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the name should   ....   4 glory

 

the map should be a long arena with only 4 players with platforms and hills along with tunnels but this would be more of a challenge with NO drop zones for drugs and Gold drops only on the top platform and in order to get to it there is only one ramp to it and you have to kill or be first on the ramp to get it...

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the name should .... 4 glory

 

the map should be a long arena with only 4 players with platforms and hills along with tunnels but this would be more of a challenge with NO drop zones for drugs and Gold drops only on the top platform and in order to get to it there is only one ramp to it and you have to kill or be first on the ramp to get it...

If the map is longer than arena, then why is the maximum capacity 4 players?

Are you saying there would be ONLY 1 gold drop zone on the platform or a few on the platform?

And you are saying there are pick ups but you cannot see the drop zones for the drugs?

How would the map even be fun with these restrictions? Especially, the 4 players capacity.

Edited by BirdKnights

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You need to give a bit more of an explanation. Giving the name for a map doesn't help.  

Hey - how are you a Mod? Aren't you the guy from the Skype Mapmakers group that has an interesting collection of words? :D

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OK, good luck with that ;)


Back to the topic -

I need an Idea for a new map. 

Parking spot,the one I dreamed of c:

 

Basically a symmetrical map with high stories where you can park your tank to snipe the other team and an underground fighting garage,to make it interesting,flags will be put at the top of the highest story d:

a few fotos to clear things up

on each side of the map there would be this gate to the underground parking enter+exit

4sLV36t.png

Underground it would look like this

0vdPvTQ.png

But with those bigger cilinders and more obstacles like cargo and such stuff...

 

Then there are the high level sniper  stories,excellent for shaft trollers d:

KgTt3hg.jpg

 

The thhings that willl connect the different stories

uHysd2W.png

Rest is open ground trollfield d:

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Unity map ideas

Cabin in the woods: A cabin in the snowy forests or a hut in the swampland.

Yacht: A large 120 metre yacht (more like a cruise ship) with 7 decks, 4 above deck, 3 below and 1 of them is under the waterline. Areas include; an engine room, pool area, helipad, Side walk area (3 of them), Cargo bay(s) (with other props like cars and boats and baggage), top deck viewing area.

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@swede1, myself and a few others have suggested something that suits your needs. 

 

Limit the amount of supplies that can be taken into a battle. I think 3 of each per 15 mins seems to be a good number. If they really wanted to get fancy they could add a special supply box that falls a little less rarely then a gold box and re-stocks your supplies.  Supplies would still be able to be picked up and you would have your own limited supply for those must have moments. The only difference would be that you would need to smart about their use. No more mindless druggers buying the win.

Great, but still let people use as many mines as they want. The cool-down time ruins them anyway.

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Parking spot,the one I dreamed of c:

 

Basically a symmetrical map with high stories where you can park your tank to snipe the other team and an underground fighting garage,to make it interesting,flags will be put at the top of the highest story d:

a few fotos to clear things up

on each side of the map there would be this gate to the underground parking enter+exit

 

4sLV36t.png

Underground it would look like this

0vdPvTQ.png

But with those bigger cilinders and more obstacles like cargo and such stuff...

 

Then there are the high level sniper  stories,excellent for shaft trollers d:

KgTt3hg.jpg

 

The thhings that willl connect the different stories

uHysd2W.png

Rest is open ground trollfield d:

 

It could be done .. 

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Detail of a map. Tactical part. 
In the new maps there are have to be something new. 

mapdetail.png

(I'm sure that you have noticed that it's similar to map Chernobyl btw)

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I think that Tanki should re-think maps. Right now, all maps are basically the same: ground, border, random building in the middle. Make maps more exciting! ​Put in things like water, weather, explosives that are in the maps, stairs and enter-able buildings. Personally, i think this game should have maps similar to those found in World of Tanks, Call of Duty and Battlefield. Large maps that are the size of an actual village! Small maps where you can actually shoot at people above you on ramps! 

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