 
 
 
It basically means that in half of the maps, in most modes, the most effective weapons will be Railgun, Vulcan, Shaft, Smoky and Thunder. Everything else will be blasted away by these weapons from a distance with way less chance at retaliation, because they are being destroyed while trying to get closer to opponents. Think TDM in Highways, for instance.
 

Replace these:
* Barda
* Brest
* Bridges
* Future
* Highways
* Serpuhov
* Parma
* Yorkshire
 
 
With may be some maps like these:
* Atra
* Canyon
* Noise (has magnum problems in ctf, so may be disable that mode for this map in MM)
* Factory
* Rift
* Valley
* Station
* Camp (may be with some added platforms to move through, then this map could be really good for all sorts of weapon types)

 
Not suggesting those maps specifically, but a lot of them would work much better for more variety of weapons without the need to press nitro to cross over the no man's land for close and short range weapons. For maps like Desert, could add some more obstacles for its current layout in MM and Massacre, well, every weapon is awful in Massacre either way, so I don't know.

 

Vulcan would be terrible in most of your suggested maps.  The spin-up and spin-down kills it on small maps where enemies are on them in 3-4 seconds. Or maps that have almost no open spaces.

 

Most of the maps you want to replace have lots of cover in addition to some open spaces.

 

Noise is THE WORST map in terms of balance.  I would exit every single time if placed on blue.

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How would Camp ever be a good choice for matchmaking? It’s always a stalemate from start to finish and the only viable turrets are, well, camper turrets. Atra, Station, Factory, Valley, and Canyon are too small for 8v8 while Rift favors precisely the turrets you complained about.

Rift is awesome but yeah Camp is crap for any mode

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I have a very simple suggestion, I do not know if anyone has already mentioned it

 

I do not know if the maps have already been made with strategic places, but my suggestion is that all marketing maps have strategic places for each player to have no difficulty playing with a turret and body

 

 

 

Strategic place: Surprise attack

A map place appropriate for surprise attack, so it would be a discreet place that connects the blue team with the red team.

 

Strategic Place: Medium Attack

A map place appropriate for medium attack, are places with structures that allows attacking other players on the battlefield, usually located in the middle of the map

 

Strategic place: Away Attack

A very accessible and difficult to reach map location appropriate for long range attacks are places that are far from the center of the map that allows you to attack players at a long distance. (If the map is small, it will then be in the corner of the map)

 

 

Example: Sandbox map

 

( Currently )

Most of the map is exposed to the attack of the tanks that are in the center of the map

 

(What I could add)

Then he could add a discrete pass that connects the blue team with the red allowing surprise attacks

 

In the corners of the map could have structures that allows to attack in long distance

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All those maps that you want to replace are way better than the ones you want to replace them with.

 

If any map should be replaced, it's bobruisk and it should be replaced with deathtrack.

Edited by DieselPlatinum
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There's no need to replace or remove maps from MM at this point. We need more maps in the MM maps pool, but with that, we also need to gain the option to at least choose the size of the map (small/medium/big). I'd think that would be the best way to solve your issue? Because I think you are more of a short range tanker, and the long range turrets are bugging you on the maps you suggest to replace. Most of those maps you want to replace seem fine to me though, and I use ricochet mostly. (I only truly hate Brest out of those maps)  :ph34r:  

 

However, the maps you wish to add... some of them will probably give a bad time for more players than you'd expect, especially Noise. Why Noise? The only modes I'd bother trying on that map is CP and DM. 

Edited by Ishrak

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As I said, most small maps are useful for most weapons. Ranged weapons are just as good on small maps, except may be shaft on some. I would argue Parma is a very bad map in favor of ranged weapons as well. You would expect close range weapons to be good at hiding, but in reality, the hiding spots are not useful at all, you get sniped from afar by rail, shaft, vulcan and whatnot.

 

 

 

It is a haven for mid and long ranged weapons, hell for close and short range weapons. If the center of the map was higher than the borders than lower, then may be it would be much more diverse and playable, but as it stands, the covers in the center don't mean much when thunder in particular can get you from a border at almost any point, dealing lots of damage while you're pacing yourself slowly closer.

 

In my past experience, and also recent with Smoky I have had good experience on any sized map. With Ricochet, traversing large fields means you are charging through as an easy target, hoping you don't get noticed and damaged or sniped right away. Small - mid sized maps means more weapons get a chance to battle more fairly. Long-range maps should not exist for this sole reason, because otherwise, you can just take railgun and hit enemies left and right, while having close or short ranged weapon would mean you have to slog through into enemy territory for a chance to even damage a player.

 

I know this, that's why I said that camp map should be tweaked a bit, at least for MM.

 

Read properly next time, please. Any map can be modified really to be better suited for more weapons and just generally more fun combat. Camp seems like an easy target for some reconstruction. Just add a few more bridge paths and it should be fine. I've had fun with this map in the past, don't know why people hate it.

 

Highly disagree, this map is good for all weapons, including shaft. It's like the forest version of Silence. Always a joy to play on this map. May be because you primarily play with ranged weapons and just can't have as easy shots at players who are trying to traverse larger maps with close and short range weapons. Which imo is bad that it is a thing that you can do in MM because again, favors long and mid range weapons over close and short.

So after reading your rebuttal - it sounds like you want the maps you like added to MM... <_<

 

Contrary to your opinion, not all turrets are suitable to small maps.  Anything with long reload or bad rotation or splash damage will be at a disadvantage on small maps.  The short-range turrets are on them faster and then it's game over.  So Vulcan, Thunder, Magnum, Striker, Shaft and even rail will not do as well on small maps.

 

I've taken Titan-Ricco and Hunter-Freeze into Massacre DM and come out in top-3 spots a number of times. Not all the time - but you can do well if you choose Modules properly.

 

I agree on one note - Parma is not a good map for MM. In some ways though it is similar to Camp - one you want added.  At lot of long-range turrets thrive on those maps.  Parma should be replaced with death-Track or Skylark.  I've had fun on those maps. ;)

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Here is an MM version of Fort Knox that I created:

Normal:

 

 

Screenshot-356.png

 

 

 

ASL and RGB mode:

 

 

Screenshot-357.png

 

 

 

My own map called Critical that was made specifically for MM:

 

Screenshot-358.png

(There's a tunnel that goes though the red building)

Edited by Guest

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Highly disagree, this map is good for all weapons, including shaft. It's like the forest version of Silence. Always a joy to play on this map. May be because you primarily play with ranged weapons and just can't have as easy shots at players who are trying to traverse larger maps with close and short range weapons. Which imo is bad that it is a thing that you can do in MM because again, favors long and mid range weapons over close and short.

So you're assuming that's the reason why I don't like bobruisk? I think you should just leave the assuming to the professionals.

 

And the real reason why I don't like bobruisk is because in team battles it's prone to spawn killing. Which mainly determines the outcome of the battle.

 

Deathtrack would be a far more suitable replacement for bobruisk because the team spawn points are so far apart that it's literally impossible to spawn kill the majority of them. And if they got spawn killed, they would likely spawn in a different area in the map entirely.

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Hi Tanki Developers. Is it possible to have 2 buttons for Assault. One button blue, Defence, and one button red, Offence. Because I like to play in defence, but more likely I am in the Offensive team, which I don't enjoy as much. And if I am in offensive team, I always need to change turrets, as I like to use Isida, which affects my D/L score. Please give the idea some consideration., Thank you!

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Tanki Creative Mode

 

It's kind of like minecraft and that fortnite creative mode thing where players can build their own maps. TO should have one and allow players to create their own maps using the props and fight in personal maps because the *fun*  map variety in TO is too low and it's getting boring after you've played all the maps in the game at least 20 times (yes, i've played magadan and gubhaka at least 20 times)

 

Players should probably be able to save up to 3-5 maps (maybe 10 if you buy some pass in the shop) 

 

This would be a good idea because:

1. Less boring game = Less dying game

2. Developers can focus on other updates

3. Developers haven't been making any new maps anyways

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It's kind of like minecraft and that fortnite creative mode thing where players can build their own maps. TO should have one and allow players to create their own maps using the props and fight in personal maps because the *fun*  map variety in TO is too low and it's getting boring after you've played all the maps in the game at least 20 times (yes, i've played magadan and gubhaka at least 20 times)

 

Players should probably be able to save up to 3-5 maps (maybe 10 if you buy some pass in the shop) 

 

This would be a good idea because:

1. Less boring game = Less dying game

2. Developers can focus on other updates

3. Developers haven't been making any new maps anyways

The map editor needs a major overhaul before if this is going to happen. Also maps would be required to be stored locally because of server space. (even though every map is at/below 3 MB)

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Developers don't have enough time in their schedule to focus on non-essential things like this at the moment. To make it worth their time, the feature would have to be monetised (imagine a $30 pass to make maps and a $5 pass to play them), which players would obviously hate. I think there's much better features which could be added instead.

 

Although the feature would definitely be pretty cool.

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But maps have to be tested for "MM compatibility", "balance", etc.......

PRO battle list is capitalist. You have to create a balanced, fun, and unique map for players to want to play on it. You can't make these into MMS battles.

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Developers don't have enough time in their schedule to focus on non-essential things like this at the moment. To make it worth their time, the feature would have to be monetised (imagine a $30 pass to make maps and a $5 pass to play them), which players would obviously hate. I think there's much better features which could be added instead.

 

Although the feature would definitely be pretty cool.

Dude...Hazel hates his life whenever he makes a map because AE is poorly optimized and full of bugs.

Edited by Guest

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