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Bug in battle funds.


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As all the game things is multiplied by 10. I think that the fund also have to be:

100 crystals now means 1000, before in Silence in 10x10 in 1 hour the crystals be more than 500, now it don't even pass 2000 = 200.

So the fund isn't really multiplied by 10 as the Developers say. Please fix that.

Thank you.

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This Topic should be closed as developers lied.

Only expenses are 10 X, not rewards. Read Tanki Update Thread (Developers News) or Roll Back Request & more(General Section)... Else leave Tanki.

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Before the rebalance, the game economics were engineered to allow a last rank standard player (1 000 000 exp = Marshal) to have amassed enough crystals (through crystal bonus drops, battle fund and daily gifts) to buy an M3 weapon and an M3 hull without spending real money. This is still the case, since we have 3 more ranks, instead of working out the game economics formula using a standard marshal, we have used a last rank standard player (1 440 000 exp = Generalissimo). This explains the difference in the "experience vs battle fund" growth difference after the update 123.

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Still, after the new ranks are out, the game fund was going well, like before, all players were happy, you just changed it now, why? the game was good before that and all players were happy, now you are losing more players, and don't think people will buy this way...

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Before the rebalance, the game economics were engineered to allow a last rank standard player (1 000 000 exp = Marshal) to have amassed enough crystals (through crystal bonus drops, battle fund and daily gifts) to buy an M3 weapon and an M3 hull without spending real money. This is still the case, since we have 3 more ranks, instead of working out the game economics formula using a standard marshal, we have used a last rank standard player (1 440 000 exp = Generalissimo).

Please can you explain in plain words how is rebalance linked to economics? The rebalance made everything more difficult on its own (new tanks need better ranks and it takes more efforts to achieve the best rank). Even if I would earn 10000 old crystals each day, I would have to kill enough tanks first to get the rank that allows me to buy new tank etc. As you indicate, best rank takes 44% more efforts to achieve after rebalance. Is that not a sufficient challenge on its own? Why it was now done even more difficult by reducing the game funds by 50 %?

 

Alright, lets say you need money, but then why was this information not properly announced and explained? There were posts about how this is good for newbies etc., but why you could not be honest and say "bad news for others"? If you are going to spend your money, are you going to pay to someone you trust, or rather to someone who is trying some tricks?

 

This explains the difference in the "experience vs battle fund" growth difference after the update 123.

 

1) Do you say that when there are only generalissimos in the battle, the battle fund is the same amount (100 %) of crystals now (x 10) than what it was before new economics (and after rebalance) because they are still the best rands - or perhaps they even earn more now as they are above 1 million? - and the closer to generalissimo, the closer are the battle funds to the original pre-123 levels?

 

2) You yourself claimed: "EVERY crystal-related was multiplied by 10. Have you ever heard of Maths?"

( http://en.tankiforum...00#entry2854819 )

 

So is there some "difference" (as you say now and what is confirmed by the new gaming experience), or was everything crystal-related multiplied by 10 (as you wrote before - which would mean the game budget should always be 10x what it used to be before 123)? Both statements cannot be true at the same time.

Thank you for your explanation.

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