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Let's Discuss Thunder!


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Which playing style do you prefer when playing with Thunder ?  

25 members have voted

  1. 1. Which playing style do you prefer when playing with Thunder ?

    • Attack
      20
    • Defence
      4
    • Support
      7
    • Parkour
      3
  2. 2. Which Thunder augments do you prefer?

    • Standard
      4
    • Small caliber charging machine
      4
    • Subcaliber rounds
      7
    • Sledgehammer rounds
      5
    • Adrenaline
      5
    • Pulsar
      5
    • Salamander skin
      2
  3. 3. Which skin for Thunder do you prefer?

    • Standard
      7
    • XT
      8
    • Ultra
      7
    • Prime
      2
    • Legacy
      8


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I recently switched to striker (to avoid the huge amount of protections against thunder) and I gotta tell you this , thunder gave me a much more pleasant experience when people didn't have that much protections against it , but now with everyone having 50% against thunder and I got used to striker , I can say with ease that striker a bloody beast if used the way it's supposed to.

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Self damage when a team mate is crossing your shooting line should be removed. Unfair compared to other turret !

Thunder is getting less and less interesting when you rank up.

Edited by MigWell_666

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Self damage when a team mate is crossing your shooting line should be removed. Unfair compared to other turret !

Thunder is getting less and less interesting when you rank up.

it's a problem you have to deal with , just don't use Viking and use dictator or hunter instead , you'll get rid of it that easily .

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The problem is just about logical mechanism. Inflicting self damage just because a team mate cross your shooting line is obviously not fair compared to other turret like Ricochet for instance (no self damage on friendly shoot but by bouncing on a wall, fair!). Yes you can get also a mammouth with a stronger protection, so what? unfairness remains.

Edited by MigWell_666

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The problem is just about logical mechanism. Inflicting self damage just because a team mate cross your shooting line is obviously not fair compared to other turret like isida for instance (no self damage on friendly shoot but by bouncing on a wall, fair!). Yes you can get also a mammouth with a stronger protection, so what? unfairness remains.

You can try to get an m2 hunter.

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The recent buff made Thunder even more useful. Right now the problem with the turret is that high protections are extremely common for it at high ranks. When MM puts me against Legends (Which it does on a regular basis  <_<), I have literally no chance against them with Thunder. I'm not sure if there's a way to fix without someone on either side getting annoyed but yeah...

 

Also since I'm here I may as well talk a bit about my opinion of the alts:

 

Subcalibre Rounds:

I really don't see a point in getting this, it basically turns Thunder into a weaker form of Smoky. Only place that it would really have some use is in small maps like Hill.

 

Small Caliber Charging Machine: 

This one is slightly more useful, but still not that great. It's not that useful in regular battles but great for parkour and OMP.

 

"Sledgehammer" Rounds:

In my opinion, bad, basically it turns thunder into a fast firing short range turret, with the splash. -90% range means you're losing a ton of damage. Literally, to get max damage you have to be a range closer than Isida can reach. Really not worth an extra 20% reload, it should be at least 30% extra for that bad of a debuff. 

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thunder`s range is to low it is not mid range but close :(

Thunder feels like a strong turret to me now, I am viking m3 8/20 with 36% thunder protection and thunder is still really deadly, I always keep thunder protection on without it thunder is OP

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I recently ranked up to marshal , I am going to get my M3 thunder to 5-10/20 and start using it again (along with dictator) , this combo made me feel like a true monster , smoky and striker are pretty powerful but they just don't have that feel ...

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I recently ranked up to marshal , I am going to get my M3 thunder to 5-10/20 and start using it again (along with dictator) , this combo made me feel like a true monster , smoky and striker are pretty powerful but they just don't have that feel ...

Welcome back and congrats on ranking.

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To me, since i have a completely full garage i kind of go with what i feel like  but thunder isn't really one of them. i mean sometimes i use it but just barely i used to snipe with thunder. but if you have a steady enough tank you can actually snipe with thunder. but if it was a last resort i would use it but thats just my opinion but yeah.  ;) byeeee!!

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Is protection really a problem when using thunder? I am thinking about buying it m2 but if there is too much protection then I might buy twins or rico instead.

Well it's pretty good, but you also need it MUed to at least 3/10 at your rank.

 

In MM it depends on certain situations. For example, I'm willing to tackle a drugged up light hull with a good protection against my turret but only if I'm also drugged up, and I usually win. As for medium and heavy hull, then I'm keeping my distance.

 

I would try it in MM.

 

 

Note that if you buy thunder then you might want to also get a stable hull like hunter for example.

Edited by DieselPlatinum
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To me, since i have a completely full garage i kind of go with what i feel like  but thunder isn't really one of them. i mean sometimes i use it but just barely i used to snipe with thunder. but if you have a steady enough tank you can actually snipe with thunder. but if it was a last resort i would use it but thats just my opinion but yeah.  ;) byeeee!!

Thunder's strength lies in its ability to deliver large amounts of damage via splashing...whether rocking and hitting the ground near a section of "cover" or hitting walls near a suspected magnum. On maps with less vertical walls (where Rico struggles) Thunder is at its best. I've never been much of a sniper with thunder...prefer to deliver damage upon as many of the enemy as i can...rails love cleaning up the pieces:)

 

Definitely want to use this with Hunter on DS.

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Is the amount of protection against thunder high?

At my level normally 2-4 folks will have thunder prot, 6-8 will have rail prot, next seems to be firebird, twins, or rico. The board also changes these...on highways you will see lots of shaft protections...as a user of shafts I LOVE that map...so fun:)

 

I have been in some battles (10%) where no one on the opposition has thunder protection. Completely foolish in my opinion, as Thunder and Rail can devastate so quickly. I almost always suit up with both and fire too. Only if enemy team doesn't have one of those turrets will I switch it out. I hate getting single shotted (if that is a real phrase).

Edited by enri_chill
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