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By latest map graphic elements you probably mean the 3rd Library, the props used in Crash and Gallery. They are not given out to just anyone. You have to have the privilege to get them. People have obtained these. I have. They are not that hard to get.

 

And who said the dev's were going to make all the maps into the new library? That would be stupid and a waste of time. I made Monte Carlo in the new props as an experiment. I was told by a tester that this was not needed to be done. That maps wont be converted to the new library.

 

Why would I be furious? I'm making maps for the game, to make the game better.

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"Hood" looks really nice. Except I think there should be a second entry in the fences behind every house.

 

 

Here's a scetchy not-perfected idea I've had for a long time.

 

Basicly the idea is a map designed to create a very intense battle, as the enemys meet in a limited area the whole time. It basicly becomes two forces meeting head on, pushing hard against each other. Maybe it's not so easy to understand some things as I've only done it in paint!

 

 

The orange bars are walls, the grey squares are big, high square shapes. Each base is at a lower floor-level, and two large ramps goes down to it at each end. This is to prevet the team players from easily becoming "spawn-raped" so to speak, if an enemy team is holding ground close to them.

 

All the covers on the map is suppose to be placed out so there would not become a stalemate anywhere. Basicly, no place is a too good place to hide and shoot from. There's no hiding-point where you're pretty much covered from all angles. I imagine that this map would be great with pretty big teams, and the players would constantly alternate between defending and attacking.

Becouse there's covers everywhere it's easy to defend unless many attack at once, so a team would have to fight togheter in coordinated attacks. Basicly stay alive close to the enemy front, wait until theres enough tanks, then attack, hope not too many died, hide behind the next line of cover... then do the same thing again until a team slowly advance closer.

 

 

But... to provide an extra intensity to it all, there's a slim road on the side! From here players can help out an attacking team from the distance and flank the enemys. The lack of covers from the side makes them able to easily hit enemys. But there is no covers here at all, plus the road is designed to have some tricky places to drive on. If this road was just a straight line a player could drive in full speed to the opposite side too fast.

There's only one such ramp, which means fighting can break out on this ramp aswell, as it's valuable to shoot from.

 

 

The sniping-spots at each end becomes only avalible to drive to once an enemy team have already advanced pretty close to the enemys, and it's risky to drive up on the ramp leading to the sniping-spot too. But when people stand there and shoot they can give the attacking team-freinds the final push down to get the flag (or just kill alot of enemys on a death battle).

 

 

Hope you like it. I would love if someone created a 3D version if it!

Edit: you should click on the image as the text is too small.

tankimap.png

Edited by Moreuz
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