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Which playing style do you prefer when playing with Thunder ?  

25 members have voted

  1. 1. Which playing style do you prefer when playing with Thunder ?

    • Attack
      20
    • Defence
      4
    • Support
      7
    • Parkour
      3
  2. 2. Which Thunder augments do you prefer?

    • Standard
      4
    • Small caliber charging machine
      4
    • Subcaliber rounds
      7
    • Sledgehammer rounds
      5
    • Adrenaline
      5
    • Pulsar
      5
    • Salamander skin
      2
  3. 3. Which skin for Thunder do you prefer?

    • Standard
      7
    • XT
      8
    • Ultra
      7
    • Prime
      2
    • Legacy
      8


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1 minute ago, PirateSpider said:

Touche, well anyway, if I did not pass as being civil, then you sure as hell flunked it badly. And obviously you do care because you're commenting about it, meaning you care enough to take the time to comment on it.

With that I meant that I do not care if I do not get along with someone, not that I do not care about replying or commenting. I should have specified. 

Anyways, I feel like there isn't much more to discuss upon between us, that contributes the Topic itself.

_____

Back on the discussion, I'll wait and I'll see what the Devs have in store for Thunder, my only hope is that they'll make some changes that will make it worth using without being forced to equip overpowered UT augments at all costs. 

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31 minutes ago, 2shots2kills said:

With that I meant that I do not care if I do not get along with someone, not that I do not care about replying or commenting. I should have specified. 

Anyways, I feel like there isn't much more to discuss upon between us, that contributes the Topic itself.

Ok then. ?

Also, just because we disagreed on one thing doesn't mean we won't get along with each other.

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4 hours ago, 2shots2kills said:

Am I? You are the one trying to troll and provoke a forum member for expressing his opinion and proposing an idea. 

Maybe you are used to chat to 10 year olds or to people down to your level, but I'd prefer discussing thinks in a civil manner. I am afraid that's not possibile with you here.

How terrible... Anyway, back to the important stuff.

Sadly, that is the way Tanki has done things in the past few years. Either buff, or introduce overpowered Status Augments. 

What changes would you personally make to Thunder to make it competitive? Genuine question.

I would boost essentially what PirateSpider said is Thunder's strength - I have an I&S post waiting for approval RN, but it boils down to making use of splash in an interesting way. Also, overpowered status augments have only been for the last year and a half - before that, it was all just raw power augments, like Sledgehammer, RFM, Duplet, and Scout.

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I hesitate to take off Thunder protection despite the nerf. I know what kind of destruction it can have when no protections are active. But I didn't think it deserved a nerf, especially with how players already found it weak compared to the other turrets as 2021 flew by. In my eyes, the turret needs something. Nothing too big as it's a popular turret that is being buffed. It being popular was the reason for the nerf in the first place. I would give it:

 

Thunder 

  • Increased maximum critical chance to 20%
  • Decreased chance step to 10%

 

Small Calibre Charging Machine

  • Reduced normal damage penalty from -20% to -15%

 

Sledgehammer Rounds 

  • Reduced projectile speed penalty from -50% to -40%
  • Maximum damage range is reduced by -90% instead of -95%

 

Subcalibre Rounds 

  • Increased projectile speed from +50% to +75%
  • Maximum critical chance = 40%
  • Chance step = 40% 

 

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On 10/31/2021 at 1:44 AM, TheCongoSpider said:

I hesitate to take off Thunder protection despite the nerf. I know what kind of destruction it can have when no protections are active. But I didn't think it deserved a nerf, especially with how players already found it weak compared to the other turrets as 2021 flew by. In my eyes, the turret needs something. Nothing too big as it's a popular turret that is being buffed. It being popular was the reason for the nerf in the first place. I would give it:

 

Thunder 

  • Increased maximum critical chance to 20%
  • Decreased chance step to 10%

 

Small Calibre Charging Machine

  • Reduced normal damage penalty from -20% to -15%

 

Sledgehammer Rounds 

  • Reduced projectile speed penalty from -50% to -40%
  • Maximum damage range is reduced by -90% instead of -95%

 

Subcalibre Rounds 

  • Increased projectile speed from +50% to +75%
  • Maximum critical chance = 40%
  • Chance step = 40% 

 

Should Thunder be weaker because it's more popular?

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I have a MK6 Thunder. I was getting higher hit scores yesterday. Now I'm getting 300s range hit points without booster. Why is that??? Wiki says I should be getting 600s range hit points.

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2 hours ago, Mongoos2 said:

I have a MK6 Thunder. I was getting higher hit scores yesterday. Now I'm getting 300s range hit points without booster. Why is that??? Wiki says I should be getting 600s range hit points.

You're probably playing with legends. I would leave those battles if I were you.

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57 minutes ago, PirateSpider said:

You're probably playing with legends. I would leave those battles if I were you.

You weren't getting the full endgame Thunder experience then, if you were just quitting the battles against palyers with similar equipment to you. 

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2 minutes ago, TheCongoSpider said:

You weren't getting the full endgame Thunder experience then

Have I have, and 99.99% of the time, they were completely horrible. That's why I leave them.

5 minutes ago, TheCongoSpider said:

if you were just quitting the battles against palyers with similar equipment as you.

This is obviously cap. Only the rank and GS of my field marshal are similar to those of legends. I use Brutus drone and only fun augments like RRE for striker, adrenaline for thunder, electro turret for tesla, rubberized rounds for smoky, etc.

Legends tend to use drones like defender, booster, crisis, trickster and broken augments like every status inflicting augment, auto cannon for smoky, scout for railgun, Dilatory protocol for Tesla plasma torch for ricochet, incendiary mix for firebird, etc.

 

And not to mention that most legends are just tryhard extremists. They are part of the reason why the game is so bad nowadays.

That's just a fact, and why I leave the majority of legend ranked battles that I get put into.

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1 hour ago, PirateSpider said:

Have I have, and 99.99% of the time, they were completely horrible. That's why I leave them.

This is obviously cap. Only the rank and GS of my field marshal are similar to those of legends. I use Brutus drone and only fun augments like RRE for striker, adrenaline for thunder, electro turret for tesla, rubberized rounds for smoky, etc.

Legends tend to use drones like defender, booster, crisis, trickster and broken augments like every status inflicting augment, auto cannon for smoky, scout for railgun, Dilatory protocol for Tesla plasma torch for ricochet, incendiary mix for firebird, etc.

 

And not to mention that most legends are just tryhard extremists. They are part of the reason why the game is so bad nowadays.

That's just a fact, and why I leave the majority of legend ranked battles that I get put into.

Why do you claim that Thunder is fine if you refuse to use it in the part of the game that actually matters? The fact that you feel the need to leave the majority of your battles when using Thunder hints that something is wrong with it.

 

1 hour ago, PirateSpider said:

This is obviously cap. Only the rank and GS of my field marshal are similar to those of legends. I use Brutus drone and only fun augments like RRE for striker, adrenaline for thunder, electro turret for tesla, rubberized rounds for smoky, etc.

Legends tend to use drones like defender, booster, crisis, trickster and broken augments like every status inflicting augment, auto cannon for smoky, scout for railgun, Dilatory protocol for Tesla plasma torch for ricochet, incendiary mix for firebird, etc.

You have a fully upgraded turret and hull with augments, a fully upgraded drone, and appropriately leveled protection modules ripe for combat at endgame. That is what I meant by you having similar equipment. 

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5 minutes ago, TheCongoSpider said:

Why do you claim that Thunder is fine if you refuse to use it in the part of the game that actually matters? The fact that you feel the need to leave the majority of your battles when using Thunder hints that something is wrong with it.

I do the same when I have a different turret equipped. Not just when I use thunder.

7 minutes ago, TheCongoSpider said:

You have a fully upgraded turret and hull with augments, a fully upgraded drone, and appropriately leveled protection modules ripe for combat at endgame. That is what I meant by you having similar equipment. 

No its not, legends mostly use OP drones and broken augments. Plus they most likely have a full mk8 garage, I only have one mk8 combo with a few mk7s.

That's not exactly similar.

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41 minutes ago, PirateSpider said:

I do the same when I have a different turret equipped. Not just when I use thunder.

Why do you claim Thunder itself is fine if you're not playing battles with it at endgame, the source of our  complaints?

 

41 minutes ago, PirateSpider said:

That's not exactly similar.

 

52 minutes ago, TheCongoSpider said:

You have a fully upgraded turret and hull with augments, a fully upgraded drone, and appropriately leveled protection modules ripe for combat at endgame. That is what I meant by you having similar equipment. 

^^^^^^^^^^^^^^^^

 

You are using a fully upgraded turret and hull with augments, a fully upgraded drone for double supply power, and Mk7 modules against players with the same thing. You are similar. You are fighting them on equal footing going by modifications of your equipment. 

Edited by TheCongoSpider
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1 hour ago, TheCongoSpider said:

Why do you claim Thunder itself is fine if you're not playing battles with it at endgame, the source of our  complaints?

 

 

^^^^^^^^^^^^^^^^

 

You are using a fully upgraded turret and hull with augments, a fully upgraded drone for double supply power, and Mk7 modules against players with the same thing. You are similar. You are fighting them on equal footing going by modifications of your equipment. 

And you're only saying that because you're a biased legend player. Am I right?

Seriously. If you can't accept the concept of OP drones and broken augments vs strong drones and  not so broken augments, then we are done here.

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9 minutes ago, PirateSpider said:

And you're only saying that because you're a biased legend player. Am I right?

Seriously. If you can't accept the concept of OP drones and broken augments vs strong drones and  not so broken augments, then we are done here.

What do you mean by biased legend player? 

 

Players claim Thunder is too weak with the current paramaters of the game balance at a specific range of gameplay. Another player says Thunder is fine where it is. Said player refuses to use Thunder in that range of gameplay. Your opinion isn't holding any ground here. 

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33 minutes ago, TheCongoSpider said:

What do you mean by biased legend player? 

 

Players claim Thunder is too weak with the current paramaters of the game balance at a specific range of gameplay. Another player says Thunder is fine where it is. Said player refuses to use Thunder in that range of gameplay. Your opinion isn't holding any ground here. 

And the only reason why its like that is because of multiple protections stacking on top of each other. I mean why in hell do you think that player said he could only deal 300 points of damage per hit?

 

And don't give me a bull crap answer like "thunder is weak". This also effects turrets like railgun, magnum, striker, hammer, ricochet, etc.

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38 minutes ago, PirateSpider said:

This also effects turrets like railgun, magnum, striker, hammer, ricochet, etc.

Does it? All of those turrets have either augments or mechanics that help them counter protections. 

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56 minutes ago, PirateSpider said:

And the only reason why its like that is because of multiple protections stacking on top of each other. I mean why in hell do you think that player said he could only deal 300 points of damage per hit?

 

And don't give me a bull crap answer like "thunder is weak". This also effects turrets like railgun, magnum, striker, hammer, ricochet, etc.

Don't give me a bull crap answer like Thunder is strong, and let's see where we get.

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7 hours ago, PirateSpider said:

And you're only saying that because you're a biased legend player. Am I right?

In touch with endgame balance and mechanics = biased, apparently...

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You know what? This new Thunder template can work, but we need a way to reliably control when we crit. The easiest way to do this would be literally just ripping off how Sorted Rounds Smoky works, I think one crit every four hits should work fine for Thunder too - one crit every three hits for Subcaliber Rounds, as it doesn't have Splash.

I hope to god Thunder doesn't get stuck with an incomplete template for the holidays while development is stopped and that it gets something by Christmas/New Years.

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Welp, they butchered the one thing that made made this turret fun. Now its in the same state as magnum, need direct shots to deal decent amount of damage. This is certainly not what I bought and maxed out the turret for.

And then toxic people here will bash me simply because they hate my guts.

Well, whatever, I'm leaving this hellhole next week anyway.

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1 hour ago, DieselPlatinum said:

Welp, they butchered the one thing that made made this turret fun. Now its in the same state as magnum, need direct shots to deal decent amount of damage. This is certainly not what I bought and maxed out the turret for.

And then toxic people here will bash me simply because they hate my guts.

Well, whatever, I'm leaving this hellhole next week anyway.

Same with smoky.  Even with the damage update it's trash.

I have many, many hours on it - but it just feels useless now.  Equip it and can't do a thing in battle.  Switch to any of my other turrets and get way, way better results.  Even my mk7-13 Vulcan performs better than my mk7-20 smoky.

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2 hours ago, DieselPlatinum said:

Welp, they butchered the one thing that made made this turret fun. Now its in the same state as magnum, need direct shots to deal decent amount of damage. This is certainly not what I bought and maxed out the turret for.

They're pushing it in the direction of splash - just that it's using criticals now, and I've seen decent results out of lucky matches with shooting for criticals to abuse the splash. Go read the patch notes properly.

 

2 hours ago, DieselPlatinum said:

And then toxic people here will bash me simply because they hate my guts.


We aren't toxic - we don't insult people ?, we argue properly, and we don't hate your guts, we just don't think you should talk about a turret's balance in set conditions whilst refusing to actually play the turret in those set conditions.
 

2 hours ago, DieselPlatinum said:

Well, whatever, I'm leaving this hellhole next week anyway.


Are you leaving, or are you, PirateSpider, and Crossbone leaving? ?

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45 minutes ago, wolverine848 said:

Same with smoky.  Even with the damage update it's trash.

I have many, many hours on it - but it just feels useless now.  Equip it and can't do a thing in battle.  Switch to any of my other turrets and get way, way better results.  Even my mk7-13 Vulcan performs better than my mk7-20 smoky.

Really? I got good at aiming with Smoky and I can pretty consistently do very well with it now, with pretty much any of the augments.

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4 minutes ago, Abellia said:

Really? I got good at aiming with Smoky and I can pretty consistently do very well with it now, with pretty much any of the augments.

He bought it and maxed it out because of what it used to do and what it was unique for. He doesn't care if it was claimed to be weak or strong, he just wanted what the turret used to do. Same for me when I bought and maxed out thunder.

9 minutes ago, Abellia said:

They're pushing it in the direction of splash - just that it's using criticals now, and I've seen decent results out of lucky matches with shooting for criticals to abuse the splash. Go read the patch notes properly.

Like I said, I didn't buy it for the criticals, I bought it because of its splash capabilities. Now instead of being a fun turret, its just point at enemy and shoot. I might as well use smoky or RRE striker.

14 minutes ago, Abellia said:

We aren't toxic - we don't insult people ?, we argue properly, and we don't hate your guts, we just don't think you should talk about a turret's balance in set conditions whilst refusing to actually play the turret in those set conditions.

Welp, there you go again. Trying to justify yourselves and at the same time basically saying I don't have a right to an opinion simply because I'm not a legend or playing with legends. AKA, total hypocrisy.

 

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