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My new map i designed by myself is called "The Gold Mine" which is a map that takes place in an underground  gold mine where there are many unique elements that allow this map to be fun and playable and well structured.

The map's area is similar to 'Factory' map which consists of 2 base and different rail mine entrances to allow combat and drive ways. This idea came to me after playing ' Osa ' map where i discovered a secret passage which has a rail mine underneath it. More details about this map can be found below.

 

 Number of Entries to get to the mine from base#1: 4

; Base# 2; 3

 

Base location( Base 1): At the top surface near a farm field(the setting for base 1)-that is where the entries are on top of the field and lead you to underground

; Base 2: Under at the mine where 2 entries/exit is on separate sides so one on left and right and last exit on top middle where a bridge lays in between the top to the floor(extends).

 

Hazards: The only hazard is where the ramps are that make you jump over a rail-mine and you land on the other ground but if you fall you will get destroyed. There are no other since there are walls mostly in this game protecting you from falling off.

 

Number of "freestyle" ramps on this map besides bridges: 2

 

Gold box landings: 6

 

The map: The map has many entries from the bases and different pathways to help one get to the other base. This is great for a big map filled with players for DM or CTP or CTF or TDM. As for gold boxes landing, there are 6 marks where some marks are under a tunnel while other at the main gold mine field where you may spot the gold from air since the roof elevation will be high at the center field where 3 exits lay on each left and right side that lead to the base. To make it easier, consider a CTF mode on this map; you start from a base and there will be 3 entries that will lead you to either underground at a big gold mine or  to the other base since your inside the gold mine already. As you drive towards either entries you will fine 3 more different seperated big hall ways that lead you to the center (half way to the other base). You choose either one and as you drivev along you will find some walls or gold carts that are used for defending your self from an attack at each halls. when you make it to the center you will find 4 square towers like that of garnder map from tanki(the small buildings) 2 on your side of the center and other 2 on enemy side of the the center. In between each buildings is a tunnel that leads you the base (like that of industrial map where theres a tunnel that leads you to the base). Once you choose either path you will reach the base. NOTE: the map was carefully designed for  any issues like if whole team blocking a path it is nearly impossible for you have 4 entries to their base but also theres enough width between each tunnel that even 2 mammoth can fit in and other tunnels where 1 or 3 can fit. Also, the ramps I mentioned above is a short cut ramp where it leads you to top middle , found on top of the buildings near the center where a bridge connects the two buildings and leads you the ramp where if u make it you wil go on top of the tunnel and there will be an exit where you get passed those 3 tunnels.

Edited by SilentHusky

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Can Tanki create a cube map where when you drive off the edge you land on the next face of the cube?

 

I think you'd need a a bunch of gravity planes intersecting the cube to get the effect. I played a little 2D game like this a few years ago and it was fun.

 

With tunnels all though the inside of the cube linking each surface.

 

Call the map BORG lol.

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Nothing is impossible with programming.

 

I had an idea in work for a program to help speed up data searches. A programmer told me it was impossible - so then I created it! I'm not even a programmer myself but I did what he said was impossible lol. I'm a physicist.

 

I have a good idea how your game engine works and all you need is multiple gravity planes.

 

Just to confirm again;

 

Nothing is impossible with programming.

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Can Tanki create a cube map where when you drive off the edge you land on the next face of the cube?

 

I think you'd need a a bunch of gravity planes intersecting the cube to get the effect. I played a little 2D game like this a few years ago and it was fun.

 

With tunnels all though the inside of the cube linking each surface.

 

Call the map BORG lol.

I'll break my ship.

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Just wait in your mail for some message for TX (Tanki X)

 

Can you explain more about the problem? I can make a video

Ok i downloaded everything and it came up but there were just flags,spawn points,and these "domination" things.

I went to the wiki and i think i did the "clear and load" thing right because all the props were there. But then the flags and spawn points dissapeared.

If you could make a video showing how to get all the props in it and how to move the camera that would be great.

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Interesting idea see if u can get a drawing of the idea done by u or someone else and put it in topic ideas for new maps! In the ideas and suggestions part of the forum cause its a very good idea and most likely would have a good chance to get put on Tanki x

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Ok i downloaded everything and it came up but there were just flags,spawn points,and these "domination" things.

I went to the wiki and i think i did the "clear and load" thing right because all the props were there. But then the flags and spawn points dissapeared.

If you could make a video showing how to get all the props in it and how to move the camera that would be great.

You can use the numlock pad to move the camera or you could press alt + right click on the mouse.

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I have an idea about a new type of map that was never designed and made in Tanki Online.

 

The new map that I am suggesting is a map that is both special and unlocked for the top three ranks:

 

This map is unlocked for the rank "Fieldmarshal".

 

The underground map will be a completely square map that is a medium sized map. Also the underground map has a tunnel that leads to a square underground room. Only one tunnel shall lead to this underground room. The underground room of this new map shall feature the gold box drop zones and also all of the supply boxes in corners of the room.

 

The gold box drop rate shall be twice as the "Polygon" map, only for this map. When the gold box siren sound and the "Gold box will be dropped soon" the gold box shall only be dropped in the underground area of the map. That means that players shall not see a parachute with the gold box marker on the top level of the map. To get the gold box players will need to follow the tunnel that leads into the underground room of the map.

 

The good thing about the underground room of this map is that players will not have to wait for the gold box to drop. The gold box will suddenly appear along with the gold box marker and the player that drives along will take the gold box.

 

This also makes it easier for players "like me" to grab the gold box because players do not accumulate on the same area to catch the gold box.

 

The tunnel that leads to the underground room of this map also needs to be camouflaged with tall trees and vegetation.

 

The purpose of this "Underground Room Map" is so that it is unique and is not a copycat of any other already existing map in Tanki Online.

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Ugh, the "idea and suggestion" flooder is back -__-

 

By the way, the map that you are describing sounds so basic and boring, and basic and boring stuff would bring no fun to the game and basic and boring stuff are just simply... well... boring :mellow:

 

Also, the map you are describing would be heaven for some of the top gold hunters of the EN community.

 

People like a7x_Pedro, and @canooonn :lol:  :lol:  :lol:

Edited by Unthinkable
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