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Let's Discuss Railgun!


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LETS DISCUSS RAILGUN  

38 members have voted

  1. 1. Which gaming style do you prefer when playing with Railgun?

    • Attack
      21
    • Defence
      14
    • Support
      15
    • Parkour
      2
  2. 2. Which Railgun augments do you prefer?

    • Standard
      1
    • Round stabilization
      2
    • Reinforced aiming transmission
      1
    • Round destabilization
      6
    • Electromagnetic accelerator "Scout"
      17
    • Large caliber rounds
      9
    • "Death Herald" compulsator
      10
    • Hyperspace rounds
      10
    • Super Armor-Piercing Rounds
      6
    • Incendiary Rounds
      3
    • Stun Rounds
      4
    • Cryo Rounds
      2
    • EMP Rounds
      3
    • Adrenaline
      1
  3. 3. Which skin for Railgun do you prefer?

    • Standard (HD)
      10
    • XT
      20
    • Legacy
      11
    • Prime
      4
    • Ultra
      9


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The game has changed a lot in these two years. Wo2s can now run around with m2s(sometimes microupgraded to m3). M1 railgun at wo3 just doesn't cut it anymore. If you don't want to spend money on the game, prepare yourself, it's only gonna get worse as you rank up.

The earliest you can get an M2 at now is Sergeant-Major. You can get M2 Freeze at that rank in the shop and MU it to M3.

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FalCONitu:

In the past 2 years, thay’ve changed railgun; the reload is shorter, and the damage lower. I remember back when a railgun had a chance of 1-shoting an equivalently ranked light hull. I have m3 railgun, and I cannot 1-shot even an m1 light hull, without double damage. I can sometimes 1-shot a light hull with the high caliber alteration or shell destabilization alt.

At your rank, thunder m1 is really good if you’re short on crystals and can’t get an m2. On a different account, I played with thunder m1 as my main turret well into the first lieutenant rank.

Edited by shafter9

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I thought "High Calibre Rounds" turned Rail back into the "original" Rail and that players were happy with it...

HCR alteration (I think, but I can’t find any evidence) used to increase reload by 50%, and damage by 40%. Now it increases reload by 20%, and charging time by 50%. I don’t know when they changed it; probably during some patch that I can’t find.

The original railgun had a 1.1 second warm-up, more impact, etc. With high-caliber, the warm-up is 1.65 seconds. And it still isn’t as powerful relative to other hulls, which have been buffed, particularly wasp.

 

https://en.tankiwiki.com/Global_update_of_game_balance_for_Tanki_Online

Here you can see how railgun was.

M3 rail old average damage: 1365. Reload: 6.0

M3 rail new average damage: 1011 Reload: 4.35

M3 rail with HCR average damage: 1415 Reload: 5.22 + longer charge.

 

It’s not all bad, but the lower damage and faster reload means you need to pop out from cover more often, and railgun is bad in terms of DPS.

Edited by shafter9

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The game has changed a lot in these two years. Wo2s can now run around with m2s(sometimes microupgraded to m3). M1 railgun at wo3 just doesn't cut it anymore. If you don't want to spend money on the game, prepare yourself, it's only gonna get worse as you rank up.

Yea I figured out the fact that they can buy m2's very early now and MU it to m3(but why though, is tanki really that desperate right now) but I dont have TOO much of a problem with other guns except for the railgun which appears to be COMPLETELY worthless right now. Speaking of alterations, round stabilization seems to be a straight up upgrade to me but does it make any actual difference to the situation?

Edited by falcONltu

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^ Either get Thunder m1, or the destabilization alteration. Stabilizing isn’t all that great. The constant damage is pretty close to the average damage of railgun.

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^ Either get Thunder m1, or the destabilization alteration. Stabilizing isn’t all that great. The constant damage is pretty close to the average damage of railgun.

Nope. Stabilizing is the best. 

  • Like 1

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Wow didn't know that.

That's only for the second tank it gets to more than that so like,

 

normal damage for first tank

2x damage for second (100%)

then 4x 8x 16x so on

 

More accurate to say it doubles with every tank it passes through 

  • Like 1

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^ Either get Thunder m1, or the destabilization alteration. Stabilizing isn’t all that great. The constant damage is pretty close to the average damage of railgun.

How is round destabilization any good? Railgun is too inconsistent even without alterations and destabilization makes it even worse. When you attenpt to engage in a fight you need to know how much damage you will be able deal in order to make a proper play.

And also I have striker so im good without thunder:)

Edited by falcONltu

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How is round destabilization any good? Railgun is too inconsistent even without alterations and destabilization makes it even worse. When you attenpt to engage in a fight you need to know how much damage you will be able deal in order to make a proper play.

And also I have striker so im good without thunder:)

I guess you clearly didn't use Round Destabilisation when it still had the 90% maximum damage increase. 

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I guess you clearly didn't use Round Destabilisation when it still had the 90% maximum damage increase.

 

You are right and I wouldnt have cause its still terrible. Using such alteration the only thing you are able to do is camp and pray for rng because you cant go out and engage in fights confidently because its too inconsitent.

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You are right and I wouldnt have cause its still terrible. Using such alteration the only thing you are able to do is camp and pray for rng because you cant go out and engage in fights confidently because its too inconsitent.

Tell that to the multiple players who got 15+ kills every battle whether on the losing team or not with that alteration equipped. I think they'll beg to differ. Too many times my M2 Hunter was one-shotted from full health by an M2 (Possibly M3) Railgun with that alteration. 

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You are right and I wouldnt have cause its still terrible. Using such alteration the only thing you are able to do is camp and pray for rng because you cant go out and engage in fights confidently because its too inconsitent.

it WAS the best railgun alteration.

  • Like 1

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Tell that to the multiple players who got 15+ kills every battle whether on the losing team or not with that alteration equipped. I think they'll beg to differ. Too many times my M2 Hunter was one-shotted from full health by an M2 (Possibly M3) Railgun with that alteration.

 

Yea sometimes you can 1shot a medium hull and sometimes barely do any damage. Im gonna repeat myself with this alteration you just camp behind a corner and pray for rng and rng is not cool. If you like playing in such a way then okay go for it.

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Yea sometimes you can 1shot a medium hull and sometimes barely do any damage. Im gonna repeat myself with this alteration you just camp behind a corner and pray for rng and rng is not cool. If you like playing in such a way then okay go for it.

You had said that you didn't have the alteration. And from that same post, it implies that you've never used it before. Just because something appears to be like something on paper doesn't mean it's like that in practice.

Why do you think players keep recommending this alteration instead of High-Calibre Rounds? Why do you think players recommend this alteration instead of Shell Stabilisation huh? It's because it works and it works too well.

 

For all we know, the damage distribution could be positively skewed. It could be negatively skewed. All we know is what parameters change. You seem to only focus on what's written on paper. Even if it's written on paper.

 

M4 Railgun does 800-1,600 damage. With Round Destabilisation before the nerf, you could have dealt 1-3040 damage. Look at it from a number line perspective:

 

 

 

 

800-1 = 799 which means that the minimum damage was reduced by 799 points. 

 

3,040-1,600 = 1440 which means that the maximum damage was increased by 1440 points. It's clear that from a numbers perspective, the benefit of the alteration outweighs the drawback of the alteration by almost 2x (1.8x to be exact). 

 

 

What else do I even need to tell you?

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You had said that you didn't have the alteration. And from that same post, it implies that you've never used it before. Just because something appears to be like something on paper doesn't mean it's like that in practice.

Why do you think players keep recommending this alteration instead of High-Calibre Rounds? Why do you think players recommend this alteration instead of Shell Stabilisation huh? It's because it works and it works too well.

 

For all we know, the damage distribution could be positively skewed. It could be negatively skewed. All we know is what parameters change. You seem to only focus on what's written on paper. Even if it's written on paper.

 

M4 Railgun does 800-1,600 damage. With Round Destabilisation before the nerf, you could have dealt 1-3040 damage. Look at it from a number line perspective:

 

 

 

 

800-1 = 799 which means that the minimum damage was reduced by 799 points. 

 

3,040-1,600 = 1440 which means that the maximum damage was increased by 1440 points. It's clear that from a numbers perspective, the benefit of the alteration outweighs the drawback of the alteration by almost 2x (1.8x to be exact). 

 

 

What else do I even need to tell you?

I see your point now, if the average damage was actually that much bigger then I guess you are right. For some reason I thought the average damage was the same just the distribution was increased lol. They should have fixed it after recent rebalance though and you probably no longer have a chance of 1shotting medium hulls or its very low now. Peace ✌
  • Like 3

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That's only for the second tank it gets to more than that so like,

 

normal damage for first tank

2x damage for second (100%)

then 4x 8x 16x so on

 

More accurate to say it doubles with every tank it passes through 

I want to buy it :)

Edited by ghost-guns
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I want to buy it :)

It only makes sense to buy it. It and now "Death Herald" Compulsator after the rebalance are the only alterations that are downright upgrades on paper and in practicality. 

 

Edit: Also, I love how I complained about "Death Herald" Compulsator to Cedric two posts after his "Death Herald" Compulsator confusion clear up and he hasn't responded as yet. 

 

 

Basically, "Death Herald" Compulsator has NO drawback now. The drawback is not even noticeable. I pointed that out to him and he hasn't responded. I'm assuming that he read it and did nothing. He probably doesn't know why they did it anyway. If you're gonna make an alteration for a turret that refills its ammo after a kill, INCREASE ITS RELOAD TIME. 

Edited by TheCongoSpider
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