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Lol :lol:

It won't gonna be added, TO isn't adding maps anymore, well, only atm :P

Not props, but turrets sprites? Only for Ricochet, Shaft, etc. For other unique turrets it can't be added

Umm...

I can see these codes in config.xml

    <animation id="railgun_pow">
      <textureId>railgun/pow</textureId>
      <frameWidth>65</frameWidth>
      <frameHeight>128</frameHeight>
      <numFrames>6</numFrames>
      <fps>30</fps>
    <animation id="railgun/beam">
      <textureId>railgun/beam</textureId>
      <frameWidth>128</frameWidth>
      <frameHeight>128</frameHeight>
      <numFrames>0</numFrames>
      <fps>30</fps>
    </animation>
    <animation id="railgun/part1">
      <textureId>railgun/part1</textureId>
      <frameWidth>128</frameWidth>
      <frameHeight>128</frameHeight>
      <numFrames>0</numFrames>
      <fps>30</fps>
    </animation>
    <animation id="railgun/part2">
      <textureId>railgun/part2</textureId>
      <frameWidth>128</frameWidth>
      <frameHeight>128</frameHeight>
      <numFrames>0</numFrames>
      <fps>30</fps>
    </animation>
    <animation id="railgun/part3">
      <textureId>railgun/part3</textureId>
      <frameWidth>128</frameWidth>
      <frameHeight>128</frameHeight>
      <numFrames>0</numFrames>
      <fps>30</fps>
    </animation>

What does this code means? I also have textures and everything...

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Can you change the turret effect to this? If not, then it is planned to add Railgun

Its the Railgun turret effect, divided in different parts, first the light, then the long shot, including waves, and the shot mark (like Thunder, it makes a big mark)

ik but how to add them? Like wheere i can play old tanks in multiplayer i also can use raigun and such+they are using simmilar method.

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Thanks, i appreciate all the opinions :)

Can you tell me which part of it?

 

76vqR17.png

 

 

Me too :P i wish i had players to join in C:

Looks very interesting, but needs the max amount of player allowed to be increased since it looks like a big map.

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<config gravity="-1000" mass="2000" power="350000" speed="2500">

Can someone help me? I need this line for wasp m2+NOs. Speed and mass so it moves like wasp m2.

Edited by DageLV

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Ehh, don't know for sure :s

No problem :D hope it will help you

:D No its not near to be as fast as wasp. :D WAY WAY faster. 

U know a place where i could find it? Like TTT or something?

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im planning to make 4-8 ways to enemy base. bridges and tunnels only.

That makes easy to defend the base and at the same time realy hard. If 1 member of team die who is protecting part of a map, all enemies can get in their base pretty easy cause its long way for someone to replace previous member.

That haloween grass prop is meant as dirty canal water. REALY dirty :D

Flags are located in corners of the maps for hard capture and needs good defense at the same time cuz they are next to tunnels and tunnels lead to another side of the map...

Edited by DageLV
  • Like 1

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What is this sexy new hull and where can i buy it?

Its actualy extremely fat hull which i made:D

Mammmoth is a tiny dot if we are talking about sizes.

6c3146e96c8642a0b938dc2dc7db1b8e.png

 

 

Spider452130f600c74ec89ea2de8ad772bc02.png

Huge tank with quite a lot of hitpoints and its nearly impossible to push sideways but as its so huge and heavy in contact with other tanks hes engine gets weaker and cant realy push anyone while spider can be pushed from front/back.

This hull is perfect as barricades but instead, this time its alive, it can move slowly and shoot. Also useful as shield for teamates where team can hide from freeze/firebird/shaft and other turrets.

 

97e9823ddb8745129e78589bd35ad6fa.png

 


 

 

M0

 

c9dc5fe522f84370b399b0fc0efd1f95.png

 

M1

 

6842722c599e4cc686e47cf78d8330c4.png

 

M2

 

530aa1593edd4baba2c81044c54e69ae.png

 

M3

 

8332c619dae042be9534cb45200d7ad6.png

 

XT

 

434cd5bfadd640d099b6a3f8c6d747d7.png

 

 

Size

 

 

 

6c3146e96c8642a0b938dc2dc7db1b8e.png

 

6ff663d0e294478ea60c0b0ac6104287.png

 

5ad8ef9a06de4759bdffcac40a6bf1e1.png

 

 

Look from different angles

 

867bebe207ef48e2b15315fb33f2a773.png

 

8b7413b958d049439cf3d96797f3ec09.png

 

40ef286d59ed47219b888f026af8ea43.png

 

6507ae1302594c87acd8d8148b4e4f24.png

 

 

 

Edited by DageLV
  • Like 2

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Hi everyone.Here is a new map idea;Name: AscentMax Players: 24Available modes: CTF, TDM, DM, CP.

 

Coding: cor4 2 sm1 rck 2 Tile Sand 4 Grass 3x3 var3 Grass 2 Grass 3x1 var1 Grass 3x3 var2 Grass 3x2 var1 Grass 3x2 var1 Grass 2 Bg rck 1 OnDirt wall st Tile Grass 21 Pave 2x2 var1 Slope 2 cor1 2 Grass 2x1 var1 wall e2 default Rg2 1 Rg1 2 Bridge6 2 wall cr OnDirt Grass 2x1 var3 OnDirt default default Grass 2x1 var3 wall e1 default -1.570796 0 -7.853982 -3.141593 0 -4.712389 0.000000 0 0.000000 0 0.000000 0 0.000000 0 -9.424778 -7.853982 -4.712389 0 0.000000 0 0.000000 0 0.000000 0 0.000000 0 0.000000 0 -1.570796 -1.570796 0 0.000000 0 -1.570796 0 -3.141593 -6.283185 -1.570796 0.000000 0 -4.712389 -3.141593 0.000000 0 -1.570796 0.000000 0 0.000000 0 0.000000 0.000000 0 -1.570796 0.000000 -3.141593 0.000000 0 0.000000 0 0.000000 0 -1.570796 0.000000 0 -6.283185 0 -1.570796 0 -3.141593 0 -3.141593 0 0.000000 0 0.000000 0 -1.570796 -1.570796 0 0.000000 0 0.000000 0 -3.141593 0 0.000000 0 -1.570796 0 -3.141593 -1.570796 0.000000 0 -3.141593 0 -4.712389 -1.570796 0 -3.141593 0 -4.712389 -4.712389 0 0.000000 0 -3.141593 0 -3.141593 -1.570796 -1.570796 0 -3.141593 -3.141593 0 0.000000 0 0.000000 0 -1.570796 0 0.000000 0 0.000000 0 0.000000 0 -1.570796 0.000000 0 -3.141593 0 -1.570796 0 -4.712389 -4.712389 0 -3.141593 -3.141593 0 0.000000 0 -3.141593 0 -9.424778 -4.712389 0 -3.141593 0.000000 -9.424778 -1.570796 -3.141593 0 -1.570796 0 -1.570796 0.000000 0.000000 0 0.000000 0 -1.570796 0 -3.141593 0 -3.141593 -3.141593 0 -4.712389 0 -1.570796 -23.561945 -4.712389 0 -1.570796 0 0.000000 0 -3.141593 -10.995574 0.000000 0 -4.712389 -3.141593 0.000000 0 -3.141593 0.000000 0 -1.570796 0 0.000000 0 0.000000 -7.853982 0 0.000000 0 0.000000 0.000000 0.000000 0 0.000000 0 0.000000 0 -3.141593 0 -1.570796 0 -21.991149 -20.420352 -1.570796 0 0.000000 0 -3.141593 -4.712389 0.000000 0 0.000000 0 -1.570796 0 0.000000 0 -4.712389 0 0.000000 0.000000 0.000000 -4.712389 0 -1.570796 0 -1.570796 0 0.000000 -4.712389 0.000000 -18.849556 -6.283185 0 -1.570796 0 -1.570796 0 -3.141593 -18.849556 0.000000 0 -4.712389 0.000000 0 -1.570796 0 -3.141593 0 0.000000 0 0.000000 0 -1.570796 0 -1.570796 0 -1.570796 0.000000 0 -14.137167 0.000000 0 -3.141593 -1.570796 0 0.000000 -1.570796 0 0.000000 0 -4.712389 0 -1.570796 0 -4.712389 -3.141593 0.000000 0 0.000000 0 0.000000 0.000000 0 0.000000 0 -3.141593 0.000000 0 -3.141593 -1.570796 0 -1.570796 0 -4.712389 0.000000 0 -4.712389 0 0.000000 -4.712389 -9.424778 0 -6.283185 -7.853982 0 -9.424778 0 0.000000 0 -1.570796 0 0.000000 0 -1.570796 0 -1.570796 0 -1.570796 0 0.000000 0 0.000000 0 0.000000 0 -1.570796 0 0.000000 0 -1.570796 0 0.000000 0 -4.712389 0 0.000000 0 -4.712389 0 -3.141593 0 0.000000 0 0.000000 0.000000 0 -7.853982 0 0.000000 0 -1.570796 -3.141593 -3.141593 -7.853982 0 -4.712389 0 0.000000 0 -6.283185 0 -7.853982 0 0.000000 0 -6.283185 0 -1.570796 0 -3.141593 -7.853982 0 -1.570796 0 0.000000 0 -4.712389 -4.712389 0.000000 0 0.000000 0 -7.853982 0 -1.570796 0 -4.712389 -3.141593 -4.712389 -1.570796 0 0.000000 0 0.000000 0.000000 0 0.000000 0 0.000000 0 0.000000 0 -3.141593 0 -4.712389 -1.570796 0 0.000000 0 0.000000 -3.141593 -1.570796 0 0.000000 0 -1.570796 0.000000 0.000000 0 0.000000 0 -1.570796 0 -6.283185 -4.712389 0 0.000000 0 0.000000 0 0.000000 0 -1.570796 -1.570796 -3.141593 0 -4.712389 0 0.000000 0 -6.283185 0 -1.570796 0 -3.141593 0 -3.141593 -6.283185 0.000000 0 -3.141593 0 0.000000 0 -1.570796 0.000000 0 0.000 0.000 0.000 1.745 -0.087 -3.491 -0.087 -3.491 -3.491 0.000 -3.491 0.000 -3.491 -3.491 0.000 0.000 -3.491 0.000 -3.491 -3.491 0.000 -3.491 0.000 0.000 0.000

I am currently creating other maps, such as Ambush and Assault.

Edited by beaku
Please use spoiler for long posts

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im planning to make 4-8 ways to enemy base. bridges and tunnels only.

That makes easy to defend the base and at the same time realy hard. If 1 member of team die who is protecting part of a map, all enemies can get in their base pretty easy cause its long way for someone to replace previous member.

That haloween grass prop is meant as dirty canal water. REALY dirty :D

Flags are located in corners of the maps for hard capture and needs good defense at the same time cuz they are next to tunnels and tunnels lead to another side of the map...

this map will be interesting this must come to game.mod please suggest this to developers

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Damn.. My map is 4.2mb and it no longer loads in with skybox. I already built it small...

Its 70x70 props.

Should i decrease it to 50x50 or what?

Edited by DageLV

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